Nicolas Corre

Project Coordinator - Game Engine at Ubisoft Paris Studio
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Contact Information
Location
Paris, Île-de-France, France, FR
Languages
  • Français Native or bilingual proficiency
  • Anglais Professional working proficiency
  • Espagnol Limited working proficiency

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Experience

    • France
    • Computer Games
    • 300 - 400 Employee
    • Project Coordinator - Game Engine
      • May 2023 - Present

      Producing missions on the Anvil game engine Supported productions: Assassin's Creed RED, Assassin's Creed HEXE and other unannounced projects

    • Junior Project Coordinator - Game Engine
      • Jan 2022 - Apr 2023

      Producing: • Coordinated teams. 15/20+ people: Tech Leads, Architects, Engine Progs, Tools Progs, QA, Data Specialists. • Managed several initiatives: Vehicles, Cameras, Performances Profiling, Terrain Editor. • Facilitated communication between both Anvil & Productions stakeholders (Canada, UK, France, Singapore...) • Tasks priorization and estimation (Jira). Created sprints. Ensured deliverables are on time and at the right level of quality in collaboration with the Leads •… Show more Producing: • Coordinated teams. 15/20+ people: Tech Leads, Architects, Engine Progs, Tools Progs, QA, Data Specialists. • Managed several initiatives: Vehicles, Cameras, Performances Profiling, Terrain Editor. • Facilitated communication between both Anvil & Productions stakeholders (Canada, UK, France, Singapore...) • Tasks priorization and estimation (Jira). Created sprints. Ensured deliverables are on time and at the right level of quality in collaboration with the Leads • Ensured Producing processes are implemented in collaboration with Montreal teams Anvil Paris Team life (30+ people): • Been a key interlocutor between the Paris team and other entities (Canada, UK, France, Singapore...) • Created an onboarding process (ramp up) • Punctual support on HR/Finance topics Games: Assassin's Creed RED, Assassin's Creed HEXE et others unannounced projects

    • Project Assistant
      • Jul 2021 - Dec 2021

      Assistant of the Producer on unannounced AAA game Producing missions: • Participated in the production of game updates Helped the Producer: • Developed and updated monitoring tools (Confluence, Staff plan…) • Produced reports for the Core team • Key interlocutor of the Production teams

    • France
    • Software Development
    • 700 & Above Employee
    • Planning Analyst Assistant
      • Jan 2021 - Jun 2021

      • Data analysis: Monitored daily KPIs, defined objectives and forecast sales. Created Excel tools for internal teams • Data analysis: Monitored daily KPIs, defined objectives and forecast sales. Created Excel tools for internal teams

    • United Kingdom
    • Advertising Services
    • 1 - 100 Employee
    • Project Manager
      • Jun 2020 - Sep 2020

      • Ensured projects are delivered on time and on quality • Found voice recording talents and managed voice over database • Ensured projects are delivered on time and on quality • Found voice recording talents and managed voice over database

    • France
    • Computer Games
    • 700 & Above Employee
    • Market Analyst Assistant
      • Jul 2019 - Dec 2019

      Produced analyses of the video game market and the players for the Ubisoft teams Qualitative studies (Assassin’s Creed): • semio analysis of the brand and content (brand experience, brand purpose) • interviews of internal stakeholders (production, marketing, communication…) • focus groups Quantitative studies (Brand awareness, Esport, Stores) via Qualtrics, SPSS and Excel Desk research (Transmedia storytelling): • analysed the diversification strategies of 5… Show more Produced analyses of the video game market and the players for the Ubisoft teams Qualitative studies (Assassin’s Creed): • semio analysis of the brand and content (brand experience, brand purpose) • interviews of internal stakeholders (production, marketing, communication…) • focus groups Quantitative studies (Brand awareness, Esport, Stores) via Qualtrics, SPSS and Excel Desk research (Transmedia storytelling): • analysed the diversification strategies of 5 major sagas • analysed a competing video game (brand history, gameplay, business model). Oral presentation to 50 people Show less Produced analyses of the video game market and the players for the Ubisoft teams Qualitative studies (Assassin’s Creed): • semio analysis of the brand and content (brand experience, brand purpose) • interviews of internal stakeholders (production, marketing, communication…) • focus groups Quantitative studies (Brand awareness, Esport, Stores) via Qualtrics, SPSS and Excel Desk research (Transmedia storytelling): • analysed the diversification strategies of 5… Show more Produced analyses of the video game market and the players for the Ubisoft teams Qualitative studies (Assassin’s Creed): • semio analysis of the brand and content (brand experience, brand purpose) • interviews of internal stakeholders (production, marketing, communication…) • focus groups Quantitative studies (Brand awareness, Esport, Stores) via Qualtrics, SPSS and Excel Desk research (Transmedia storytelling): • analysed the diversification strategies of 5 major sagas • analysed a competing video game (brand history, gameplay, business model). Oral presentation to 50 people Show less

    • United States
    • Design Services
    • 1 - 100 Employee
    • Category Manager Assistant
      • Jan 2019 - Jun 2019

      Worked on the Easter and Christmas campaigns (M&M’s, Celebrations) • monitored the creation in terms of timing and budget • been the key interlocutor of for creative agencies and the sales force (300+ sales people in France) • briefed creative agencies • overswaw the creation of advertising tools for the sales force (POS, sales sheets, facts sheets...) Analysed monthly sales (Freedent, Airwaves, Skittles): • analysed the sales (sell-in, sell-out...) • participated… Show more Worked on the Easter and Christmas campaigns (M&M’s, Celebrations) • monitored the creation in terms of timing and budget • been the key interlocutor of for creative agencies and the sales force (300+ sales people in France) • briefed creative agencies • overswaw the creation of advertising tools for the sales force (POS, sales sheets, facts sheets...) Analysed monthly sales (Freedent, Airwaves, Skittles): • analysed the sales (sell-in, sell-out...) • participated in making recommendations for the Top management (Promo, Merch, Range...) Show less Worked on the Easter and Christmas campaigns (M&M’s, Celebrations) • monitored the creation in terms of timing and budget • been the key interlocutor of for creative agencies and the sales force (300+ sales people in France) • briefed creative agencies • overswaw the creation of advertising tools for the sales force (POS, sales sheets, facts sheets...) Analysed monthly sales (Freedent, Airwaves, Skittles): • analysed the sales (sell-in, sell-out...) • participated… Show more Worked on the Easter and Christmas campaigns (M&M’s, Celebrations) • monitored the creation in terms of timing and budget • been the key interlocutor of for creative agencies and the sales force (300+ sales people in France) • briefed creative agencies • overswaw the creation of advertising tools for the sales force (POS, sales sheets, facts sheets...) Analysed monthly sales (Freedent, Airwaves, Skittles): • analysed the sales (sell-in, sell-out...) • participated in making recommendations for the Top management (Promo, Merch, Range...) Show less

Education

  • Audencia Business School
    Master's in Management, Marketing
    2017 - 2021
  • Institution Saint Jean Douai
    Preparatory classes in Economics with a Mathematics emphasis
    2014 - 2017
  • Lycée Institution, Saint-Malo
    Baccalauréat - Equivalent to 'A' levels, Scientific Course
    2011 - 2014

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