Mikhail Gofman

Lead UX Designer at Fall Damage
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Contact Information
us****@****om
(386) 825-5501
Location
Umeå, Västerbotten, Sweden, SE
Languages
  • English Full professional proficiency
  • Russian Native or bilingual proficiency
  • Ukrainian Limited working proficiency
  • Swedish Elementary proficiency

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Bio

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5.0

/5.0
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Ivan Kulbych

I enjoyed working with Michael for 2.5 years in Wargaming. He was consistently responsible and polite, both strong at analytical part of job and presentations. I would recommend him as senior UX designer, while he is also capable of covering many other areas.

Oleksander Yaroshenko

Michael showed himself as experienced and goal oriented UX designer. It was pleasure and fun to work with Michael.

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Experience

    • Sweden
    • Computer Games
    • 1 - 100 Employee
    • Lead UX Designer
      • Sep 2023 - Present

    • Sweden
    • Computer Games
    • 300 - 400 Employee
    • Senior UX Designer
      • Sep 2019 - Aug 2023

      Grand Strategies was my passion since I first tried Europa Universalis II, so joining Paradox was like a childhood dream come true. During my time here I worked with a team aimed at spearheading innovation and experimental projects that eased onboarding for new players and increased the revenue from existing players. Over years I got to work on several very successful projects like Stellaris, Hearts of Iron 4, Crusader Kings 3, and Europa Universalis 4. Grand Strategies was my passion since I first tried Europa Universalis II, so joining Paradox was like a childhood dream come true. During my time here I worked with a team aimed at spearheading innovation and experimental projects that eased onboarding for new players and increased the revenue from existing players. Over years I got to work on several very successful projects like Stellaris, Hearts of Iron 4, Crusader Kings 3, and Europa Universalis 4.

    • Cyprus
    • Computer Games
    • 700 & Above Employee
    • Game Designer
      • Mar 2019 - Sep 2019

    • UX Designer
      • Oct 2016 - Mar 2019

      As a wargaming veteran I engaged in developing some major features of World of Tanks from the first day in the new role. My first task was to design Ranked battles, new battle type that was released in the beginning of 2017 and was highly appreciated by the community.My responsibilities then has broadened to a "feature owner" role. Leading a team dedicated to develop in-game shop, my job was more about production than design. My day-to-day activities included planning, risks mitigation, defining the scope and assigning team members to tasks. I worked closely both with design team, providing high-level concepts of key features, and with developers, helping them to understand what and why are we doing. Show less

    • Germany
    • Computer Games
    • 400 - 500 Employee
    • Senior UX Designer
      • May 2016 - Aug 2016

    • Cyprus
    • Computer Games
    • 700 & Above Employee
    • Senior UX Designer
      • Feb 2016 - Apr 2016

    • Cyprus
    • Computer Games
    • 700 & Above Employee
    • Senior Game & UX Designer
      • Jun 2012 - Nov 2014

      Working for wargaming was a great experience. My main achievement on this position is releasing World of Warplanes — I've done a lot of game and UX design, including full HUD design and design of quest system. I've also participated in making World of Tanks: Generals — a card strategy taking place in World of Tanks universe. My team designed one of the protoypes of GUI and overall user interaction for mobile version of the game. Working for wargaming was a great experience. My main achievement on this position is releasing World of Warplanes — I've done a lot of game and UX design, including full HUD design and design of quest system. I've also participated in making World of Tanks: Generals — a card strategy taking place in World of Tanks universe. My team designed one of the protoypes of GUI and overall user interaction for mobile version of the game.

    • United States
    • Computer Games
    • 500 - 600 Employee
    • Head of Support Team
      • May 2011 - May 2012

      Responsibilities: - Hiring support operators - Managing of support team - Deployment and support of ticket system - Design of internal tools for support team - Usability review and monetization strategy improvements for partner's games

    • Support Operator
      • Dec 2010 - May 2011

    • Russian Federation
    • Software Development
    • 1 - 100 Employee
    • Community Manager
      • Feb 2010 - May 2010

      Responsibilities: - Event management - Work with game community through forum, game chat etc - Establishing of strong and loyal community Responsibilities: - Event management - Work with game community through forum, game chat etc - Establishing of strong and loyal community

Education

  • Perm State University (PSU)
    Specialist, History
    2005 - 2010

Community

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