Mingfei Y.
Principal Level Designer at 1047 Games- Claim this Profile
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Topline Score
Bio
Rich Eastwood
When Mingfei left Epic we lost an all-star team member, he is a total workhorse, an incredibly talented and multi-faceted designer who always has the right answer for any question no matter how obscure and he consistently produced amazing and memorable POIs and landmarks for multiple Fortnite seasons in very short time periods He has a great artistic eye, sense of composition and gameplay, is technically astute and can handle every aspect of level design - and most importantly was always reliable. Mingfei is a great guy and was an awesome coworker who is very much missed. I hope to get the chance to work with him again in future.
Adriaan de Ruijter
I have really enjoyed working with Yang in the same team. He is dedicated in creating interesting level layouts, which always result in fun levels. Yang is easy to work and get along with. He has a very honest and friendly personality, and really values feedback from other team members.
Rich Eastwood
When Mingfei left Epic we lost an all-star team member, he is a total workhorse, an incredibly talented and multi-faceted designer who always has the right answer for any question no matter how obscure and he consistently produced amazing and memorable POIs and landmarks for multiple Fortnite seasons in very short time periods He has a great artistic eye, sense of composition and gameplay, is technically astute and can handle every aspect of level design - and most importantly was always reliable. Mingfei is a great guy and was an awesome coworker who is very much missed. I hope to get the chance to work with him again in future.
Adriaan de Ruijter
I have really enjoyed working with Yang in the same team. He is dedicated in creating interesting level layouts, which always result in fun levels. Yang is easy to work and get along with. He has a very honest and friendly personality, and really values feedback from other team members.
Rich Eastwood
When Mingfei left Epic we lost an all-star team member, he is a total workhorse, an incredibly talented and multi-faceted designer who always has the right answer for any question no matter how obscure and he consistently produced amazing and memorable POIs and landmarks for multiple Fortnite seasons in very short time periods He has a great artistic eye, sense of composition and gameplay, is technically astute and can handle every aspect of level design - and most importantly was always reliable. Mingfei is a great guy and was an awesome coworker who is very much missed. I hope to get the chance to work with him again in future.
Adriaan de Ruijter
I have really enjoyed working with Yang in the same team. He is dedicated in creating interesting level layouts, which always result in fun levels. Yang is easy to work and get along with. He has a very honest and friendly personality, and really values feedback from other team members.
Rich Eastwood
When Mingfei left Epic we lost an all-star team member, he is a total workhorse, an incredibly talented and multi-faceted designer who always has the right answer for any question no matter how obscure and he consistently produced amazing and memorable POIs and landmarks for multiple Fortnite seasons in very short time periods He has a great artistic eye, sense of composition and gameplay, is technically astute and can handle every aspect of level design - and most importantly was always reliable. Mingfei is a great guy and was an awesome coworker who is very much missed. I hope to get the chance to work with him again in future.
Adriaan de Ruijter
I have really enjoyed working with Yang in the same team. He is dedicated in creating interesting level layouts, which always result in fun levels. Yang is easy to work and get along with. He has a very honest and friendly personality, and really values feedback from other team members.
Credentials
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Export Controls North America
TraliantFeb, 2022- Nov, 2024 -
Preventing Discrimination and Harassment: Canadian Employee
TraliantFeb, 2022- Nov, 2024
Experience
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1047 Games
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United States
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Computer Games
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1 - 100 Employee
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Principal Level Designer
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Jun 2023 - Present
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TiMi Studio Group
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China
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Computer Games
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100 - 200 Employee
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Lead level designer
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Jan 2022 - Jun 2023
Build team structure, scheduling, hiring, design guideline, metrics and tool features Led level design team on the initial design, rough out, block out, detail, polish and bug fixes Provided feedback, feature requests, and bugs for the new tools and editor features that made the large map. Worked closely with Art and Tools Engineering to develop and prioritize the new features Reviewed design and implementation of level geo to ensure the visual targets, gameplay quality, and technical performance Mentored level designers on build standards, design principles, and personal growth Show less
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Epic Games
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United States
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Computer Games
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700 & Above Employee
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Sr Level Designer
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May 2019 - Jan 2022
Fortnite BR PC/XB1/PS4/Mobile TPS/UE5 Work on the design/level art/visual script/perf optimization of Points of interest/landmark/landscape sculpting in Fortnite Battle Royale Maps. Areas I have worked on includes: Lazy Lake (C2S1), all bridges (C2S1), Ice cube factory (C2S2), Winter festival sites (C2S2), Fortilla (C2S3), quinjet locations (C2S4), viking vessel (C2S5), converged flush factory (C2S5), Access hubs (C2S5), Elevator tubes (C2S5), Boney Burbs (C2S6), Corny Complex and abducted version (C2S7), Chonker's Speedway (C3S1) , Camp Cuddle (C3S1) and battle war (C3S2) as well as many other smaller locations between major POIs Show less
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Torn Banner Studios
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Canada
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Computer Games
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1 - 100 Employee
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Principal Level Designer
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Dec 2014 - May 2019
Chivalry 2 PC/PS4/XB1 FPS/UE4 Mirage Arcane warfare PC FPS/UE4 Chivalry 2 - The Battle of Dark Forest (TO) Chivalry 2 - Escape from Falmire (TO) Chivalry 2 - The Fall of Lionspire (TO) Chivalry 2 - City of Galencourt (TO original design) Chivalry 2 - The Battle of Wardenglade (TDM) Chivalry 2 PC/PS4/XB1 FPS/UE4 Mirage Arcane warfare PC FPS/UE4 Chivalry 2 - The Battle of Dark Forest (TO) Chivalry 2 - Escape from Falmire (TO) Chivalry 2 - The Fall of Lionspire (TO) Chivalry 2 - City of Galencourt (TO original design) Chivalry 2 - The Battle of Wardenglade (TDM)
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Guerrilla
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Netherlands
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Computer Games
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200 - 300 Employee
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Sr MP designer
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Jan 2013 - Jun 2014
Killzone shadow Fall PS4 FPS/DECIMA Horizon Zero Dawn PS4 Open World/DECIMA Killzone shadow Fall PS4 FPS/DECIMA Horizon Zero Dawn PS4 Open World/DECIMA
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Activision
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United States
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Entertainment Providers
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700 & Above Employee
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Sr Level designer
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Nov 2011 - Jan 2013
Call of Duty Online PC FPS/RADIANT Call of Duty Online PC FPS/RADIANT
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CCP Games
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Iceland
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Computer Games
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700 & Above Employee
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Sr Level Designer
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Apr 2008 - Nov 2011
Dust514 PS3 FPS/UE3 Eve Online PC RPG/JESSICA Dust514 PS3 FPS/UE3 Eve Online PC RPG/JESSICA
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Virtuos
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Singapore
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Computer Games
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500 - 600 Employee
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Level Designer
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2007 - 2008
Speed Racer NDS Racing Pimp my ride PSP Racing Speed Racer NDS Racing Pimp my ride PSP Racing
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