Myroslava Vasetska
Visual Effects Artist at Dreamate- Claim this Profile
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Русский Native or bilingual proficiency
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Украинский Native or bilingual proficiency
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Английский Limited working proficiency
Topline Score
Bio
LinkedIn User
I was lucky to meet Myroslava at Dreamate studio, where we worked together with a classical RPG game, like Divinity or Baldur's Gate, but in a steampunk setting. She worked at our studio as a VFX artist, and her appearing on the team was quite noticeable. As soon as Myroslava joined the team, she thoroughly reviewed the project, especially its VFXs. Her sincere indifference and comprehensive professional approach became the main driving force in the complex task of organizing effects both created in our studio and received from 3rd party. Also, it would be wrong not to say here about Myroslava's daily tasks to create visual effects. As a gameplay developer, I often personally work with her, creating various mechanics together, including combat. Her extensive experience and varied background in the art and technology field make Myroslava an irreplaceable coworker.
Dmytro Yakovenko
Myroslava is a very responsible and valuable employee and friend. As a VFX Artist, Myroslava showed her best side, offered solutions (both visual and technical), worked with each individual task as productively as possible. Excellent time management and soft skills. On every project that we managed to work on, we had excellent mutual understanding, lack of conflicts and initiative from Myroslava.
LinkedIn User
I was lucky to meet Myroslava at Dreamate studio, where we worked together with a classical RPG game, like Divinity or Baldur's Gate, but in a steampunk setting. She worked at our studio as a VFX artist, and her appearing on the team was quite noticeable. As soon as Myroslava joined the team, she thoroughly reviewed the project, especially its VFXs. Her sincere indifference and comprehensive professional approach became the main driving force in the complex task of organizing effects both created in our studio and received from 3rd party. Also, it would be wrong not to say here about Myroslava's daily tasks to create visual effects. As a gameplay developer, I often personally work with her, creating various mechanics together, including combat. Her extensive experience and varied background in the art and technology field make Myroslava an irreplaceable coworker.
Dmytro Yakovenko
Myroslava is a very responsible and valuable employee and friend. As a VFX Artist, Myroslava showed her best side, offered solutions (both visual and technical), worked with each individual task as productively as possible. Excellent time management and soft skills. On every project that we managed to work on, we had excellent mutual understanding, lack of conflicts and initiative from Myroslava.
LinkedIn User
I was lucky to meet Myroslava at Dreamate studio, where we worked together with a classical RPG game, like Divinity or Baldur's Gate, but in a steampunk setting. She worked at our studio as a VFX artist, and her appearing on the team was quite noticeable. As soon as Myroslava joined the team, she thoroughly reviewed the project, especially its VFXs. Her sincere indifference and comprehensive professional approach became the main driving force in the complex task of organizing effects both created in our studio and received from 3rd party. Also, it would be wrong not to say here about Myroslava's daily tasks to create visual effects. As a gameplay developer, I often personally work with her, creating various mechanics together, including combat. Her extensive experience and varied background in the art and technology field make Myroslava an irreplaceable coworker.
Dmytro Yakovenko
Myroslava is a very responsible and valuable employee and friend. As a VFX Artist, Myroslava showed her best side, offered solutions (both visual and technical), worked with each individual task as productively as possible. Excellent time management and soft skills. On every project that we managed to work on, we had excellent mutual understanding, lack of conflicts and initiative from Myroslava.
LinkedIn User
I was lucky to meet Myroslava at Dreamate studio, where we worked together with a classical RPG game, like Divinity or Baldur's Gate, but in a steampunk setting. She worked at our studio as a VFX artist, and her appearing on the team was quite noticeable. As soon as Myroslava joined the team, she thoroughly reviewed the project, especially its VFXs. Her sincere indifference and comprehensive professional approach became the main driving force in the complex task of organizing effects both created in our studio and received from 3rd party. Also, it would be wrong not to say here about Myroslava's daily tasks to create visual effects. As a gameplay developer, I often personally work with her, creating various mechanics together, including combat. Her extensive experience and varied background in the art and technology field make Myroslava an irreplaceable coworker.
Dmytro Yakovenko
Myroslava is a very responsible and valuable employee and friend. As a VFX Artist, Myroslava showed her best side, offered solutions (both visual and technical), worked with each individual task as productively as possible. Excellent time management and soft skills. On every project that we managed to work on, we had excellent mutual understanding, lack of conflicts and initiative from Myroslava.
Experience
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Dreamate
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Ukraine
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Computer Games
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1 - 100 Employee
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Visual Effects Artist
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Jul 2022 - Present
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Wargaming
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Cyprus
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Computer Games
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700 & Above Employee
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Visual Effects Artist
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Apr 2021 - Jun 2022
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Timecode
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Ukraine
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Computer Games
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1 - 100 Employee
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Visual Effects Artist
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Nov 2019 - Mar 2021
Responsibilities: create stylized visual effects in Unity; create all art needed for the visual effects, include concept and prototype; create meshes, animations needed for visual effects; use a node-based system to create shaders and materials for visual effects; assemble scenes; integrate art and spine animations in Unity. Responsibilities: create stylized visual effects in Unity; create all art needed for the visual effects, include concept and prototype; create meshes, animations needed for visual effects; use a node-based system to create shaders and materials for visual effects; assemble scenes; integrate art and spine animations in Unity.
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Room 8 Studio
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Cyprus
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Computer Games
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700 & Above Employee
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Visual Effects Artist
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Apr 2018 - Nov 2019
Responsibilities: create range of visual effects from realistic to stylized to be used in real-time game assets; create all art needed for the visual effects, meshes and animations; visual effects optimization to meet technical requirements; use a node-based system to create shaders and materials for visual effects; setup and integration of visual effects in Unity3D, Unreal Engine, Cocos2d and other engines; Responsibilities: create range of visual effects from realistic to stylized to be used in real-time game assets; create all art needed for the visual effects, meshes and animations; visual effects optimization to meet technical requirements; use a node-based system to create shaders and materials for visual effects; setup and integration of visual effects in Unity3D, Unreal Engine, Cocos2d and other engines;
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Gamefjord
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Киев, Киев, Украина
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2D Artist
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Dec 2016 - Oct 2017
Creating characters, levels, UI elements and backgrounds. Creating characters, levels, UI elements and backgrounds.
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Education
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Wargaming
Unreal Engine 4 Blueprints -
ARTCRAFT CG School
2D АНИМАЦИЯ В SPINE -
ARTCRAFT CG School
Character concept art -
Киевский Национальный Экономический Университет
Магистр, международная экономика -
ARTCLUB
Digital Art -
ARTCLUB
Digital Art (Collage, Illustration, Comics)