Natalia Popkova
C++gameplay developer at Gaijin Entertainment- Claim this Profile
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Experience
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Gaijin Entertainment
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Hungary
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Computer Games
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100 - 200 Employee
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C++gameplay developer
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Sep 2021 - Present
Developing gameplay features for War Thunder Developing gameplay features for War Thunder
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Software engineer
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Aug 2020 - Aug 2021
Developed unit and integration tests using gtest / gmock, increased overall test coverage in projects Modified and tested libraries of quaternions, angles and geometric primitives using eigen Developed an utility for recording and storing logs from the UAV autopilot Developed an utility for loading time aboard the UAV, implemented a client-server thread-safe architecture and a time synchronization algorithm Developed unit and integration tests using gtest / gmock, increased overall test coverage in projects Modified and tested libraries of quaternions, angles and geometric primitives using eigen Developed an utility for recording and storing logs from the UAV autopilot Developed an utility for loading time aboard the UAV, implemented a client-server thread-safe architecture and a time synchronization algorithm
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Junior c/c++ developer
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Jul 2019 - Oct 2020
Developed a software module for calculating additional impacts on an aircraft as a result of hitting wake turbulence, in the C language Participated in the writing and publication of the article, successfully presented the project at the 62nd MIPT conference Developed a software module for calculating additional impacts on an aircraft as a result of hitting wake turbulence, in the C language Participated in the writing and publication of the article, successfully presented the project at the 62nd MIPT conference
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Education
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Moscow Institute of Physics and Technology (MIPT)
Bachelor of Engineering Science, Mathematics and Computer Science