Matt White

Software Engineer at Blue Ring Imaging
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Contact Information
Location
Vancouver, Washington, United States, US
Languages
  • English Native or bilingual proficiency

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Bio

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Credentials

  • Udacity Virtual Reality Nanodegree
    -
    Feb, 2017
    - Oct, 2024

Experience

    • United States
    • Technology, Information and Internet
    • 1 - 100 Employee
    • Software Engineer
      • Jul 2021 - Present

      Created 2 Unreal Apps that aid unmanned vehicle pilots. A simulation app that simulates what it's like to use the real world version of the app that streams video footage from rover cameras. Main features include: • Multiple view mode configurations for when pilots are driving the rover to a destination and another for when at a destination that fills the room with screens. • Easy to use controls that are embedded into the screens and also on a dashboard in front of the pilots that displays important information. • On-screen HUDs that display vital information for pilots about the direction a rover is facing it's depth and altitude among other things. • UDP communication with the rover from the app to run commands that need to be executed on the rover's compute. • Live feed uses gstreamer pipeline to display video in the app. Show less

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • Unreal Developer
      • Feb 2018 - Present

      Created numerous interactive XR (Rift, Quest, Hololens, Go) apps, solo developed entire projects and created 3D and 2D art: • Utilized and expanded my knowledge of blueprints to accomplish required goals. • Used sequencer, sublevels, interfaces and other types of blueprint communication. • Created user interaction systems for XR. Created numerous interactive XR (Rift, Quest, Hololens, Go) apps, solo developed entire projects and created 3D and 2D art: • Utilized and expanded my knowledge of blueprints to accomplish required goals. • Used sequencer, sublevels, interfaces and other types of blueprint communication. • Created user interaction systems for XR.

    • United States
    • Technology, Information and Media
    • 1 - 100 Employee
    • Compositor
      • Aug 2021 - May 2022

      Moved pixels around for Bleacher Report's The Portal and got an Emmy because we moved pixels really well. Moved pixels around for Bleacher Report's The Portal and got an Emmy because we moved pixels really well.

    • United States
    • Computer Games
    • 1 - 100 Employee
    • 3D Artist
      • Jan 2017 - Oct 2019

      Finalized 20+ fully rigged individual characters: • Expansive understanding of HIK. • Skinned all characters and painted influences. • Imported into Unreal, customized various parameters for each • Developed various scripts in MEL to speed up repetitive tasks. Created complex materials in Unreal for effects and static meshes: • Used WPO to create various types of effects • Advanced understanding with Cascade, created over 100 unique effects utilizing most modules and created sprite sheet sims outside of Unreal. Made many motion graphics for transitions and intros: • Used After Effects with various plugins(Element 3D/Particular) to create effects and animate elements. Created environment models and hard surface props to scale from existing real world Pinball table artwork: • Hard surface modeling. • Mesh optimization. • Photographing Pinball table parts, color matching and photo scans for figurines. • Created UV maps, textures and rendered lighting for them with Arnold and Turtle. • Photo clean-up and manipulation. Show less

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • Senior Stereo Compositor
      • Nov 2012 - Jul 2016

      Responsible for getting shots to final by doing one or more of the following: • Rotoscopy • Clean-plating • Stereo painting • Additional effect elements • Digital beautification • Green screen compositing • Working with client scripts • Tracking Responsible for getting shots to final by doing one or more of the following: • Rotoscopy • Clean-plating • Stereo painting • Additional effect elements • Digital beautification • Green screen compositing • Working with client scripts • Tracking

    • United States
    • Broadcast Media Production and Distribution
    • 700 & Above Employee
    • Compositor/VFX Artist
      • May 2011 - Jul 2011

      Summer X-Games 2011 • Created projected mattes in Maya for use with X-Game's live footage. • Made motion graphics with After Effects that revealed the live footage. Summer X-Games 2011 • Created projected mattes in Maya for use with X-Game's live footage. • Made motion graphics with After Effects that revealed the live footage.

    • France
    • Recreational Facilities
    • Designer
      • Sep 2007 - Aug 2009

      DVD Authoring & Independent Film Studio • Watched NTSC/PAL converted films for any sort of artifacts. • Separated and named the movies into chapters and extracted clips related to each. • Created original menu designs, took captures of the films for menu artwork. Placed text and created buttons. Animated certain elements and animated custom transitions in After Effects. • Operated camera for several independent films and then edited the captured footage. DVD Authoring & Independent Film Studio • Watched NTSC/PAL converted films for any sort of artifacts. • Separated and named the movies into chapters and extracted clips related to each. • Created original menu designs, took captures of the films for menu artwork. Placed text and created buttons. Animated certain elements and animated custom transitions in After Effects. • Operated camera for several independent films and then edited the captured footage.

Education

  • Full Sail University
    Bachelor's, Computer Animation
    2009 - 2011
  • New Hampshire Community Technical College
    Associates, Graphic Design and Printing Technology
    2005 - 2007

Community

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