Min Ning Bi

Game Designer at GungHo Online Entertainment Inc (3765)
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Contact Information
us****@****om
(386) 825-5501
Location
Japan, JP

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Bio

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Experience

    • Japan
    • Computer Games
    • 1 - 100 Employee
    • Game Designer
      • Jul 2015 - Present

    • Game Designer
      • May 2013 - Jun 2015

  • DeNA China
    • Shanghai
    • Game Designer
      • Jun 2011 - Apr 2012

    • Computer Games
    • 1 - 100 Employee
    • Game Designer
      • Nov 2009 - Mar 2011

      3D 3rd Person Strategy/Shooter MMO (Unity3D) Creating new IPs on iPhone/iPad R&D on Project Natal/ Kinect - Conception/Game Design Documentation - Feature Implementation coop with other team members - Level Design - Website design/Game Trailers Editing Released Games: DexIQ - iPhone/iPad (Action/Puzzle) American Mcgee's Crooked House - iPhone/iPad (Puzzle) 3D 3rd Person Strategy/Shooter MMO (Unity3D) Creating new IPs on iPhone/iPad R&D on Project Natal/ Kinect - Conception/Game Design Documentation - Feature Implementation coop with other team members - Level Design - Website design/Game Trailers Editing Released Games: DexIQ - iPhone/iPad (Action/Puzzle) American Mcgee's Crooked House - iPhone/iPad (Puzzle)

    • Game Designer
      • May 2009 - Oct 2009

      indie game on PC - puzzle base game new IPs on iPhone - Conception - Game Design Documentation - Level Design indie game on PC - puzzle base game new IPs on iPhone - Conception - Game Design Documentation - Level Design

    • France
    • Computer Games
    • 700 & Above Employee
    • Game Designer
      • Jul 2005 - May 2009

      Cloudy with a Chance of Meatball (Wii,Xbox360,PS3,Action Puzzle - 1.5 years) - Preconception Conception brainstorming, Researching, Concept proposal preparing. - Game design Documentation In-game feature: Enemies and Bosses, Inventions, Platform game features, Puzzle design etc. - Production: Communicate with GPPs and Artists to implement game feature Tom Clancy's EndWar (Xbox360,RTS) (2 years) - Online Design: Matchmaking, Achievements, Leaderboards, Clan - User Interface: UI flowchart and function design - Reward systems: Battle/Campaign/Upgrades Economy, Award system - Campaign Difficulty Design and Balancing - In-game systems: Deployment, event modes - Voice Command system planning Tom Clancy's Splinter Cell Double Agent(XB360,Action Stealth) (4 months) - Researching - Gadget Design - Bomb and related defusing Gameplay Design - Lie Detector system design A Movie Based MMO Project (PC) - Gameplay and system Conception Show less

Education

  • Guangdong University of Foreign Studies
    Bachelor, International Business and Trade (Electronic Commerce)
    2000 - 2004

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