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Experience

    • United States
    • Retail
    • Senior Narrative Designer
      • Aug 2022 - Present

    • Narrative Designer
      • Apr 2020 - Aug 2022

    • Lead Designer
      • Oct 2005 - Present

      I design pen and paper RPGs and acquire licensing contracts with larger publishers and distributors for my games. I handle writing, layout, art direction and game design. I usually assemble a team of freelancers who manage the illustrations and text editing. A large portion of the marketing process is also something that usually ends up on my table. From time to time I freelance as a graphic designer, art director and game designer for other companies. I design pen and paper RPGs and acquire licensing contracts with larger publishers and distributors for my games. I handle writing, layout, art direction and game design. I usually assemble a team of freelancers who manage the illustrations and text editing. A large portion of the marketing process is also something that usually ends up on my table. From time to time I freelance as a graphic designer, art director and game designer for other companies.

    • Lead Narrative Designer
      • Oct 2017 - Sep 2019

      As a narrative designer, I create various story elements of the game experience. Everything from coming up with in-game lore, storylines and writing character voice line scripts ends up on my to-do list. I’m currently the main narrative designer on the upcoming shooter Crossfire. As a narrative designer, I create various story elements of the game experience. Everything from coming up with in-game lore, storylines and writing character voice line scripts ends up on my to-do list. I’m currently the main narrative designer on the upcoming shooter Crossfire.

    • United Kingdom
    • Book and Periodical Publishing
    • 1 - 100 Employee
    • Art Director
      • Jan 2015 - Sep 2017

      As an art director, I work on RPG book titles and board games ranging from Mutant Chronicles, John Carter to Conan. I headhunt illustrators, write art briefs and act as a liaison between the artists and the creative team.

    • Game Writer
      • Dec 2014 - Sep 2017

      Commissioned to work on the third edition of Mutant Chronicles.

    • Line Manager - Mutant Chronicles
      • Dec 2014 - Sep 2017

      Art direction, helping with game line cohesion, writing and author text review.

    • Book and Periodical Publishing
    • 1 - 100 Employee
    • Novelist
      • Feb 2013 - 2014

      Released my debut novel Visceral through Delta 14 Publishing. Released my debut novel Visceral through Delta 14 Publishing.

    • Book and Periodical Publishing
    • Printing Partner
      • Jan 2012 - 2014

      Developed the pen and paper RPG game series Cold & Dark (sci-fi horror). Developed the pen and paper RPG game series Cold & Dark (sci-fi horror).

    • United States
    • Design Services
    • Layout Artist
      • Nov 2011 - Oct 2013

      I was the layout artist for the pen and paper RPG Prowlers & Paragons. I was the layout artist for the pen and paper RPG Prowlers & Paragons.

    • Malaysia
    • Media Production
    • 1 - 100 Employee
    • Printing Partner
      • Mar 2008 - Oct 2010

      I designed the pen & paper horror RPG Noctum and the follow-up sourcebook Vivisection which was published and distributed internationally by Mongoose Publishing. I designed the pen & paper horror RPG Noctum and the follow-up sourcebook Vivisection which was published and distributed internationally by Mongoose Publishing.

Education

  • Student at Academedia Masters
    Game Design, Project Management & Marketing
    2008 - 2010

Community

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