Neal G.

Team Lead Artist at Budge Studios
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Contact Information
Location
Greater Toronto Area, Canada, CA

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5.0

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Joe Vriens

Neal is a highly talented and capable worker. I was always happy to hear that Neal was selected to transform my concept designs into breathing 3D models! He takes constructive criticism well as he is constantly striving to improve his already high skill level. A very approachable and friendly person, Neal always has the right thing to say to lighten the mood in high stress situations aka crunchtime.

Kyle Rocha

Neal is a talented, hardworking artist who is constantly experimenting with and absorbing new modeling techniques. He is a fast learner and never hesitates to take on new, unfamiliar tasks to push the project forward. Neal is a true asset on any project, any task and everything else.

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Experience

    • Canada
    • Entertainment Providers
    • 100 - 200 Employee
    • Team Lead Artist
      • Jul 2022 - Present
    • Hungary
    • Shipbuilding
    • 1 - 100 Employee
    • Senior 3D Artist and Mentor
      • May 2010 - Feb 2023

      Building 3D assets, and room environments for the hugely successful interactive online children's game webkinz. Building 3D assets, and room environments for the hugely successful interactive online children's game webkinz.

    • Computer Games
    • 1 - 100 Employee
    • Character Artist
      • Jan 2006 - Aug 2009

      • Responsible for the creation of in-game characters and assets, high-poly, low-poly, texturing, rigging, and some physics • Lead artist in charge of the organization, creation, rigging and implementation of cinematic props in Microsoft’s’ Too Human. • Worked directly with the Art Director and concept departments to construct HQ marketing renders for Microsoft, IGN, GamePro Magazine, GameTrailers.com, 1 up.com • Main Artist in charge of capturing game play video for marketing advertisements, game websites, and showroom demo's • Worked closely with different departments to test new technologies for in game usage Show less

    • Egypt
    • Human Resources
    • 1 - 100 Employee
    • 3D Artist and lighting
      • Aug 2005 - Sep 2005

      Freelance Freelance

    • Lead Character Artist
      • Sep 2004 - Aug 2005

      • Created characters and assets for "Word of Pain" Game mod. • Created characters and assets for "Word of Pain" Game mod.

Education

  • Seneca Polytechnic
    3D Gaming, Computer Animation/Modeling
    2004 - 2005
  • Max The Mutt
    Animation, Classical Animation
    2000 - 2004
  • Sheridan College
    Art Fundamentals, Art
    1998 - 1999

Community

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