Myungjee Jung

Software Engineer at Seerslab - Augmented Reality Company
  • Claim this Profile
Contact Information
us****@****om
(386) 825-5501
Location
Seoul, South Korea, KR
Languages
  • English Full professional proficiency
  • Japanese Limited working proficiency
  • German Professional working proficiency
  • Korean Native or bilingual proficiency

Topline Score

Topline score feature will be out soon.

Bio

Generated by
Topline AI

You need to have a working account to view this content.
You need to have a working account to view this content.

Credentials

  • SCRUM MASTER CERTIFICATION
    Scrum.org
    Dec, 2018
    - Nov, 2024

Experience

    • United States
    • Software Development
    • 1 - 100 Employee
    • Software Engineer
      • Sep 2021 - Present

      - Released a mobile educational Android application every week for over 210,000 monthly paid users, developed optimized 3D environments. - Developed a mobile Metaverse application MirrorCity, integrated multiplayer environment using Photon PUN, and integrated face chat solution with Agora SDK. - Keyword: C#, Unity3D, Git, mobile, Android, multiplayer, webRTC, Photon, Agora - Released a mobile educational Android application every week for over 210,000 monthly paid users, developed optimized 3D environments. - Developed a mobile Metaverse application MirrorCity, integrated multiplayer environment using Photon PUN, and integrated face chat solution with Agora SDK. - Keyword: C#, Unity3D, Git, mobile, Android, multiplayer, webRTC, Photon, Agora

  • Myaune
    • Daegu, South Korea
    • Indie game developer
      • May 2020 - Aug 2021

      - Programming, 3d modeling, minigame design for a room escape puzzle VR game “Virtual Amusement” and published on steam. - Integrated VR specific interactions based on 3d spatial math calculation, such as pinch cheek to return to the room store items and pay products with a smart watch on player’s wrist. - Keyword: C#, Unity3D, Git, indie, one person development, HTC VIVE, virtual reality - Programming, 3d modeling, minigame design for a room escape puzzle VR game “Virtual Amusement” and published on steam. - Integrated VR specific interactions based on 3d spatial math calculation, such as pinch cheek to return to the room store items and pay products with a smart watch on player’s wrist. - Keyword: C#, Unity3D, Git, indie, one person development, HTC VIVE, virtual reality

    • Germany
    • Software Development
    • 100 - 200 Employee
    • Software Engineer
      • Dec 2017 - Feb 2020

      Developed a factory assembly station layout planning VR software Boxplan, which earned a high level of satisfaction from manufacturers such as Daimler, Claas, and Brose.Integrated successful solutions in unexplored problem spaces and brought new ideas from prototyping new concepts of interactions, such as height teleporter to the vertical axis.Keep the quality of the software by debugging issues and continuously delivered innovative and unique values with regular release cycle.Keyword: virtual reality, C#, Unity 3D, industrial, prototyping, creative, HTC VIVE, SteamVR Show less

    • Software Engineer
      • Oct 2016 - Nov 2017

      • Prototyped the factory layout planning software Boxplan, which became the main VR product.• Researched and implemented original interaction solutions.

    • Software Engineer
      • Aug 2016 - Sep 2016

      • Developed a gesture recognition module for a toy car assembly simulation, which was exhibited in CeBIT 2016, the biggest exhibition in Germany with 200,000 visitors.

    • Korean-Japanese Interpreter
      • Sep 2014 - Oct 2014

Education

  • Universität Osnabrück
    Master of Science (M.S.), Cognitive Science
    2015 - 2017
  • Sungkyunkwan University
    Bachelor of Arts (B.A.), German Language and Literature, Psychology
    2010 - 2014

Community

You need to have a working account to view this content. Click here to join now