Nathan Chin
2D Artist at Clipwire Games- Claim this Profile
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Bio
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Experience
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Clipwire Games
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Canada
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Entertainment Providers
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1 - 100 Employee
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2D Artist
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Jun 2018 - Present
- rigging and animation of 2D characters, props and backgrounds for use in Unity- illustrating characters, game assets, UI elements and marketing material- creating and editing videos for use in marketing and in game promotional material- creating particle effects, emitters and materials for the company's main titles- making guides and other educational material for educating in house staff in animation, illustration and work in the Unity editor - rigging and animation of 2D characters, props and backgrounds for use in Unity- illustrating characters, game assets, UI elements and marketing material- creating and editing videos for use in marketing and in game promotional material- creating particle effects, emitters and materials for the company's main titles- making guides and other educational material for educating in house staff in animation, illustration and work in the Unity editor
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Seed Interactive Inc.
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Canada
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Software Development
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1 - 100 Employee
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2D Artist
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Mar 2017 - Aug 2017
- Responsible for illustrating comic book, splash art and character art for game menus and loading screens for Ace Academy: Skies of Fury.- Responsible for environment, prop, character and costume concept art for unannounced VR title- Involved in regular sprint planning and feedback meetings - Responsible for illustrating comic book, splash art and character art for game menus and loading screens for Ace Academy: Skies of Fury.- Responsible for environment, prop, character and costume concept art for unannounced VR title- Involved in regular sprint planning and feedback meetings
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Tactic Studios
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Canada
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Computer Games
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1 - 100 Employee
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3D Environment Artist
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Oct 2016 - Feb 2017
- Responsible for concept work , 3D modelling and texturing environment assets for unannounced IP - Responsible for concept work , 3D modelling and texturing environment assets for unannounced IP
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Illustrator
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Aug 2016 - Sep 2016
- Responsible for concept work and painting of in game assets including layouts, props and characters for mobile side-scrolling game Bee Odyssey- Completed concept work and story boarding of Bee Odyssey's Opening and Ending animated sequences - Responsible for concept work and painting of in game assets including layouts, props and characters for mobile side-scrolling game Bee Odyssey- Completed concept work and story boarding of Bee Odyssey's Opening and Ending animated sequences
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Education
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Seneca College of Applied Arts and Technology
Animation, 2D and 3D animation