Nick Horvath

Lead Product Manager at Mojang Studios
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Location
Redmond, Washington, United States, US

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Experience

    • Sweden
    • Computer Games
    • 400 - 500 Employee
    • Lead Product Manager
      • Apr 2023 - Present

      Defining the vision and the roadmap for the Engineering System for Minecraft Bedrock Platform Defining the vision and the roadmap for the Engineering System for Minecraft Bedrock Platform

    • United States
    • Software Development
    • 200 - 300 Employee
    • Principal Engineering Manager - Mixed Reality
      • Oct 2021 - Present

      Established a multi-discipline organization with leads generating business impact across 3 concurrent device programs, both public and secret, and capable of supporting over 500 internal developers. Developed Objective and Key Results to track investments.• Managed a diverse, multi-disciplinary team of 17 full-time and 5 contract with 2-20+ years of service. Responsible for career development, promotions, work planning and delivery. • Drove the development of an air-gapped NIST 800-171 compliant engineering system that scaled to produce hundreds of daily builds and TBs of data for the Department of Defense HoloLens IVAS program.• Managed engineering system that supported 200+ git repos with E2E GitHub integration and a highly reliability cloud build system with Azure DevOps• Owned the Cyber Executive Order rollout the HoloLens 2 in-market device. Drove the SDK, App, Firmware and Service teams from 10% compliance to over 60% over the span of 6 months and reported status to Senior Leadership • Established a Remote / Hybrid work environment across the team spanning the continental US with 94% retention rate during COVID. • Incubated the Mixed Reality Women & ERG Mentorship initiatives across an org of 1500. Paired 200 FTEs in employee groups with senior mentors to improve diversity, inclusion, and increased retention. 80% of surveyed mentees found the effort beneficial to their careers. • Oversaw $1.5 million in cloud spend and a vendor budget of over $1 million annually. The team was able to reduce spend by over 10% through onboarding new Azure and MSFT tools over 6 months.• Managed the talent review process to determine rewards and promotions for at the GM level which consisted of a variety of roles from Service Engineers to senior Compliance PMs across 50+ full-time roles.• Supervised the code and branch orchestration of HoloLens release and servicing efforts with 100% on-time updates for OS security fix deployments and bi-yearly software updates. Show less

    • Principal Engineering Manager - HoloLens and Windows Mixed Reality
      • Jan 2017 - Oct 2021

      Managed two central platform teams responsible for a broad set of infrastructure services and tools enabling several hundred developers to checkin code, run tests, and launch Windows Mixed Reality worldwide. Drove feature development of existing toolsets and managed 1000 systems both on premise and cloud along with 20 lab spaces. • Established feature priorities to improve daily efficiency of developers in Redmond and remote sites in Europe • Leveraged tooling and data pipelines to gather and report on developer satisfaction.• Coordinated infrastructure development work with partner teams to bridge test labs. • Contributed to continuous integration infrastructure by adding validation code, reducing validation time from days down to hours and enabling multiple new customer build scenarios.• Managed special projects focused around team deliverables. • Worked with peer managers to establish best practices and reports for team commitments, feature debt, and customer issues. Show less

    • Principal Engineering Lead HoloLens
      • Oct 2013 - Jan 2017

      Feature quality, data, and insights owner of the Out of Box Experience, Settings, Learning, Eye Adjustment, and Sign-in client applications as well as the Enterprise experience across HoloLens. Built up a team to ensure all apps met quality, performance (framerate), power/battery, and core reliability goals as part of initial release to market.• Drove the creation and implementation of product measures and reporting to validate customer success post-ship. • Created and owned the Customer Outcome approach for the HoloLens Shell & UX areas leading to visibility and traction across high priority blocking issues. • Partner with Store App data owners to improve reporting and additionally enabled the data pipeline to allow the HoloLens Marketing team to view purchase insights and make weekly updates to increase app sales. • Hired top talent across several open positions. Show less

    • Principal Test and Quality Lead – Inbox Experiences Team
      • Sep 2012 - Oct 2013

      Quality Owner of the Microsoft People app, which shipped in-box with Windows 8 and 8.1. Partnered with PM and Dev and core infrastructure partners to establish feature set, automation deliverables, and test plans for shipping.• Team Ship-room driver for the broader project, working with directors and managers on team milestones, and driving the project schedule. • Established the E2E common branch integration workflow for enabling multiple branches to integrate code to the master depot. • Owned legacy product release quality and schedule for Windows Like Desktop, Messenger, Mail, and Writer• Drove Inbox application transition to the Windows Sustained Engineering at program exit Show less

    • Senior Test Lead – Windows Live Messenger
      • Mar 2008 - Aug 2012

      Quality owner of the client-side contact store of the Live Messenger Client. Responsible for daily validation, automation, and focused scenario test efforts in addition to live-site customer incident investigations.• Automation plans and strategy • Engaged with server-side counterparts to establish capacity plans and leveraged crash and other user data to quantify release quality. • Lead cross-team tasks to drive infrastructure to meet internal tooling best practices

    • Software Test Lead – MSN Messenger
      • Jun 2004 - Mar 2008

      UX Quality owner across several core product features (Offline Instant Messages, Points, Ads) in an IM client with overall 200 million monthly active users at the time. Established feature ownership and test specification delivery methodology as well as automation plans. Developed the validation strategy and execution for the MSN Messenger - Vodafone interop across the companies and coordinated validation with counterparts in Europe. • Security Testing with Threat Model Analysis reviews across feature set to protect user base. • Quality Release management for Messenger updates, ensured bits were signed off at quality and on time. Show less

    • Software Test Engineer – MSN Premium
      • Jul 2001 - Jun 2004

      Owner of the MSN Premium install test component – wrote automation to cover daily validation and regular focused coverage to ensure release readiness across the feature set. Established test matrices across the product set. • Security test point running internal tools as part of feature development, drove the team during the security readiness push, coordinated security training and ensured a secure product release

Education

  • DePauw University
    Bachelor of Science, Computer Science
    1998 - 2001

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