Marcellis Wentz
Lead Animator at 343 Industries- Claim this Profile
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Topline Score
Bio
Experience
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343 Industries
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United States
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Computer Games
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200 - 300 Employee
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Lead Animator
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Jun 2020 - Present
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Senior Animator
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Feb 2017 - Jun 2020
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Gameplay Animator
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Jul 2011 - Feb 2017
- Cleaned up retargeted animation- Created new death and assassination animations for the Knight enemy AI- Created first person animation sets for new weapons like the Sticky Detonator and the Storm Rifle- Animated drop ship cutscenes for Spartan Ops.
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Graphic Design Consultant
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Jan 2008 - 2013
Served as the go-to artist to design socially relevant title graphics and thematically relevant PowerPoint themes. Also designed brochures and other media for print. In 2011, I illustrated (pencils, inks, and digital colors) the events of the passion of the Christ for the Good Friday service. Served as the go-to artist to design socially relevant title graphics and thematically relevant PowerPoint themes. Also designed brochures and other media for print. In 2011, I illustrated (pencils, inks, and digital colors) the events of the passion of the Christ for the Good Friday service.
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Sucker Punch Productions
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United States
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Computer Games
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100 - 200 Employee
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Character Animator
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Aug 2007 - Jan 2011
Worked on inFAMOUS Animated by hand in Maya on a daily basis. I animated humans and super-humans, walking/running 4-way strafe blends, parkour, military tactics, superpowers, acting, acting hurt, getting electrocuted. Also worked on inFAMOUS 2 Same basic stuff as inFAMOUS 1, but with the addition of biped mutants and quadruped monsters, and birds. Worked on inFAMOUS Animated by hand in Maya on a daily basis. I animated humans and super-humans, walking/running 4-way strafe blends, parkour, military tactics, superpowers, acting, acting hurt, getting electrocuted. Also worked on inFAMOUS 2 Same basic stuff as inFAMOUS 1, but with the addition of biped mutants and quadruped monsters, and birds.
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Surreal Software
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United States
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Computer Games
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1 - 100 Employee
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Associate Animator
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Jan 2006 - Jul 2007
Worked on an unreleased project. Cleaned up mocap maker data in EVaRT Edited mocap in Motion Builder for use in Unreal Engine. Also worked on Area 51: Blacksite. I did some concept animations to flesh out a tall, undead/cyborg character. Rigged and animated in Maya. Worked on an unreleased project. Cleaned up mocap maker data in EVaRT Edited mocap in Motion Builder for use in Unreal Engine. Also worked on Area 51: Blacksite. I did some concept animations to flesh out a tall, undead/cyborg character. Rigged and animated in Maya.
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Education
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Art Institute of Seattle
AA, Animation Arts and Design