Nicholas Hernandez
Combat Designer at Insomniac Games- Claim this Profile
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Experience
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Insomniac Games
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United States
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Computer Games
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300 - 400 Employee
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Combat Designer
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Jun 2023 - Present
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Associate Designer
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Apr 2022 - Jun 2023
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Senior Quality Assurance Analyst
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Jun 2020 - Apr 2022
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Quality Assurance Tester
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Sep 2015 - Jun 2020
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Disney Interactive
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United States
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Book and Periodical Publishing
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1 - 100 Employee
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Quality Assurance Tester
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Apr 2014 - Sep 2015
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Electronic Sales Associate
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Jun 2013 - May 2014
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Sears, Roebuck and Co.
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United States
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Retail
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MCA
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Sep 2012 - May 2013
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3D Modeling Intern
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Sep 2011 - Dec 2011
As part of a team of interns, we were tasked with developing a virtual space that would be a scale replica of the Lake Eola Park in downtown Orlando using the Unity3D game engine. I was charged with creating 3D models of specific land marks that would be found in the park using Autodesk Maya and Adobe Photoshop. As part of a team of interns, we were tasked with developing a virtual space that would be a scale replica of the Lake Eola Park in downtown Orlando using the Unity3D game engine. I was charged with creating 3D models of specific land marks that would be found in the park using Autodesk Maya and Adobe Photoshop.
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Programmer
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May 2011 - Jul 2011
As part of a team of interns, we were tasked with creating prototype experiences for the use of an NSF sponsored program called "Water's Journey Through the Everglades," using the Unity3D game engine I was involved in the designing, scripting, and effects management of the prototypes. As part of a team of interns, we were tasked with creating prototype experiences for the use of an NSF sponsored program called "Water's Journey Through the Everglades," using the Unity3D game engine I was involved in the designing, scripting, and effects management of the prototypes.
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Education
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University of Central Florida
Bachelor of Arts (B.A.), Game and Interactive Media Design