Nathan Chin

2D Artist at Clipwire Games
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Location
Toronto, Ontario, Canada, CA

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Experience

    • Canada
    • Entertainment Providers
    • 1 - 100 Employee
    • 2D Artist
      • Jun 2018 - Present

      - rigging and animation of 2D characters, props and backgrounds for use in Unity- illustrating characters, game assets, UI elements and marketing material- creating and editing videos for use in marketing and in game promotional material- creating particle effects, emitters and materials for the company's main titles- making guides and other educational material for educating in house staff in animation, illustration and work in the Unity editor - rigging and animation of 2D characters, props and backgrounds for use in Unity- illustrating characters, game assets, UI elements and marketing material- creating and editing videos for use in marketing and in game promotional material- creating particle effects, emitters and materials for the company's main titles- making guides and other educational material for educating in house staff in animation, illustration and work in the Unity editor

    • Canada
    • Software Development
    • 1 - 100 Employee
    • 2D Artist
      • Mar 2017 - Aug 2017

      - Responsible for illustrating comic book, splash art and character art for game menus and loading screens for Ace Academy: Skies of Fury.- Responsible for environment, prop, character and costume concept art for unannounced VR title- Involved in regular sprint planning and feedback meetings - Responsible for illustrating comic book, splash art and character art for game menus and loading screens for Ace Academy: Skies of Fury.- Responsible for environment, prop, character and costume concept art for unannounced VR title- Involved in regular sprint planning and feedback meetings

    • Canada
    • Computer Games
    • 1 - 100 Employee
    • 3D Environment Artist
      • Oct 2016 - Feb 2017

      - Responsible for concept work , 3D modelling and texturing environment assets for unannounced IP - Responsible for concept work , 3D modelling and texturing environment assets for unannounced IP

    • Illustrator
      • Aug 2016 - Sep 2016

      - Responsible for concept work and painting of in game assets including layouts, props and characters for mobile side-scrolling game Bee Odyssey- Completed concept work and story boarding of Bee Odyssey's Opening and Ending animated sequences - Responsible for concept work and painting of in game assets including layouts, props and characters for mobile side-scrolling game Bee Odyssey- Completed concept work and story boarding of Bee Odyssey's Opening and Ending animated sequences

Education

  • Seneca College of Applied Arts and Technology
    Animation, 2D and 3D animation
    2013 - 2016

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