Manos Stratikopoulos

Technical Lead at FM GAMES
  • Claim this Profile
Contact Information
us****@****om
(386) 825-5501
Location
Greece, GR
Languages
  • English -
  • Greek Native or bilingual proficiency

Topline Score

Topline score feature will be out soon.

Bio

Generated by
Topline AI

You need to have a working account to view this content.
You need to have a working account to view this content.

Credentials

  • MCP - Small Buisness Server Specialist
    Microsoft
    Jan, 2007
    - Nov, 2024

Experience

    • Cyprus
    • Mobile Gaming Apps
    • 1 - 100 Employee
    • Technical Lead
      • Oct 2021 - Present

    • Gambling Facilities and Casinos
    • 1 - 100 Employee
    • Lead Software Engineer
      • Feb 2020 - Dec 2021

      Built an SDK in Unity(C#) which deals with all common and shared features a Unity Game require. With this SDK already in place a freelancer can create just one scene that contains the actual game's graphics and game logic and the app will be ready to publish.Among others what the SDK deals with are the following:Extended Statistics and analytics for the user's experience.Localization: New language files(JSON dictionaries) can be added and existing ones can be updated through firestore. (I used the Newtonsoft library for that)Integration of Firebase: Remote config, A/B Testing, Cloud Messaging, Analytics, Crashlytics, Firestore, Storage, App DistributionIntegration of Playfab: For virtual currency syncing and ability to create stores to buy virtual goods, also achievements and leaderboardsIntegration of Amplitude for analytics.Integration of Appodeal for a complete ad solution(Banners, Interstitials, MRECs, Rewarded videos)Integration of Appsflyer for attribution links, Cross Promotion of applications and analytics on installs(Organic / non organic) and uninstalls.Integration of Facebook SDK.Integration of Unity IAP for in app purchases.Integration of Unity Mobile Notifications for local notification schedules based on extended analytic user segmentation and engagement.Customization store for every possible need of a game(cards, dominoes, dices, backgrounds, avatars for enemy players, ambient sounds and game sounds): User has the ability to change the skin of the game. Extra skins can be added in firestore and downloaded by the app's store later without needing to rebuild.Also created the game of Yatzy with 4 modes(single grid, vs player, vs robot, double grid) Show less

    • Head Of Games Development
      • Mar 2015 - Dec 2021

      Senior Software Engineer / Game Developer- Designed and implemented the entire game framework for land based slot machines.- Collaborate with concept artists and a team of 3D artists and graphic designers delivering over 30 unique, full featured, GLI Certified slot clients. - Designed and implemented a photorealistic 3D Roulette with predetermined outcomes based on physics simulations.

    • Senior Software Engineer / Game Developer
      • Dec 2012 - Mar 2015

      - Designed and implemented the entire game framework for Tap n Play games that ended up in US Lotteries. - Develop a Slot Machine managing software according to the GLI Standards. (Shop Management, Users, Logistics, statistics, Peripheral management: Bill Validator, Coin hopper, Printer, Electromechanical meters, Buttons, Lights, security switches) - Developed Slot Client for multiple platforms. - Designed and implemented the entire game framework for Tap n Play games that ended up in US Lotteries. - Develop a Slot Machine managing software according to the GLI Standards. (Shop Management, Users, Logistics, statistics, Peripheral management: Bill Validator, Coin hopper, Printer, Electromechanical meters, Buttons, Lights, security switches) - Developed Slot Client for multiple platforms.

    • Software Engineer
      • May 2007 - Nov 2012

    • Software Developer
      • May 2004 - Apr 2007

Education

  • Technological Educational Institute of Athens
    Informatics Engineer

Community

You need to have a working account to view this content. Click here to join now