Moritz Voss

Chief Technology Officer at MoonGaming
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Contact Information
us****@****om
(386) 825-5501
Location
Berlin, DE

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Experience

    • United Arab Emirates
    • Computer Games
    • 1 - 100 Employee
    • Chief Technology Officer
      • Jan 2022 - Present

      Design, Develop, Disrupt, Decentralize! Join us and build Web3 Multiplayer Strategy Games with a passionate team of tech & games industry veterans, innovating GameFi and gameplay as we chart new territory each day. We embody ethical and creative use of blockchains, and strive to make our games uniquely engaging, safe, and inclusive.

    • Germany
    • Computer Games
    • 1 - 100 Employee
    • Engineering Manager
      • Nov 2021 - Jan 2022

      Berlin, Berlin, Germany A brand new journey in a strong, diverse & exciting team, leading developers working on Seed, a large-scale, persistent virtual world that will redefine the MMO landscape and have a positive impact on our species.

    • Denmark
    • Computer Games
    • 1 - 100 Employee
    • Head of Studio
      • Sep 2018 - Nov 2021

      Berlin Area, Germany As Managing & Technical Director of a diverse and inclusive video game production studio, I work to inspire a wholly new generation of narrative mobile free2play games. In 2020, we launched "Tintin Match", a game based on Hergé's seminal "The Adventures of Tintin" and currently working on a LEGO® tile matching puzzle game. I have experience in hiring and coaching internal and external teams, pitch development, technology innovation, as well as strategizing and monitoring the post-launch and and… Show more As Managing & Technical Director of a diverse and inclusive video game production studio, I work to inspire a wholly new generation of narrative mobile free2play games. In 2020, we launched "Tintin Match", a game based on Hergé's seminal "The Adventures of Tintin" and currently working on a LEGO® tile matching puzzle game. I have experience in hiring and coaching internal and external teams, pitch development, technology innovation, as well as strategizing and monitoring the post-launch and and game production performance. Show less

    • Software Architect / Agile Coach
      • Dec 2017 - Mar 2021

      Berlin moritzvoss.com - specialties: - game & app development - mobile and cross-platform games - developer coaching and code audits - agile methodologies - technology consulting - workshops and lectures tiger.blue - research and non-profit work: - gaming apps for humans with cognitive disabilities - HTML5, C# and Python - customizable experiences for unique people - championing accessibility issues

    • Sweden
    • Entertainment Providers
    • 700 & Above Employee
    • Studio Technical Lead
      • Mar 2014 - Jun 2017

      Berlin Area, Germany Developing casual games in small and large teams (crossplatform), technology architect for mobile and HTML5 games. Key projects were Candy Crush Jelly Saga, Candy Crush Friends, Alphabetty Saga; consolidating diverse studio developer teams into the new Berlin studio. Technical lead on live operations on games grossing in excess of 300k USD daily. Acting as technology representative for the studio in the King Tech Directors Guild, managing and coaching developers, hiring new teams from scratch,… Show more Developing casual games in small and large teams (crossplatform), technology architect for mobile and HTML5 games. Key projects were Candy Crush Jelly Saga, Candy Crush Friends, Alphabetty Saga; consolidating diverse studio developer teams into the new Berlin studio. Technical lead on live operations on games grossing in excess of 300k USD daily. Acting as technology representative for the studio in the King Tech Directors Guild, managing and coaching developers, hiring new teams from scratch, liaison with shared technology and platform teams across studios and company offices. Show less

    • Germany
    • Computer Games
    • 1 - 100 Employee
    • Chief Technology Officer
      • Feb 2010 - Feb 2014

      Giebelstadt, Germany Development and technology lead for a 60+ person game studio. Decision maker for platform strategy and development tool chains. Technical director, Product Owner and Scrum Master for a host of mobile and tablet game projects; IT and cloud technology architect. Moved a company from embedded JavaME development into full fledged cross-platform development first in native C++, and later leading the transformation towards Unity3D. Evolving company processes from rigid waterfall style OEM developer… Show more Development and technology lead for a 60+ person game studio. Decision maker for platform strategy and development tool chains. Technical director, Product Owner and Scrum Master for a host of mobile and tablet game projects; IT and cloud technology architect. Moved a company from embedded JavaME development into full fledged cross-platform development first in native C++, and later leading the transformation towards Unity3D. Evolving company processes from rigid waterfall style OEM developer relationships to a fluid Scrum process as originality and agility became dominating influences on product success on the App Stores. Scaling the IT and infrastructure from thousands of MAUs to millions of MAUs, touching over 150 million players with great and unique games.

    • Senior Developer
      • Aug 2007 - Feb 2010

      Giebelstadt, Germany Design and development of iPhone, iPad, Android and JavaME mobile games, and working on the company's technology platform as it began its transition from feature phones into the smart phone era. Creating innovative game concepts for specific OEM hardware as pre-installed feature apps on both high-end and niche mobile phones.

    • Germany
    • Software Development
    • 1 - 100 Employee
    • Development Manager
      • Nov 2004 - Jul 2007

      Cologne Area, Germany Design and development of JavaME games and applications, as well as coordinating projects and their developers from prototype to market launch. Automation of media content creation, including image slide shows, wallpapers, and procedurally generated content.

    • Technology Advisor
      • Dec 2006 - Mar 2007

      Cologne Area, Germany Research and consultation with a new development team in the field of commercial video game 3D middleware and game engines for a multi platform video game project (sports genre).

    • Review Editor
      • Aug 2004 - Jul 2006

      Delaware, USA (remote work) Conducting and writing reviews of indie PC games on the upward flank of the indie gold rush. Notable games I had the honor to review were Jets'n'Guns, Taskforce, and Big Kahuna Reef.

    • Information Technology Specialist
      • Dec 2000 - Dec 2003

      Munsbach, Luxembourg Development and support of a custom ERP and invoicing solution in Microsoft Access 2000, general IT administration and development, web admin and web developer duties.

    • Armed Forces
    • 700 & Above Employee
    • GWDL
      • Jun 1999 - Mar 2000

      Cologne Area, Germany Grundwehrdienstleistender in the German Airforce, LwA Dezernat A1c, LwURgt Köln-Wahnheide; some IT and administrative work; core field of work was documentation and processing of incidents (ordnance accidents, crimes, extremism) throughout the force.

    • IT Services and IT Consulting
    • 1 - 100 Employee
    • Software Engineer
      • Jun 1998 - May 1999

      Troisdorf, Germany Lotus Notes groupware and database developer and Lotus Domino administrator.

Education

  • The University of Bonn
    Computer Science, Psychology, Physics
    2000 - 2006

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