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Experience

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Lighting Artist
      • Aug 2019 - Present

    • Türkiye
    • Retail
    • CG Artist
      • Jul 2019 - Aug 2019

    • Germany
    • Advertising Services
    • 1 - 100 Employee
    • Environment Artist
      • Mar 2019 - Jun 2019

      Set dressing levels for an education game targeted for low-spec machines. Used existing assets to create unique levels with different areas of interest while still maintaining a low poly count to meet spec requirements. Tested nav mesh for levels to make sure player path wasn't blocked, and adjusted layout of levels to aid player progression. Set dressing levels for an education game targeted for low-spec machines. Used existing assets to create unique levels with different areas of interest while still maintaining a low poly count to meet spec requirements. Tested nav mesh for levels to make sure player path wasn't blocked, and adjusted layout of levels to aid player progression.

    • United States
    • Movies, Videos, and Sound
    • 200 - 300 Employee
    • Lighting Artist
      • Nov 2018 - Mar 2019

      Responsible for lighting shots for animated web shows using primarily Maya and 3DSMax. Assets in shots include characters, creatures, and VFX. Responsible for setting up, checking, and rendering layers in Maya, and lighting assets in 3DSMax. Also responsible for presenting shots and implementing feedback from supervisors, and maintaining a number of shots until supervisor approval. Responsible for lighting shots for animated web shows using primarily Maya and 3DSMax. Assets in shots include characters, creatures, and VFX. Responsible for setting up, checking, and rendering layers in Maya, and lighting assets in 3DSMax. Also responsible for presenting shots and implementing feedback from supervisors, and maintaining a number of shots until supervisor approval.

    • Costa Rica
    • Machinery Manufacturing
    • 1 - 100 Employee
    • Lighting Artist
      • Oct 2017 - Oct 2018

      Shows: - Skyscraper - AquamanResponsible for lighting CG elements including characters, creatures, environments, and FX. Managed and presented multiple shots for daily critique from supervisors, and was responsible for implementing feedback over multiple iterations until shot approval. Also responsible for final render for all elements in assigned shots, and insuring that each element was render optimized and successfully passed off t o the next department. Shows: - Skyscraper - AquamanResponsible for lighting CG elements including characters, creatures, environments, and FX. Managed and presented multiple shots for daily critique from supervisors, and was responsible for implementing feedback over multiple iterations until shot approval. Also responsible for final render for all elements in assigned shots, and insuring that each element was render optimized and successfully passed off t o the next department.

    • United Kingdom
    • Musicians
    • Concept Art Lead
      • Jul 2015 - Aug 2017

      Lead for a team of concept artists responsible for concepting in house video games and contract work, as well as the production of 2D assets. Responsible for delegating work, prioritizing work vs. resources, scheduling a timeline for projects, maintaining communications with our contractor, producing and reviewing work.Projects: - ARTé: Lumière - Variant: Limits - Variant: Prime Lead for a team of concept artists responsible for concepting in house video games and contract work, as well as the production of 2D assets. Responsible for delegating work, prioritizing work vs. resources, scheduling a timeline for projects, maintaining communications with our contractor, producing and reviewing work.Projects: - ARTé: Lumière - Variant: Limits - Variant: Prime

Education

  • Texas A&M University
    Bachelor of Science - BS, Visualization
    -

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