Nathan Kellams
QA Test Engineer at Hardsuit Labs- Claim this Profile
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Bio
Experience
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Hardsuit Labs
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United States
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Computer Games
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1 - 100 Employee
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QA Test Engineer
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Mar 2023 - Present
- Test level design for Fortnite: Save the World - Plan, design, build and manage test levels for game features and systems in Unreal Engine 5 - Review and manage levels used for automated tests of the game's AI - Support QA team with playtest bug filing and investigations - Test level design for Fortnite: Save the World - Plan, design, build and manage test levels for game features and systems in Unreal Engine 5 - Review and manage levels used for automated tests of the game's AI - Support QA team with playtest bug filing and investigations
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343 Industries
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United States
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Computer Games
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200 - 300 Employee
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Technical Animator
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Oct 2019 - Feb 2023
- Core tools and workflows testing focusing on the animation pipeline for Halo: Infinite.- Specializing in the artist's experience using studio tools for character, sandbox and narrative animation pipelines.- Design and create test plans for additional support of the pipeline by the test team.- Building upon and improving the production pipeline from creation, iteration and implementation into the game engine.
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Lead Pipeline Tools Tester/Software Test Engineer II on Halo
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Jun 2014 - Oct 2019
- Design test plans for new tools and workflows that enable content creators to produce high quality content.- Collaborate with tools developers on creating automated tests for workflow stability.- Spearhead branch to branch integration test passes.- Execute tests on internal content creation tools and plugins. - Log high priority bugs for code and content creation teams. - Responsible for assigning pass/fail status on daily tools builds and unlocking shared depot for code and content check ins. - Create test cases for daily tools BVTs.- Manage and train a team of test associates on daily tasks. Show less
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ArenaNet LLC
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United States
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Computer Games
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200 - 300 Employee
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Quality Assurance Tester on Guild Wars 2
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Jul 2013 - Jun 2014
Fulfilled test requests from development teams with an emphasis on visual assets testing (armors, weapons, faces and environments). Living World events and boss testing for US and China releases. Fulfilled test requests from development teams with an emphasis on visual assets testing (armors, weapons, faces and environments). Living World events and boss testing for US and China releases.
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Education
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DigiPen Institute of Technology
Bachelor’s Degree, Production Animation