Mykola Subora
COO/Product Owner at Funky Monkey Studio- Claim this Profile
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English Professional working proficiency
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Polski Limited working proficiency
Topline Score
Bio
Timur Losiev
Nikolay is a very talented and creative as an employee and as a person. I worked with him on several projects and I can say that he has a expert approach to solving their objectives.
Serge Shy
I worked with Nikolay on some projects. I should say that he knows his job, what to do and how to do. As a designer he proposed a lot of amazing ideas and really cool features. It was really easy to work with him; he is very communicable and always tries to find different approaches to solve problems and do his job with a high quality result.
Timur Losiev
Nikolay is a very talented and creative as an employee and as a person. I worked with him on several projects and I can say that he has a expert approach to solving their objectives.
Serge Shy
I worked with Nikolay on some projects. I should say that he knows his job, what to do and how to do. As a designer he proposed a lot of amazing ideas and really cool features. It was really easy to work with him; he is very communicable and always tries to find different approaches to solve problems and do his job with a high quality result.
Timur Losiev
Nikolay is a very talented and creative as an employee and as a person. I worked with him on several projects and I can say that he has a expert approach to solving their objectives.
Serge Shy
I worked with Nikolay on some projects. I should say that he knows his job, what to do and how to do. As a designer he proposed a lot of amazing ideas and really cool features. It was really easy to work with him; he is very communicable and always tries to find different approaches to solve problems and do his job with a high quality result.
Timur Losiev
Nikolay is a very talented and creative as an employee and as a person. I worked with him on several projects and I can say that he has a expert approach to solving their objectives.
Serge Shy
I worked with Nikolay on some projects. I should say that he knows his job, what to do and how to do. As a designer he proposed a lot of amazing ideas and really cool features. It was really easy to work with him; he is very communicable and always tries to find different approaches to solve problems and do his job with a high quality result.
Experience
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Funky Monkey Studio
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United Kingdom
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Wellness and Fitness Services
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COO/Product Owner
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Jun 2021 - Present
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Holy Water
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Book and Periodical Publishing
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1 - 100 Employee
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Lead Game Designer/Product Owner
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Jul 2021 - Dec 2021
Responsibilities: -Increase revenue/retention -Update planning & Planning new sprints -Support team of Game Designers/Mentoring -Interaction with scrum team -Support Narrative Designers -Build strategy of marketing Project: My Fantasy ( https://apps.apple.com/us/app/my-fantasy-choose-your-story/id1491717191 ) Responsibilities: -Increase revenue/retention -Update planning & Planning new sprints -Support team of Game Designers/Mentoring -Interaction with scrum team -Support Narrative Designers -Build strategy of marketing Project: My Fantasy ( https://apps.apple.com/us/app/my-fantasy-choose-your-story/id1491717191 )
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Amrita Studio
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Cyprus
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Computer Games
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1 - 100 Employee
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Product owner
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Feb 2019 - Jun 2021
My main responsibilities, but not limited to this list:- Studying market trends;- Competitor analysis (Sensor Tower, App Magic, Game Refinery etc);- Building a successful strategy for future projects;- Analysis of target projects (deconstruction);- Writing technical documentation (Confluence, Notion, Coda);- Completing the product backlog (Jira, Asana, Trello);- Statement of the problem for the implementation of commercials for testing the CPI of the product;- Working with risks;- Planning Sprints and Goals;- Control of art and dev teams;- Magic with marketing and monetization;- Publishing projects to stores;- Working with data analysis (Amplitude, Firebase);- Monetization;- Recruitment;- Establishing a friendly atmosphere in the team. Show less
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Lead Game Designer
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Feb 2019 - Jun 2021
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Playgendary
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Cyprus
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Computer Games
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200 - 300 Employee
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Product owner (Hyper Casual)
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Feb 2018 - Jan 2019
Projects: Light the Stars PolySphere PixelSphere Projects: Light the Stars PolySphere PixelSphere
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Whaleapp LTD
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Israel
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Computer Games
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100 - 200 Employee
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Game Designer
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May 2016 - Jan 2019
Responsibility: Creating Game Designer Documents (Match-2 + Rebuilding); Implemeting new f2p features and mechanics; Controlling art department workflow and create mockups UI/UX; Creating diagram UX for game structure; Researching new features in different game and create base of RnD; Creating Economy model for game; Presenting new features for developers; Creating quest-trigger cut-scenes for narrative part of game (Technical work in Unity 3D). Projects: Hidden Hotel https://apps.apple.com/ua/app/hidden-hotel-miami-mystery/id1415774287?l=ru Hotel Blast https://apps.apple.com/ua/app/hotel-blast/id1444139461?l=ru Show less
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Playrix
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Ireland
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Computer Games
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700 & Above Employee
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Lead Game Designer
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May 2014 - Apr 2016
Improve retention Social features Monetization strategy Feature planning Balance Improve retention Social features Monetization strategy Feature planning Balance
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Calm Lion
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Computer Games
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COO
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Feb 2010 - Jan 2014
Responsibilities: Developed design documents and specifications for the artists, designers and programmers; Created and worked with project budgets, maintained their actual state; Coordinated whole development process; Managed large number of projects in parallel; Managed developers from various countries; Constantly researched iOS\OSX\Android markets and customer preferences; Ported projects from iOS to Android and OSX platforms without losing game quality. Responsibilities: Developed design documents and specifications for the artists, designers and programmers; Created and worked with project budgets, maintained their actual state; Coordinated whole development process; Managed large number of projects in parallel; Managed developers from various countries; Constantly researched iOS\OSX\Android markets and customer preferences; Ported projects from iOS to Android and OSX platforms without losing game quality.
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Gameloft
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France
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Computer Games
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700 & Above Employee
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Lead Game Designer
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Feb 2010 - Feb 2013
My duties: Create GDD, design and implementation rules, interface, and gameplay. Projects: Tom Clancy's Rainbow 6: Shadow Vanguard (http://www.youtube.com/watch?v=exg1CJABLU0) – iPhone Tank Battles for Mac (http://www.youtube.com/watch?v=GcTjkoDA0IA) – Mac OS Fishing Kings: Free+ ( http://www.youtube.com/watch?v=weQLtAWOVPI) – iPhone Gameloft Live (http://livewebapp.gameloft.com/glivemac/login/index) - Wap, 2D IOS/Android Six Guns (http://itunes.apple.com/ru/app/six-guns/id447331712?mt=8) IOS. Story and cutscenes design, create concepts for new items and create fakes for UI menus. Show less
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G5 Entertainment AB
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Sweden
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Entertainment Providers
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300 - 400 Employee
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Level Designer
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Feb 2008 - Feb 2010
G5 Entertainment is a developer and publisher of down-loadable games for digital networks: mobile, pc, home and portable consoles. My duties: Drawing up level schemes;creation game levels in the 2D editor; creation tile-sets; creation animations from separate particles; creation objects; adjustment mini-games and game balancing; level scripting; adding texts in the game; localizations; porting. Interaction with CEO,producers, artists, programmers, and QA. Participation in working out of games at all stages since Prototype till Release. Projects: Biozone (released by Konami) – Java. Biozone (released by Konami) – PC GI Joe: Rise of Cobra (released by EA Mobile) – Java. Show less
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Education
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Uczelnia Warszawska im. Marii Skłodowskiej-Curie
Master’s Degree -
National Aerospace University -'Kharkiv Aviation Institute'
Higher, Programming