Nick Michon

Senior iOS Developer at Muse® by Interaxon Inc.
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Contact Information
us****@****om
(386) 825-5501
Location
Toronto, Ontario, Canada, CA

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Michael Shmulevich

I had a pleasure of working with Nick at Syzzle for about a year. Nick is a skilled and talented software development professional. He is a very detail-oriented person and at the same time is able to take high-level look on the task - rare combination which makes him a great value for the company. Nick is an excellent team player and I truly enjoyed our work together.

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Experience

    • Canada
    • Mental Health Care
    • 1 - 100 Employee
    • Senior iOS Developer
      • Jun 2020 - Present

    • Canada
    • Internet Publishing
    • 1 - 100 Employee
    • Senior Mobile Developer (iOS) (contract)
      • Aug 2018 - Apr 2020

      • Enhancements to LCBO's app including checkout promo codes, gift cards, donations and various ui improvements • Enhancements and refactor to a private communication app which focuses on local and remote usage of proprietary Bluetooth devices built by the client. I also spent some time refactoring the Android counterpart of the iOS app when i was asked to migrate from SweetBlue (Bluetooth API) v2 to v3. • Maintenance of Virgin Mobile's benefits app • Development of a health insurance benefts app which was a hybrid of a native shell and use of web views for the client's secure content Show less

    • United States
    • Technology, Information and Internet
    • 700 & Above Employee
    • Senior iOS Developer
      • Jun 2017 - Jun 2018

      Continued my work at Kijiji, transitioning to a permanent position at our iOS development headquarters A particular emphasis that year on switching all new development to Swift, while maintaining our large Objective-C legacy codebase Increasing the scope of our unit tests and automated ui tests Continued my work at Kijiji, transitioning to a permanent position at our iOS development headquarters A particular emphasis that year on switching all new development to Swift, while maintaining our large Objective-C legacy codebase Increasing the scope of our unit tests and automated ui tests

    • Canada
    • Technology, Information and Internet
    • 200 - 300 Employee
    • Senior iOS Developer (contract)
      • Apr 2015 - May 2017

      Member of a globally distributed team responsible for Classifieds apps used by millions of people around the world Worked in a common codebase between Canada (Kijiji), Australia (Gumtree), UK (Gumtree), Italy (Annunci), South Africa (Gumtree), Argentina (Alamaula) and Mexico (Vivanuncios) Formal development processes, GitFlow, GitHub pull requests, JIRA Member of a globally distributed team responsible for Classifieds apps used by millions of people around the world Worked in a common codebase between Canada (Kijiji), Australia (Gumtree), UK (Gumtree), Italy (Annunci), South Africa (Gumtree), Argentina (Alamaula) and Mexico (Vivanuncios) Formal development processes, GitFlow, GitHub pull requests, JIRA

    • Canada
    • Software Development
    • 1 - 100 Employee
    • iOS Developer (contract)
      • Jun 2014 - Apr 2015

      Built an extensible Geo-mapping and Search application/platform for internal TELUS teams Supports large datasets (SQLite), geo-clustering (Kingpin), encryption (SQLCipher) Analytics and marketing integration with Google Analytics, Urban Airship Built an extensible Geo-mapping and Search application/platform for internal TELUS teams Supports large datasets (SQLite), geo-clustering (Kingpin), encryption (SQLCipher) Analytics and marketing integration with Google Analytics, Urban Airship

  • Syzzle
    • Toronto, Canada Area
    • Lead Mobile Developer (startup)
      • May 2013 - Jun 2014

      The first live-music rating mobile platform Responsible for all iOS development from scratch Helped to define and implement our RESTful api Integrated with Amazon AWS, iTunes search, Google, Twitter, Facebook, Instagram, Songkick The first live-music rating mobile platform Responsible for all iOS development from scratch Helped to define and implement our RESTful api Integrated with Amazon AWS, iTunes search, Google, Twitter, Facebook, Instagram, Songkick

    • Software Development
    • Founder
      • Jun 2009 - Apr 2013

      Inkysoft is the corporate entity through which I pursue contract roles on an ongoing basis. Also as a hobby, I have created 2 indy games at different times, under its name: Lexi Columns (2013) - head-to-head word creation with falling blocks of letters http://www.148apps.com/app/579488241/ https://itunes.apple.com/ca/app/lexi-columns/id579488241 Nuculis (2010) - fast-paced action/puzzle game http://www.148apps.com/app/385697760/ http://itunes.apple.com/us/app/nuculis/id385697760 Show less

    • United States
    • Computers and Electronics Manufacturing
    • 700 & Above Employee
    • Senior iOS Developer (contract)
      • Jul 2011 - Feb 2012

      Helped develop Harmony Link which uses a rich interface and built-in programming guide to act as a more modern Universal Remote (utilizing a proprietary hub to relay RF codes) Implemented various UI improvements and features http://www.engadget.com/2011/09/20/logitechs-harmony-link-transforms-your-ios-device-or-android-ph/ Helped develop Harmony Link which uses a rich interface and built-in programming guide to act as a more modern Universal Remote (utilizing a proprietary hub to relay RF codes) Implemented various UI improvements and features http://www.engadget.com/2011/09/20/logitechs-harmony-link-transforms-your-ios-device-or-android-ph/

  • Xtreme Labs Inc.
    • Toronto, Ontario
    • Senior iOS Developer (contract)
      • Oct 2010 - May 2011

      Developed a health management app for diabetics called Glooko which integrates with consumer-grade blood glucose monitors Developed a health management app for diabetics called Glooko which integrates with consumer-grade blood glucose monitors

    • United States
    • IT Services and IT Consulting
    • 700 & Above Employee
    • Senior Developer
      • Jan 2008 - Apr 2009

      Developed backend for “Asurion Mobile Addressbook” prototype, using J2EE, Spring, Servlets, JSP, Ajax, Javascript and SQLite Developed backend for “Asurion Mobile Addressbook” prototype, using J2EE, Spring, Servlets, JSP, Ajax, Javascript and SQLite

    • United States
    • Computer Games
    • 1 - 100 Employee
    • J2ME Software Engineer
      • Jan 2007 - Jan 2008

      Ported mobile games to various handsets and carriers Sudoku 3in1 on Sprint and T-mobile Fantastic 4 to Sprint, T-mobile, Cingular, Nextel, Virgin, Telus Ported mobile games to various handsets and carriers Sudoku 3in1 on Sprint and T-mobile Fantastic 4 to Sprint, T-mobile, Cingular, Nextel, Virgin, Telus

    • United States
    • Online Audio and Video Media
    • 1 - 100 Employee
    • J2ME Software Engineer
      • May 2006 - Jan 2007

      Ported 4 mobile game titles to a range of handsets on Cingular and Verizon Ported 4 mobile game titles to a range of handsets on Cingular and Verizon

    • Wireless Services
    • 1 - 100 Employee
    • J2ME Software Engineer
      • Feb 2005 - May 2006

      Ported 12 mobile game titles to various carriers and handsets Integrated Cingular’s billing and storefront system (Qpass E-wallet) for 5 mobile games on various handsets Ported 12 mobile game titles to various carriers and handsets Integrated Cingular’s billing and storefront system (Qpass E-wallet) for 5 mobile games on various handsets

    • Computer Games
    • 1 - 100 Employee
    • Software Engineer
      • Apr 2003 - Sep 2003

    • United States
    • Computer Games
    • 300 - 400 Employee
    • Software Engineer on NHL2K3
      • Apr 2002 - Jan 2003

      Helped develop NHL2K3 UI and league simulation AI Cross-platform in c++ for xbox, ps2 and gamecube Helped develop NHL2K3 UI and league simulation AI Cross-platform in c++ for xbox, ps2 and gamecube

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Intern Software Engineer
      • Sep 1999 - Dec 1999

    • Software Development
    • 1 - 100 Employee
    • Intern Software Engineer
      • Jan 1999 - Apr 1999

    • Computer Games
    • 300 - 400 Employee
    • Intern Software Engineer on UNREAL (videogame)
      • Sep 1997 - Aug 1998

      Helped develop UNREAL, one of the top selling FPS videogame franchises Scripting of game events and tools for level designers using UnrealScript Helped develop UNREAL, one of the top selling FPS videogame franchises Scripting of game events and tools for level designers using UnrealScript

    • United States
    • Defense and Space Manufacturing
    • 700 & Above Employee
    • Intern R&D Software Engineer (SPAR Aerospace)
      • Jan 1997 - Apr 1997

      Assisted in the implementation and testing of a prototype stereo vision system Segmentation of range images into planar patches, detection of disparity, calibration of cameras, C under SGI Irix Assisted in the implementation and testing of a prototype stereo vision system Segmentation of range images into planar patches, detection of disparity, calibration of cameras, C under SGI Irix

  • Novafex Software
    • Halifax, Nova Scotia, Canada
    • Intern Software Engineer
      • May 1996 - Aug 1996

      Developed a GUI-based data-flow environment in Java for use in image processing Implemented various image processing filters, code generators and web widgets Developed a GUI-based data-flow environment in Java for use in image processing Implemented various image processing filters, code generators and web widgets

Education

  • University of Waterloo
    Honors Bachelor of Mathematics, Computer Science
    1995 - 2002

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