Nathan Kozlowski

Quality Developer - Player Experience at BioWare
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Location
Edmonton, Alberta, Canada, CA

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Credentials

  • Flying Through Python
    Code School

Experience

    • United States
    • Solar Electric Power Generation
    • Quality Developer - Player Experience
      • Jan 2022 - Present

      Driving qualitative feedback and processes for multiple BioWare's game teams - Create and unify qualitative feedback standards across game teams - Incorporate qualitative feedback into development workflows - Define qualitative workflows and the cycle of qualitative feedback - Partner for external and internal groups to inform development decisions - Partner with internal teams to provide insights towards inclusion and accessibility in our games. - Provide training to game… Show more Driving qualitative feedback and processes for multiple BioWare's game teams - Create and unify qualitative feedback standards across game teams - Incorporate qualitative feedback into development workflows - Define qualitative workflows and the cycle of qualitative feedback - Partner for external and internal groups to inform development decisions - Partner with internal teams to provide insights towards inclusion and accessibility in our games. - Provide training to game teams around giving higher quality feedback - Quantify qualitative and game data to better inform assumptions about products - Identify and analyze competitor titles to assess the state of industry trends.

    • Associate Quality Designer
      • Nov 2020 - Jun 2022

      Support for multiple development teams in various stages of development performing the following: - Qualitative Analysis for various features to identify quality standard - Competitive Analysis for various features - Creation of documentation for planning, testing, and execution - Manual Validation of feature functionality - Data validation for large scale content - Mentor for testers - Accessibility Advocate

    • Quality Analyst II
      • Oct 2017 - Nov 2020

      Supporting multiple projects in various stages of development: - Testing ownership of multi-player and post-launch live support - Performs and delegates dev team testing support - Testing ownership of RPG Systems and UI - Creation of supporting testing plan documentation and execution

    • Quality Analyst
      • Dec 2016 - Oct 2017

      Supporting shipping Mass Effect: Andromeda MP as well as continued to support the patching cycles for the project. During this time I: - Organized testing sessions - Organized and participated in Daily playtests - Oversaw a small team of testers focused around the MP experienced

    • Retail
    • 700 & Above Employee
    • Barista
      • Jul 2007 - Oct 2017

      Promoting the Sale and Consumption of Coffee while educating customers about the products available. While grinding coffee, using brewing equipment, preparing a variety of coffee based beverages; as well as serving selection of pastries.

    • Department Second
      • Mar 2016 - Dec 2016

      As Department Second writing schedules, orders, and manage the day to day activity of the store next to the Department Manager are everyday tasks. While also being available to coach and train staff regarding all new products and procedures that are put into place. Making sure all the while that the consistency and quality of all task remain at the highest of levels.

    • United States
    • Solar Electric Power Generation
    • Gameplay Specialist and Combat Team Point of Contact
      • Mar 2015 - Sep 2015

      As a Game-play Specialist and Game-play point of contact I was responsible for the creating and enacting test plans ensuring that new features were thoroughly tested prior to implementation. Features were then tested by individuals tasked by myself post implementation. As a Combat team Point of Contact for the Trespasser DLC for Dragon Age Inquisition; I assisted Producers, content owners, and designers with ensuring all new content was being tested and any and all major issues were… Show more As a Game-play Specialist and Game-play point of contact I was responsible for the creating and enacting test plans ensuring that new features were thoroughly tested prior to implementation. Features were then tested by individuals tasked by myself post implementation. As a Combat team Point of Contact for the Trespasser DLC for Dragon Age Inquisition; I assisted Producers, content owners, and designers with ensuring all new content was being tested and any and all major issues were dealt with in a timely manner. Show less As a Game-play Specialist and Game-play point of contact I was responsible for the creating and enacting test plans ensuring that new features were thoroughly tested prior to implementation. Features were then tested by individuals tasked by myself post implementation. As a Combat team Point of Contact for the Trespasser DLC for Dragon Age Inquisition; I assisted Producers, content owners, and designers with ensuring all new content was being tested and any and all major issues were… Show more As a Game-play Specialist and Game-play point of contact I was responsible for the creating and enacting test plans ensuring that new features were thoroughly tested prior to implementation. Features were then tested by individuals tasked by myself post implementation. As a Combat team Point of Contact for the Trespasser DLC for Dragon Age Inquisition; I assisted Producers, content owners, and designers with ensuring all new content was being tested and any and all major issues were dealt with in a timely manner. Show less

    • Quality Assurance Tester
      • Apr 2014 - Oct 2014

Education

  • Northern Alberta Institute of Technology
    Digital Media and Information Technologies
    2012 - 2014
  • NAIT (Northern Alberta Institute of Technology)

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