Mihai Ungureanu

Senior Technical Artist at Playground Games
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Contact Information
Location
Worcester, England, United Kingdom, UK
Languages
  • English Full professional proficiency
  • French Limited working proficiency
  • German Limited working proficiency
  • Romanian Native or bilingual proficiency

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colin price

I have known Mihai for some four years, first as one of my best undergraduate students and recently as my Research Assistant. Mihai has advanced skills in 3D modelling, especially using 3D Studio Max. He is also highly competent at creating assets and levels using Epic's UDK game engine. Most recently he has been working on a project creating a virtual engineering laboratory in collaborating with Birmingham University. Mihai is a clever and energetic young man and has a professional approach to all aspects of his work. A great guy!

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Experience

    • United Kingdom
    • Computer Games
    • 300 - 400 Employee
    • Senior Technical Artist
      • Sep 2017 - Present
    • Software Developer
      • Sep 2013 - Sep 2017

      Developing interactive software and games for live events, working with high-profile clients, using various technologies including but not limited to: - Unreal Engine 4 and C++ - Blender 3D (modelling, texturing, lighting, exporting game optimised models for Unreal Engine 4) - Unity and C#/Javascript - Adobe Flash/Adobe AIR and Actionscript 3 - Java Android development - HTML5, CSS, Javascript - Oculus Rift - Leap Motion - Microsoft Kinect - Processing - Arduino - Objective C - iOS, Windows, Android - Game development - Adobe Photoshop Show less

    • United Kingdom
    • Higher Education
    • 700 & Above Employee
    • Graduate ICT Technician
      • Sep 2012 - Sep 2013

      Graduate Internship as an ICT (Information and Communication Technology) Technician.- Windows 7, Windows XP, Norton GhostDisc, Active Directory, Pharos Systems, computer maintenance, printer maintenance

    • Research Assistant
      • Jun 2012 - Sep 2012

      Constructing a Virtual Laboratory for students of engineering, in order to motivate them in their experimental work, using Unreal Development Kit, 3ds Max, UnrealScript and ActionScript/Scaleform.Job duties:- Production of one or more buildings set in a virtual campus park- Integration of virtual experiments within these building.- Creation of assets to support these experiments- Conduction of trials on the virtual experiments, checking and analysing data, e.g. by drawing and interpreting graphs.- Visiting Birmingham University to identify suitable experiments- Production of a report at the end of the period, and creation of a presentation of undertaken work to post-graduate students and lecturers at Worcester and possible Birmingham. Show less

    • Worcester Business School Demonstrator
      • Mar 2011 - May 2011

      Assisting a tutor in teaching JavaScript programming to 1st year students awarded with open reference. Assisting a tutor in teaching JavaScript programming to 1st year students awarded with open reference.

    • Computer repair technician
      • May 2006 - Aug 2009

      Worked mainly as a computer technician in this family business of an electronics store, with the added tasks of a store assistant. - Various software and hardware repairs including but not limited to: laptop screen replacements, laptop GPU reflows, OS installation, virus removal, performance improvement, hardware upgrades and installation. - Customer communication face-to-face and via phone and internet - Computers and computer parts resale - Serving customers - Explaining specifications of electronics and computers - Assisting customers in choosing the right product - Filling up with stock Show less

Education

  • University of Worcester
    BSc Computer Games and Multimedia Development (Hons) - First Class, Computer Games and Programming Skills
    2009 - 2012
  • Grup Scolar Industrial Energetic
    European Baccalaureate, Automation Technician
    2005 - 2009

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