Topline Score

Bio

Generated by
Topline AI

0

/5.0
/ Based on 0 ratings
  • (0)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

No reviews to display There are currently no reviews available.

0

/5.0
/ Based on 0 ratings
  • (0)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

No reviews to display There are currently no reviews available.
You need to have a working account to view this content. Click here to join now

Experience

    • Computer Games
    • 1 - 100 Employee
    • Co-Founder
      • Dec 2020 - Present
    • Israel
    • Computer Games
    • Lead Game Designer
      • Oct 2018 - Nov 2020
    • Higher Education
    • 1 - 100 Employee
    • Lecturer
      • May 2018 - Jun 2020

      A series of meetings on the topic of Advanced Game Design and Level Design. A series of meetings on the topic of Advanced Game Design and Level Design.

    • Computer Games
    • 1 - 100 Employee
    • Co-founder, Lead Game Designer
      • Jan 2017 - Oct 2018

      Co-Founder and Lead Game Designer. Additional roles as: * Game Director / Producer * Sound Designer and Composer * Animator Woodways, our first release as Sen Games is available now! Co-Founder and Lead Game Designer. Additional roles as: * Game Director / Producer * Sound Designer and Composer * Animator Woodways, our first release as Sen Games is available now!

    • Israel
    • Computer Games
    • 700 & Above Employee
    • Game Designer / Research Analyst
      • Oct 2015 - Dec 2017

      Game designer on an unannounced project. Previously part of Plarium's Research department. In my latest role I mainly focused on Level Design. During my time at the Research Department I: ● Acquired deep understanding of the mobile gaming landscape. ● Designed GDDs and various features or specification documents for different studios / departments within the company. ● Provided various analysis and and reports based on data and hands-on experience with competitors' games. I touched on topics including monetization techniques as well as gameplay mechanics and balance. Show less

    • Real Estate
    • 1 - 100 Employee
    • Game Designer
      • Nov 2013 - Oct 2015

      WEAVE Independent game solo developed as the final project at the ‘Game Design & Development’ program at Mentor College of design. ● Finalist and 2nd place winner at GameIS’s 2015 awards in the ‘Best Student Game’ category. ● Received praise from numerous gaming websites and blogs, including an article on Kill Screen magazine and a review on Tertangala among others. ● Presented at GameIS’s Indie Spotlight Booth at 2015’s Casual Connect TLV. ● Presented at the Rothschild's game exhibition as part of the 2015 DLD events. Show less

Education

  • Mentor College
    Game Design and Development
    2014 - 2015

Community

You need to have a working account to view this content. Click here to join now