Mykola Subora

COO/Product Owner at Funky Monkey Studio
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Contact Information
Location
Ukraine, UA
Languages
  • English Professional working proficiency
  • Polski Limited working proficiency

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Bio

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5.0

/5.0
/ Based on 2 ratings
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Timur Losiev

Nikolay is a very talented and creative as an employee and as a person. I worked with him on several projects and I can say that he has a expert approach to solving their objectives.

Serge Shy

I worked with Nikolay on some projects. I should say that he knows his job, what to do and how to do. As a designer he proposed a lot of amazing ideas and really cool features. It was really easy to work with him; he is very communicable and always tries to find different approaches to solve problems and do his job with a high quality result.

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Experience

    • United Kingdom
    • Wellness and Fitness Services
    • COO/Product Owner
      • Jun 2021 - Present
    • Book and Periodical Publishing
    • 1 - 100 Employee
    • Lead Game Designer/Product Owner
      • Jul 2021 - Dec 2021

      Responsibilities: -Increase revenue/retention -Update planning & Planning new sprints -Support team of Game Designers/Mentoring -Interaction with scrum team -Support Narrative Designers -Build strategy of marketing Project: My Fantasy ( https://apps.apple.com/us/app/my-fantasy-choose-your-story/id1491717191 ) Responsibilities: -Increase revenue/retention -Update planning & Planning new sprints -Support team of Game Designers/Mentoring -Interaction with scrum team -Support Narrative Designers -Build strategy of marketing Project: My Fantasy ( https://apps.apple.com/us/app/my-fantasy-choose-your-story/id1491717191 )

    • Cyprus
    • Computer Games
    • 1 - 100 Employee
    • Product owner
      • Feb 2019 - Jun 2021

      My main responsibilities, but not limited to this list:- Studying market trends;- Competitor analysis (Sensor Tower, App Magic, Game Refinery etc);- Building a successful strategy for future projects;- Analysis of target projects (deconstruction);- Writing technical documentation (Confluence, Notion, Coda);- Completing the product backlog (Jira, Asana, Trello);- Statement of the problem for the implementation of commercials for testing the CPI of the product;- Working with risks;- Planning Sprints and Goals;- Control of art and dev teams;- Magic with marketing and monetization;- Publishing projects to stores;- Working with data analysis (Amplitude, Firebase);- Monetization;- Recruitment;- Establishing a friendly atmosphere in the team. Show less

    • Lead Game Designer
      • Feb 2019 - Jun 2021

    • Cyprus
    • Computer Games
    • 200 - 300 Employee
    • Product owner (Hyper Casual)
      • Feb 2018 - Jan 2019

      Projects: Light the Stars PolySphere PixelSphere Projects: Light the Stars PolySphere PixelSphere

    • Israel
    • Computer Games
    • 100 - 200 Employee
    • Game Designer
      • May 2016 - Jan 2019

      Responsibility: Creating Game Designer Documents (Match-2 + Rebuilding); Implemeting new f2p features and mechanics; Controlling art department workflow and create mockups UI/UX; Creating diagram UX for game structure; Researching new features in different game and create base of RnD; Creating Economy model for game; Presenting new features for developers; Creating quest-trigger cut-scenes for narrative part of game (Technical work in Unity 3D). Projects: Hidden Hotel https://apps.apple.com/ua/app/hidden-hotel-miami-mystery/id1415774287?l=ru Hotel Blast https://apps.apple.com/ua/app/hotel-blast/id1444139461?l=ru Show less

    • Ireland
    • Computer Games
    • 700 & Above Employee
    • Lead Game Designer
      • May 2014 - Apr 2016

      Improve retention Social features Monetization strategy Feature planning Balance Improve retention Social features Monetization strategy Feature planning Balance

    • Computer Games
    • COO
      • Feb 2010 - Jan 2014

      Responsibilities: Developed design documents and specifications for the artists, designers and programmers; Created and worked with project budgets, maintained their actual state; Coordinated whole development process; Managed large number of projects in parallel; Managed developers from various countries; Constantly researched iOS\OSX\Android markets and customer preferences; Ported projects from iOS to Android and OSX platforms without losing game quality. Responsibilities: Developed design documents and specifications for the artists, designers and programmers; Created and worked with project budgets, maintained their actual state; Coordinated whole development process; Managed large number of projects in parallel; Managed developers from various countries; Constantly researched iOS\OSX\Android markets and customer preferences; Ported projects from iOS to Android and OSX platforms without losing game quality.

    • France
    • Computer Games
    • 700 & Above Employee
    • Lead Game Designer
      • Feb 2010 - Feb 2013

      My duties: Create GDD, design and implementation rules, interface, and gameplay. Projects: Tom Clancy's Rainbow 6: Shadow Vanguard (http://www.youtube.com/watch?v=exg1CJABLU0) – iPhone Tank Battles for Mac (http://www.youtube.com/watch?v=GcTjkoDA0IA) – Mac OS Fishing Kings: Free+ ( http://www.youtube.com/watch?v=weQLtAWOVPI) – iPhone Gameloft Live (http://livewebapp.gameloft.com/glivemac/login/index) - Wap, 2D IOS/Android Six Guns (http://itunes.apple.com/ru/app/six-guns/id447331712?mt=8) IOS. Story and cutscenes design, create concepts for new items and create fakes for UI menus. Show less

    • Sweden
    • Entertainment Providers
    • 300 - 400 Employee
    • Level Designer
      • Feb 2008 - Feb 2010

      G5 Entertainment is a developer and publisher of down-loadable games for digital networks: mobile, pc, home and portable consoles. My duties: Drawing up level schemes;creation game levels in the 2D editor; creation tile-sets; creation animations from separate particles; creation objects; adjustment mini-games and game balancing; level scripting; adding texts in the game; localizations; porting. Interaction with CEO,producers, artists, programmers, and QA. Participation in working out of games at all stages since Prototype till Release. Projects: Biozone (released by Konami) – Java. Biozone (released by Konami) – PC GI Joe: Rise of Cobra (released by EA Mobile) – Java. Show less

Education

  • Uczelnia Warszawska im. Marii Skłodowskiej-Curie
    Master’s Degree
    2016 - 2018
  • National Aerospace University -'Kharkiv Aviation Institute'
    Higher, Programming
    2002 - 2008

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