Natali Kolyada

Game Ecomomy Designer, Tokenomics Designer at Whimsy Games
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Ukraine, UA

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Credentials

  • ГЕЙМДИЗАЙН-ДОКУМЕНТАЦИЯ
    devtodev
    Nov, 2021
    - Sep, 2024
  • ИГРОВАЯ АНАЛИТИКА
    devtodev
    Nov, 2021
    - Sep, 2024

Experience

    • Ukraine
    • Computer Games
    • 1 - 100 Employee
    • Game Ecomomy Designer, Tokenomics Designer
      • May 2022 - Present

      Development of economics and tokenomics for NFT games, new tokens and other elements in the chain. Development of a general economic model, monetization of all key "owners" (stockholders, vesting shareholders, owner). Monetization and mining from the player's point of view (to ensure the highest level of usability, reproducibility, and balance, while monitoring the state of P2P markets). Development of the "open economy" model - basic rules and tools of regulation. Finding risk points, possible problems, and proposing solutions. Show less

    • Computer Games
    • 1 - 100 Employee
    • Lead Game Designer
      • May 2021 - Jul 2022

      • Design product’s gaming systems/aspects; • Implement, tune, and maintain gaming experience to ensure the product’s critical and commercial success; • Ideate, conceptualize, create, and fine-tune balancing, economy, and feeling; • Analyze data to continuously improve user experience; • Conceptualize, create and collaborate to maintain clear, concise and detailed game design documentation; • Design product’s gaming systems/aspects; • Implement, tune, and maintain gaming experience to ensure the product’s critical and commercial success; • Ideate, conceptualize, create, and fine-tune balancing, economy, and feeling; • Analyze data to continuously improve user experience; • Conceptualize, create and collaborate to maintain clear, concise and detailed game design documentation;

    • Lithuania
    • Software Development
    • 1 - 100 Employee
    • Game Designer
      • Jul 2020 - May 2021

      Working on an online casino project. Black Jack, poker. - calculation of the overall balance of the game, analysis of deviations from the curve of interest. analysis of probabilistic gain, calculation by the Hi-Lo system. - work of difficulty levels, stages of passage, events. Setting the main and additional game cycles, planning deficit points, prescribing a buff system. - writing a design document, maintaining all documentation, direct contact with the client. - prescribing Live Ops events, schedule and marketing activities. Show less

    • Project manager
      • Dec 2020 - Mar 2021

      1) analysis of new mechanics, analysis of tops 2) thinking through and coming up with ideas for the prototype based on the analysis of ideas 3) description of the idea, selection of references, presentation of ideas for submission to the publisher 4) discussion with the publisher, substantiation of ideas, making adjustments 5) Description of the technical specification for the programmer, designer (depends on the idea). Working with programmers, artists (task control, reporting, plan / fact) 6) Create accounts on FB dev, Flurry, Appfly ... SDK connection control, upload to the AppStore 7) analysis of test readings Here are the prototypes released by me (from the idea - selection of assets, selection and hiring of employees, setting and control of tasks - to ready-made prototypes and tests). Show less

    • Game designer
      • Jan 2020 - Jul 2020

      Analysis of trends in the development of the gaming industry, analytics of monetization methods, LTI Development and implementation of new game features based on analysis, strategies for communication with content, targeting, promotion, in-game events (predicting the success of new features, their implementation from "0" to release, followed by performance evaluation) Creation of an event schedule, an offer system (monetization), work on balance, economics, and analytics in a casual game; Collection and analysis of game statistics Creation and maintenance of design documentation, writing clear Terms of Reference Experience in building management systems using the Agile method, the Scrum method Understanding of product development processes, formation of a planning map and staff needs. Recruitment and primary testing of specialists. Organization of setting and sharing tasks on the Trello board. Control of terms (deadlines). Show less

    • Business Analysis
      • Mar 2018 - Dec 2018

      — Analysis of the business processes of the customer's company to identify the explicit and hidden needs of the customer. Description of methods and options for solving the customer's needs, agreeing on the timing and cost with the customer, writing the technical specification for the product development department; — Drawing up requirements for a future product (communication with stakeholders - developers, customers, end users); — Development of control points for the passage of the product. Compliance control at these points; — Analysis of problem areas and suggestions for improvement; —Translation of requirements and proposals between developers and the client, formalization of requirements, requirements management (processing of change requests, analysis and description of the impact on existing requirements); Show less

Education

  • Харьковский Государственный Педагогический Университет (ХГПУ)
    Магистр, Математика и Физика

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