Muhammed Bedri Karabulut

Senior Cinematic Technical Artist at Playground Games
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Contact Information
Location
Leamington Spa, England, United Kingdom, UK
Languages
  • Turkish Native or bilingual proficiency
  • English Full professional proficiency
  • German Elementary proficiency

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Experience

    • United Kingdom
    • Computer Games
    • 300 - 400 Employee
    • Senior Cinematic Technical Artist
      • Jun 2022 - Present

      Bridging the tools and the cinematics teams on Fable. Bridging the tools and the cinematics teams on Fable.

    • Real Estate
    • 1 - 100 Employee
    • Game Developer | CUBIA
      • Apr 2019 - Present

      Solo-developer of award-winning 3D puzzle game Cubia. 🏆First Place - GIST 2020 Indie Area 🏆First Place - Indieway Feb 2021 Developed using Unity3D and C# Designed and produced all visual effects, assets, and shaders. Developed and optimized custom master shaders, and created custom textures using Substance Designer. Composing original soundtrack. Solo-developer of award-winning 3D puzzle game Cubia. 🏆First Place - GIST 2020 Indie Area 🏆First Place - Indieway Feb 2021 Developed using Unity3D and C# Designed and produced all visual effects, assets, and shaders. Developed and optimized custom master shaders, and created custom textures using Substance Designer. Composing original soundtrack.

    • United Kingdom
    • Computer Games
    • 1 - 100 Employee
    • Lead Technical Artist
      • Apr 2022 - Jun 2022

      Led the technical art team and related pipeline efforts

    • Senior Programmer
      • Sep 2021 - May 2022

      Worked on content/art pipeline design and tooling.Designed/developed various advanced engine tools.

    • Türkiye
    • Higher Education
    • 500 - 600 Employee
    • Senior Lecturer
      • Sep 2018 - Aug 2021

      Lecturer for: Introduction to Game Programming (Unity2D) Programming for 3D Games (Unity3D) Game Production and Prototyping (Unity3D) Digital Game Design (GameMaker) Interface with Game Engines Advanced Game Programming Lecturer for: Introduction to Game Programming (Unity2D) Programming for 3D Games (Unity3D) Game Production and Prototyping (Unity3D) Digital Game Design (GameMaker) Interface with Game Engines Advanced Game Programming

    • Research Assistant
      • Sep 2017 - Jun 2018

      Research focus on programming virtual reality games and experiences. Lectured classes on 'Introduction to Game Programming' and 'Programming for 3D Games'. Research focus on programming virtual reality games and experiences. Lectured classes on 'Introduction to Game Programming' and 'Programming for 3D Games'.

    • Pakistan
    • IT Services and IT Consulting
    • VR Developer/Programmer
      • Mar 2017 - Sep 2017

      Worked on developing various VR experiences for Samsung GearVR, Oculus Rift and HTC Vive platforms. Worked on developing various VR experiences for Samsung GearVR, Oculus Rift and HTC Vive platforms.

    • Türkiye
    • Computer Games
    • 1 - 100 Employee
    • Junior Programmer
      • Sep 2016 - Apr 2017

      Worked on mobile games with Unity3D. Programmed helper tools and developed visual effects. Worked on mobile games with Unity3D. Programmed helper tools and developed visual effects.

    • Türkiye
    • Higher Education
    • 700 & Above Employee
    • Scientific Project Expert
      • Jun 2016 - Sep 2016

      Worked on the project titled “Particle Radiation Testing Laboratory” Used C++ to develop software for particle physics simulations Worked on the project titled “Particle Radiation Testing Laboratory” Used C++ to develop software for particle physics simulations

Education

  • Eastern Mediterranean University
    Master of Arts - MA, Design and Visual Communications, General
    2017 - 2018
  • Orta Doğu Teknik Üniversitesi / Middle East Technical University
    Bachelor of Science (BSc), Physics
    2010 - 2016
  • The Philipp University of Marburg
    Bachelor of Science (BSc), Physics
    2014 - 2015
  • Gazi Anadolu Lisesi
    Natural Sciences
    2006 - 2010

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