Nehme Frangie

Chief of Staff at Rocket Science
  • Claim this Profile
Contact Information
us****@****om
(386) 825-5501
Location
Albany, New York Metropolitan Area

Topline Score

Topline score feature will be out soon.

Bio

Generated by
Topline AI

You need to have a working account to view this content.
You need to have a working account to view this content.

Experience

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Chief of Staff
      • Mar 2023 - Present

      Rocket Science are the experts in all things online gaming! We design, build, implement and maintain all the backend needs to keep the world's biggest games scaling! We're the team (behind the team) behind many of the world's hottest games. We specialize in the type of planet-scale problems publishers and studios face deploying games into an increasingly complex global marketplace. Exciting News: American games company chooses Wales for its new European HQ https://www.gov.wales/american-games-company-chooses-wales-its-new-european-hq https://www.bbc.com/news/uk-wales-66574086 Show less

    • Business Consultant
      • Mar 2019 - Mar 2023

      Consultant to second stage technology leaders and entrepreneurs to solve strategic and operational challenges by investing in their team, culture and systems. Accelerated progress and enabled business growth through advisement and special project oversight and delivery. The key initiatives enabled leadership to better focus on the largest strategic issues and navigate the range of business pressures, changing market dynamics and ever-increasing stakeholder expectations in order to have sustained growth and a positive impact on their employees and customers. Advised founders and their key staff on a range of issues including: Served as a sounding board to provide an objective, independent perspective on ideas and issues Supported the leadership team in developing the long-range plan, decision-making framework including the overall strategic roadmap and business performance objectives. Developed, managed, and optimized the leadership team rhythm, communication, planning, and decision-making Executed key initiatives, product launches including discovery, design, delivery, and adoption Helped build the organizational culture, engagement, DE&I & Belonging. Addressed overall organizational approach, design, staffing needs, planning Developed and maintained strong relationships and influence between leadership, individual contributors and teams with the goal to work collaboratively with stakeholders throughout the organization Provided regular check-ins, coaching, mentoring, managing upwards for leaders and future leaders Industries Served: Business Software Development Video Game Software Development Cloud Services AI / FinTech IT Managed Services and Equipment Flex Space/ Coworking Operations Public Affairs and Public Relations Real Estate Development VR / Training K-12 Education Show less

    • IT Services and IT Consulting
    • 100 - 200 Employee
    • Chief Of Staff
      • Feb 2017 - Mar 2019

      Chief of Staff | ZONES NFRASTRUCTURE | 2017 - 2019 Albany, New York Area Trusted counsel to CEO and leadership team of global IT solutions and equipment provider during post acquisition integration with Zones Managed cultural barriers and integration between the two organizations post acquisition. Provided guidance to leadership to define, identify and fill capabilities required for key strategic roles in the merged company. On behalf of the CEO, supported the launch of a new business partnership with Microsoft. The Microsoft Advanced Solution Center offered a 24x7x365 premium subscription-based support for administrators of Microsoft O365 and Azure suite of products. Assisted in the recruiting of the director and leadership team. Advised on operational, organizational, cultural matters while offering mentorship to leaders. Worked with the business unit leadership and internal recruiters to create the hiring plan to bring on 100 customer support staff in the first year and scale up to 400 staff by year three Oversight of 40,000 sf. redevelopment project that became the east coast HQ for 1000 corporate employees and site of Microsoft Advance Solution Center and Zones Technology Innovation Center. Point person for construction, developer, interior designer, furniture and other vendors. Led regular planning and status meetings with key stakeholders, budget oversight, etc. Oversaw successful execution of high priority cross-functional projects. Supported growth and problem-solving for a wide range of initiatives. Show less

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • VP, Partnerships and Operations
      • Jan 2000 - Dec 2016

      Served in a unique external & internal facing role, guiding the strategic relationships critical for growth and leading the daily operations for Vicarious Visions, a video game development studio, which was acquired by Activision (ATVI) in 2005. Career at Vicarious Visions spanned a variety of different strategic roles as we grew to a 200+ person strategic studio within Activision. Key adviser to the studio founders and executive leadership team. Provided critical feedback, unified leadership, studio's vision and mission. Led the business development efforts pre-acquisition; inked multi-million development projects with exponential sales growth year over year. Established and maintained trusted relationships with key industry partners. This resulted in early access to next generation console development, co-marketing investment, and first-to-market releases globally. Strong focus on culture and people development promoted a culture of trust and mutual respect as well as risk taking and collaboration as the route to innovation and team success. Mentor and the go-to resource for all levels of staff. Empowered development teams to help shape and reimagine the workspace and flow, designed to foster brainstorming and problem solving for multi-million-dollar projects. Organizational changes resulted in increased collaboration, on time, high quality titles and over $3B in revenue. Led government relations efforts to advocate against anti video game legislation and to foster industry growth in NY State. Pre-acquisition: Established and maintained trusted partnerships with Disney, Warner Bros. Cartoon Network, Marvel, and major publishers like Activision, THQ, and Disney Interactive, for which the studio developed over 100 game titles Show less

    • General Manager
      • Jan 1996 - Jan 2000

      Microware Distributing - Leading wholesale distributor of video game software & hardware Played an integral role in expanding business from a founder-led operation to a mid-sized organization with a full management structure. Revenue of $65M (top 3 distributor) Led day to day operations with a team of 30 and national sales representatives. EDI innovation - developed software to facilitate faster processing for direct to consumer fulfillment for retailers and early online stores. Extended the life cycle of GameBoy software by licensing over 150 titles from the original publishers and creating exclusive bundle packs.sold to major retailers. Led business development - negotiating with major retailers and rep groups. Vatical Entertainment - Spinoff indie video game software publisher launched in 1998: Led the formation of the publishing label, 1st party relationships, business development and acquisitions of content from developers and publishing partners Secured licenses, co-publishing deals, creation of PR and marketing plans. Created promotional partnerships with brands including Nintendo, Pepsi, Kraft Foods, Nabisco and Lifesavers Funded and managed several externally developed handheld and console game titles. (This is how Vicarious Visions got their start in console and handheld game development) Show less

Education

  • Empire State University
    Bachelor's degree, Business Management & Economics

Community

You need to have a working account to view this content. Click here to join now