Natalia Popkova

C++gameplay developer at Gaijin Entertainment
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Location
Hungary, HU

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Experience

    • Hungary
    • Computer Games
    • 100 - 200 Employee
    • C++gameplay developer
      • Sep 2021 - Present

      Developing gameplay features for War Thunder Developing gameplay features for War Thunder

    • Software engineer
      • Aug 2020 - Aug 2021

      Developed unit and integration tests using gtest / gmock, increased overall test coverage in projects Modified and tested libraries of quaternions, angles and geometric primitives using eigen Developed an utility for recording and storing logs from the UAV autopilot Developed an utility for loading time aboard the UAV, implemented a client-server thread-safe architecture and a time synchronization algorithm Developed unit and integration tests using gtest / gmock, increased overall test coverage in projects Modified and tested libraries of quaternions, angles and geometric primitives using eigen Developed an utility for recording and storing logs from the UAV autopilot Developed an utility for loading time aboard the UAV, implemented a client-server thread-safe architecture and a time synchronization algorithm

    • Junior c/c++ developer
      • Jul 2019 - Oct 2020

      Developed a software module for calculating additional impacts on an aircraft as a result of hitting wake turbulence, in the C language Participated in the writing and publication of the article, successfully presented the project at the 62nd MIPT conference Developed a software module for calculating additional impacts on an aircraft as a result of hitting wake turbulence, in the C language Participated in the writing and publication of the article, successfully presented the project at the 62nd MIPT conference

Education

  • Moscow Institute of Physics and Technology (MIPT)
    Bachelor of Engineering Science, Mathematics and Computer Science
    2017 - 2021

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