Miklós Hetei

3D Artist at Zen Studios
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Zsámbék, Pest, Hungary, HU

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Experience

    • Hungary
    • Computer Games
    • 1 - 100 Employee
    • 3D Artist
      • Oct 2022 - Present
    • Hungary
    • Entertainment Providers
    • 1 - 100 Employee
    • 3D Artist
      • Dec 2017 - Oct 2022

      3d modelling/animation/uv mapping/texture painting/materials Projects: VR demo projects Visuelse (online furnish decorator application for Auchan (firstly) in UnityWebGL) Adventure Works (3d models) Disney Pictures (AR application) Zenimax Online Studios (3d models) Fortix3 (unreleased game) ShootingCarnival (unreleased game) Compass Global (3d model) 3d modelling/animation/uv mapping/texture painting/materials Projects: VR demo projects Visuelse (online furnish decorator application for Auchan (firstly) in UnityWebGL) Adventure Works (3d models) Disney Pictures (AR application) Zenimax Online Studios (3d models) Fortix3 (unreleased game) ShootingCarnival (unreleased game) Compass Global (3d model)

    • Hungary
    • Computer Games
    • 1 - 100 Employee
    • 3D Artist
      • Mar 2016 - Dec 2017

      3d modelling and texturing/painting Projects: Ride3 MotoGP17 MXGP3 Gravel 3d modelling and texturing/painting Projects: Ride3 MotoGP17 MXGP3 Gravel

    • Hungary
    • Media Production
    • 1 - 100 Employee
    • 3D Graphic Artist
      • Sep 2015 - Mar 2016

      3D modelling for building visual designs in Beyond Visual's developed AR application. Customer: Cordia Magyarország Projects: Budapest One, Corvin Atrium, Grand'Or, Rózsa utca 55, Young City, Thermal Zugló, Kapás utca 21 3D modelling for building visual designs in Beyond Visual's developed AR application. Customer: Cordia Magyarország Projects: Budapest One, Corvin Atrium, Grand'Or, Rózsa utca 55, Young City, Thermal Zugló, Kapás utca 21

    • 3D graphic/animation
      • Sep 2013 - Aug 2015

      Work with 3DS Max, Z-Brush and Unity3D. Work with 3DS Max, Z-Brush and Unity3D.

    • Environment artis
      • Mar 2010 - Dec 2012

      Work in Havok Vision layout editor (earlyer: Trinigy engine) as environment artist Modelling and texturing some props -Thunderwolves -Deffenders of Ardania Work in Havok Vision layout editor (earlyer: Trinigy engine) as environment artist Modelling and texturing some props -Thunderwolves -Deffenders of Ardania

    • Environment artist/3D graphic artist
      • Nov 2008 - Feb 2009

      Work with in Torque3D engine as a environment artist and I work with 3dsmax as 3d modeller. Game: 7thContinent (not finished...) Work with in Torque3D engine as a environment artist and I work with 3dsmax as 3d modeller. Game: 7thContinent (not finished...)

    • Environment artist
      • Jun 2005 - Aug 2008

      Work with Stormregion's Gepard engine's layout editor as an environment artist (create new paint textures, placement props and effects, make level lightning) Beginnings learning the 3d modelling and 3d workflows Games: Panzers: Rush for Berlin Panzers: Rush for the Bomb Panzers2: Cold War Seventh Age (not finished) Work with Stormregion's Gepard engine's layout editor as an environment artist (create new paint textures, placement props and effects, make level lightning) Beginnings learning the 3d modelling and 3d workflows Games: Panzers: Rush for Berlin Panzers: Rush for the Bomb Panzers2: Cold War Seventh Age (not finished)

    • United States
    • Industrial Machinery Manufacturing
    • 1 - 100 Employee
    • Tester/Environment artist
      • Mar 2005 - Jun 2005

      Work with Digital Reality's layout editor as an environment artist (create new paint textures, placement props and effects, make level lightning) and testing the game Game: War on Terror Work with Digital Reality's layout editor as an environment artist (create new paint textures, placement props and effects, make level lightning) and testing the game Game: War on Terror

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