Mikko Rautalahti
Narrative Director, Co-Founder at Roleverse- Claim this Profile
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Bio
Jukka Laakso
Mikki joined us as a Creative Director on a project we were working on with a well-known Hollywood movie studio. His long experience from the games industry was instantly a great source of wisdom and he has a deep understanding of all the key areas of game development and publisher relations. Mikki was always willing to listen and give honest feedback for all the good, crazy and bad ideas I and the rest of the team had, and he became a invaluable part of the team. He was easy to work with, lead the creative team superbly, and was always on schedule, even though he was based in another city and mostly worked remotely with the team.
Peter Papadopoulos
During my time at Remedy, Mikko went well above his duties and provided support, wisdom and endless amounts of humour. He quickly became infamous on the community I ran because of his ability to be grounded and humble. He was always willing to help out with anything I needed and always hit the mark with anything he delivered. I think it's proof of how nice of a guy he is when we're still in touch years after I've left the company. At the end of the day whatever I type here, Mikko can write so much better. Infinitely better.
Jukka Laakso
Mikki joined us as a Creative Director on a project we were working on with a well-known Hollywood movie studio. His long experience from the games industry was instantly a great source of wisdom and he has a deep understanding of all the key areas of game development and publisher relations. Mikki was always willing to listen and give honest feedback for all the good, crazy and bad ideas I and the rest of the team had, and he became a invaluable part of the team. He was easy to work with, lead the creative team superbly, and was always on schedule, even though he was based in another city and mostly worked remotely with the team.
Peter Papadopoulos
During my time at Remedy, Mikko went well above his duties and provided support, wisdom and endless amounts of humour. He quickly became infamous on the community I ran because of his ability to be grounded and humble. He was always willing to help out with anything I needed and always hit the mark with anything he delivered. I think it's proof of how nice of a guy he is when we're still in touch years after I've left the company. At the end of the day whatever I type here, Mikko can write so much better. Infinitely better.
Jukka Laakso
Mikki joined us as a Creative Director on a project we were working on with a well-known Hollywood movie studio. His long experience from the games industry was instantly a great source of wisdom and he has a deep understanding of all the key areas of game development and publisher relations. Mikki was always willing to listen and give honest feedback for all the good, crazy and bad ideas I and the rest of the team had, and he became a invaluable part of the team. He was easy to work with, lead the creative team superbly, and was always on schedule, even though he was based in another city and mostly worked remotely with the team.
Peter Papadopoulos
During my time at Remedy, Mikko went well above his duties and provided support, wisdom and endless amounts of humour. He quickly became infamous on the community I ran because of his ability to be grounded and humble. He was always willing to help out with anything I needed and always hit the mark with anything he delivered. I think it's proof of how nice of a guy he is when we're still in touch years after I've left the company. At the end of the day whatever I type here, Mikko can write so much better. Infinitely better.
Jukka Laakso
Mikki joined us as a Creative Director on a project we were working on with a well-known Hollywood movie studio. His long experience from the games industry was instantly a great source of wisdom and he has a deep understanding of all the key areas of game development and publisher relations. Mikki was always willing to listen and give honest feedback for all the good, crazy and bad ideas I and the rest of the team had, and he became a invaluable part of the team. He was easy to work with, lead the creative team superbly, and was always on schedule, even though he was based in another city and mostly worked remotely with the team.
Peter Papadopoulos
During my time at Remedy, Mikko went well above his duties and provided support, wisdom and endless amounts of humour. He quickly became infamous on the community I ran because of his ability to be grounded and humble. He was always willing to help out with anything I needed and always hit the mark with anything he delivered. I think it's proof of how nice of a guy he is when we're still in touch years after I've left the company. At the end of the day whatever I type here, Mikko can write so much better. Infinitely better.
Experience
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Bitmagic
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Finland
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Computer Games
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1 - 100 Employee
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Narrative Director, Co-Founder
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Jan 2022 - Present
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Narrative Expert for Hire
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2019 - Present
Doing all sorts of narrative-related contracting work for numerous clients, ranging from tiny indie projects (my smallest client is literally a single person) to huge AAA productions (for clients like Ubisoft). Writing, directing, concepting, evaluating existing work, etc., with contracts ranging from just a few days to six months or more. Got a project that needs its storytelling looked at? Could be I'm your guy. Doing all sorts of narrative-related contracting work for numerous clients, ranging from tiny indie projects (my smallest client is literally a single person) to huge AAA productions (for clients like Ubisoft). Writing, directing, concepting, evaluating existing work, etc., with contracts ranging from just a few days to six months or more. Got a project that needs its storytelling looked at? Could be I'm your guy.
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Rival Games Ltd
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Finland
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Computer Games
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1 - 100 Employee
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Creative Director
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Mar 2019 - Apr 2020
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Next Games, A Netflix Game Studio
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Finland
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Computer Games
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1 - 100 Employee
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Narrative Director
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Oct 2017 - Apr 2019
Wrangling the narrative elements of current and future projects at Next Games. Guardianship of the various external IPs' narrative integrity. Wrangling the narrative elements of current and future projects at Next Games. Guardianship of the various external IPs' narrative integrity.
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Remedy Entertainment Plc
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Finland
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Computer Games
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200 - 300 Employee
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Narrative Lead
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Feb 2016 - Oct 2017
I worked on a thing I can't talk about yet, writing and figuring out the storytelling for said thing.
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Story Team Manager
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Dec 2013 - Jan 2016
Still a writer, but now a writer managing the rest of the writing team. There were Excel sheets and things like that I had to look after, so clearly, this was a great improvement on all possible fronts. I shipped a little game called Quantum Break in this position.
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Senior Writer
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Sep 2011 - Dec 2013
I wrote stuff, except now it was senior stuff. I also did a lot of work related to VO production and generally leveled up.Also, I tried to make them change my title to "middle-aged writer", but they refused. They said it's like a tattoo -- I'd only end up regretting it. But that's what tattoos are for!
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Writer
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Feb 2008 - Sep 2011
I started work on Alan Wake as a freelancer, but Remedy quickly became a full-time commitment. I did story design, dialogue -- pretty much all that talky stuff that happens in between the shooting, running around, jumping and whatnot. I also did a whole lot of other things, mostly related to the storytelling one way or another.
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Lionbridge
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United States
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Translation and Localization
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700 & Above Employee
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Freelance translator (EN-FI/FI-EN)
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May 2005 - Nov 2009
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Ubisoft RedLynx
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Finland
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Computer Games
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100 - 200 Employee
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Freelance Game Designer
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Sep 2006 - Jul 2009
I did game concept design, game design and related tasks, as well as world and character design and other more writing-oriented things for various unpublished projects. I also worked on the game design and written content of Trials HD, published on Xbox LIVE in August, 2009. I did game concept design, game design and related tasks, as well as world and character design and other more writing-oriented things for various unpublished projects. I also worked on the game design and written content of Trials HD, published on Xbox LIVE in August, 2009.
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H-Town
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Book and Periodical Publishing
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1 - 100 Employee
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Editor-in-Chief, Roolipelaaja Magazine
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Dec 2005 - May 2007
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Reviews Editor, Tilt Magazine
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2004 - 2005
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Regular freelance contributor, MikroBitti Magazine
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1999 - 2003
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Technical Writer
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2001 - 2001
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L&H
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Software Development
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1 - 100 Employee
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Quality engineer, test team lead, translator
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1998 - 2000
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