Niall Taylor

Head of Games at Draw & Code
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Contact Information
us****@****om
(386) 825-5501
Location
Hartford, England, United Kingdom, GB

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Bio

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Experience

    • United Kingdom
    • Computer Games
    • 1 - 100 Employee
    • Head of Games
      • Apr 2022 - Present

    • United Kingdom
    • Computer Games
    • 1 - 100 Employee
    • Producer
      • Jul 2020 - Jan 2022

      Managing multiple titles in the Merge Games portfolio, supporting games from concept to release. Specialised as design support, and was responsible for partner management, localisation, age ratings, build review and submissions, as well as managing the submission and release processes for all PC and Console platforms and storefronts. Managing multiple titles in the Merge Games portfolio, supporting games from concept to release. Specialised as design support, and was responsible for partner management, localisation, age ratings, build review and submissions, as well as managing the submission and release processes for all PC and Console platforms and storefronts.

    • Senior Producer & Game Designer
      • May 2019 - Jul 2020

      Senior Producer leading production processes and practicalities. Responsible for team management, budgeting and milestones in an AGILE environment. Lead the design of games and interactive play experiences, specializing in R&D and rapid prototyping, as well as immersive and emerging technology.Secondary roles include assisting with business development, client relations and technical creative support where required - mainly in 3D modelling and shader/vfx creation.

    • Game Designer and Producer
      • Mar 2018 - May 2019

      Principle game designer on all interactive projects at Draw and Code, responsible for concepting, prototyping, pitching, developing and supporting games for both existing and new IPs and clients. I have additional responsibilities as a Producer and project manager, being responsible for milestones, work assignation and prioritisation in an Agile environment, specialising in JIRA. Secondary roles include assisting with business development, client relations and technical creative support where required - mainly in 3D modelling and shader/vfx creation.

    • Game Designer
      • Aug 2017 - Mar 2018

      Responsible for concepting, designing and managing a variety of Augmented and Virtual Reality game titles. I work with both clients and original IPs to provide exciting, fun and rich game experiences.

    • Freelance Game Designer and Consultant
      • Sep 2016 - Aug 2018

      Working with clients and businesses to design and develop video games and videogame technology for their businesses.Roles have ranged from 3D visual development to Virtual Reality prototyping, to staff education - with clients based within the Games Industry as well as TV and Film. Working with clients and businesses to design and develop video games and videogame technology for their businesses.Roles have ranged from 3D visual development to Virtual Reality prototyping, to staff education - with clients based within the Games Industry as well as TV and Film.

    • Game Design Tutor
      • Sep 2016 - Sep 2017

      Teaching at higher education level at an acclaimed school of media. I currently teach three modules over two honours degrees - Game Design and Game Art.Taught Modules: Introduction to Game Design, Game Design Fundamentals, Contemporary Contextual Design.Responsibilities include planning and delivering both lecture and practical workshop content on all aspects of game design. Teaching at higher education level at an acclaimed school of media. I currently teach three modules over two honours degrees - Game Design and Game Art.Taught Modules: Introduction to Game Design, Game Design Fundamentals, Contemporary Contextual Design.Responsibilities include planning and delivering both lecture and practical workshop content on all aspects of game design.

    • United Kingdom
    • Computer Games
    • Game Designer and Community Manager
      • Jun 2014 - Sep 2016

      As a gameplay designer at Torque Studios my primary role includes both high level gameplay concepting as well as actual implementation of those concepts. I work very closely with the Creative Programmer and Artists to ensure that mechanics and level design are as fun and tight as possible. My responsibilities also include tutorial design, and UX.My secondary role is as the team's community manager and biz dev, running the social media accounts as well as organising any and all conferences, press meetings or industry shows that Torque Studios attends.

    • United Kingdom
    • Higher Education
    • 1 - 100 Employee
    • 3D Game Development Tutor
      • Mar 2016 - Jul 2016

      My role as a game development tutor at this media-focused university technical college involved the planning and delivery of a Level 3 Creative Media Production BTEC, with Computer Games as the specialised pathway. Lessons covered both practical and theoretical elements, with me teaching the use of industry standard programs such as Photoshop, Unity and 3DS Max.I also had additional responsibilities as a Form Tutor and Careers Development tutor. My role as a game development tutor at this media-focused university technical college involved the planning and delivery of a Level 3 Creative Media Production BTEC, with Computer Games as the specialised pathway. Lessons covered both practical and theoretical elements, with me teaching the use of industry standard programs such as Photoshop, Unity and 3DS Max.I also had additional responsibilities as a Form Tutor and Careers Development tutor.

    • India
    • Hospitals and Health Care
    • Production Intern
      • Feb 2014 - Apr 2014

      My responsibilities as Production Intern at this innovative social gaming start up focused on assisting the Project Manager with a variety of tasks, mainly market and design research, and assisting other members of the team where necessary. My responsibilities as Production Intern at this innovative social gaming start up focused on assisting the Project Manager with a variety of tasks, mainly market and design research, and assisting other members of the team where necessary.

    • United Kingdom
    • Design
    • QA Tester
      • Jan 2014 - Feb 2014

      Gameplay Tester for White Paper Game's debut title Ether One. Gameplay Tester for White Paper Game's debut title Ether One.

Education

  • Futureworks School of Media
    Bachelor's Degree, Game Design
    2011 - 2014

Community

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