Mark Wheeler
Animator at Sucker Punch Productions- Claim this Profile
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Topline Score
Bio
Dani Roberge
Mark is easy to get along with, and will do what it takes to get the job done with a smile and great attitude. He is really good about seeking and accepting feedback, although his work was usually right on the money. I would happily work with Mark again, and I hope that I do!
Jon Williams
Mark is a talented, committed, enthusiastic animator and a real pleasure to work with. He is also versatile and adaptable to the challenges that come from working on a compressed time table. In the time we worked together, I was always impressed by his work and enjoyed the opportunities when we worked together.
Dani Roberge
Mark is easy to get along with, and will do what it takes to get the job done with a smile and great attitude. He is really good about seeking and accepting feedback, although his work was usually right on the money. I would happily work with Mark again, and I hope that I do!
Jon Williams
Mark is a talented, committed, enthusiastic animator and a real pleasure to work with. He is also versatile and adaptable to the challenges that come from working on a compressed time table. In the time we worked together, I was always impressed by his work and enjoyed the opportunities when we worked together.
Dani Roberge
Mark is easy to get along with, and will do what it takes to get the job done with a smile and great attitude. He is really good about seeking and accepting feedback, although his work was usually right on the money. I would happily work with Mark again, and I hope that I do!
Jon Williams
Mark is a talented, committed, enthusiastic animator and a real pleasure to work with. He is also versatile and adaptable to the challenges that come from working on a compressed time table. In the time we worked together, I was always impressed by his work and enjoyed the opportunities when we worked together.
Dani Roberge
Mark is easy to get along with, and will do what it takes to get the job done with a smile and great attitude. He is really good about seeking and accepting feedback, although his work was usually right on the money. I would happily work with Mark again, and I hope that I do!
Jon Williams
Mark is a talented, committed, enthusiastic animator and a real pleasure to work with. He is also versatile and adaptable to the challenges that come from working on a compressed time table. In the time we worked together, I was always impressed by his work and enjoyed the opportunities when we worked together.
Experience
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Sucker Punch Productions
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United States
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Computer Games
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100 - 200 Employee
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Animator
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Aug 2015 - Present
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Microsoft
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United States
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Software Development
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700 & Above Employee
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Character Animator
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Jun 2014 - Jul 2015
Microsoft Studios -Unannounced title for Microsoft's HoloLens Microsoft Studios -Unannounced title for Microsoft's HoloLens
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Microsoft
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United States
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Software Development
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700 & Above Employee
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Character Animator
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Jun 2012 - Apr 2014
“Fable Legends” (Lionhead Studios, Xbox One) January 2014 – April 2014 “Quantum Break” (Remedy, Xbox One) June 2012 – December 2013 “State of Decay” (Undead Labs, Xbox 360 Arcade) November 2012 – February 2013 “Ascend: Hand of Kul” (Signal Studios, Xbox 360 Arcade) June 2012 – December 2013 “Fable Legends” (Lionhead Studios, Xbox One) January 2014 – April 2014 “Quantum Break” (Remedy, Xbox One) June 2012 – December 2013 “State of Decay” (Undead Labs, Xbox 360 Arcade) November 2012 – February 2013 “Ascend: Hand of Kul” (Signal Studios, Xbox 360 Arcade) June 2012 – December 2013
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Microsoft
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United States
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Software Development
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700 & Above Employee
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Animator
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Jun 2011 - Feb 2012
"Kinect Star Wars" (Microsoft Studios, Xbox 360 Kinect) "Kinect Star Wars" (Microsoft Studios, Xbox 360 Kinect)
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Microsoft
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United States
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Software Development
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700 & Above Employee
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Character Animator
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Feb 2011 - Apr 2011
"Beards & Beaks" (Central Media, Windows Phone) "Beards & Beaks" (Central Media, Windows Phone)
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Microsoft
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United States
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Software Development
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700 & Above Employee
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Animator
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Sep 2009 - Aug 2010
"Kinect Adventures" (Good Science Studios, Xbox 360 Kinect) "Kinect Adventures" (Good Science Studios, Xbox 360 Kinect)
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Technical Animator
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Feb 2009 - Jul 2009
"ASA Pilot Training DVD" (Bremmer Learning Group) "ASA Pilot Training DVD" (Bremmer Learning Group)
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Character Animator
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Nov 2008 - Dec 2008
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The Art Institutes
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United States
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Higher Education
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700 & Above Employee
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Student
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Sep 2005 - Dec 2008
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Education
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The Art Institutes
Game Art and Design, Animation -
Vancouver Christian High School