Min Ning Bi
Game Designer at GungHo Online Entertainment Inc (3765)- Claim this Profile
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Bio
Experience
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GungHo Online Entertainment Inc (3765)
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Japan
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Computer Games
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1 - 100 Employee
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Game Designer
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Jul 2015 - Present
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Game Designer
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May 2013 - Jun 2015
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DeNA China
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Shanghai
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Game Designer
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Jun 2011 - Apr 2012
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Spicy Horse Games
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Computer Games
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1 - 100 Employee
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Game Designer
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Nov 2009 - Mar 2011
3D 3rd Person Strategy/Shooter MMO (Unity3D) Creating new IPs on iPhone/iPad R&D on Project Natal/ Kinect - Conception/Game Design Documentation - Feature Implementation coop with other team members - Level Design - Website design/Game Trailers Editing Released Games: DexIQ - iPhone/iPad (Action/Puzzle) American Mcgee's Crooked House - iPhone/iPad (Puzzle) 3D 3rd Person Strategy/Shooter MMO (Unity3D) Creating new IPs on iPhone/iPad R&D on Project Natal/ Kinect - Conception/Game Design Documentation - Feature Implementation coop with other team members - Level Design - Website design/Game Trailers Editing Released Games: DexIQ - iPhone/iPad (Action/Puzzle) American Mcgee's Crooked House - iPhone/iPad (Puzzle)
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Game Designer
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May 2009 - Oct 2009
indie game on PC - puzzle base game new IPs on iPhone - Conception - Game Design Documentation - Level Design indie game on PC - puzzle base game new IPs on iPhone - Conception - Game Design Documentation - Level Design
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Ubisoft
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France
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Computer Games
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700 & Above Employee
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Game Designer
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Jul 2005 - May 2009
Cloudy with a Chance of Meatball (Wii,Xbox360,PS3,Action Puzzle - 1.5 years) - Preconception Conception brainstorming, Researching, Concept proposal preparing. - Game design Documentation In-game feature: Enemies and Bosses, Inventions, Platform game features, Puzzle design etc. - Production: Communicate with GPPs and Artists to implement game feature Tom Clancy's EndWar (Xbox360,RTS) (2 years) - Online Design: Matchmaking, Achievements, Leaderboards, Clan - User Interface: UI flowchart and function design - Reward systems: Battle/Campaign/Upgrades Economy, Award system - Campaign Difficulty Design and Balancing - In-game systems: Deployment, event modes - Voice Command system planning Tom Clancy's Splinter Cell Double Agent(XB360,Action Stealth) (4 months) - Researching - Gadget Design - Bomb and related defusing Gameplay Design - Lie Detector system design A Movie Based MMO Project (PC) - Gameplay and system Conception Show less
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Education
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Guangdong University of Foreign Studies
Bachelor, International Business and Trade (Electronic Commerce)