Mihail Daskalov

User Interface Artist at Resolution Games
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Location
SE
Languages
  • Bulgarian Native or bilingual proficiency
  • English Full professional proficiency
  • Swedish Limited working proficiency

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Jonathan D'CRUZ

I had the pleasure of working with Mike on a handful of project, a very versatile developer with excellent design skills and in particular UI. I was that impressed with Mikey I feel he could easily move into Producing. Excellent communication skills, attention to detail and an affinity to tie things together. I have no doubt recommending Mike for a number of roles and wish him the best for the future.

Phil Ward

Mihail (Or Mikey as we took to calling him in the office) was one of my highlights while working at Play Magic. Hes a character unto himself and an brilliant 2D Artist. Working with him he was able to do all manner of things from Concepting, Illustration, UI work & working in engine to implement his work. Mikey is not afraid of iteration and that is essential for his work. He is very capable of working independently with a brief and takes feedback back to refine what he has done into what is needed for any given project. I highly recommend Mikey to any employer looking for a talented and driven 2D Artist & Illustrator as his talents are invaluable across many medias and platforms. I wish him luck in his future endeavours.

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Experience

    • Sweden
    • Entertainment Providers
    • 100 - 200 Employee
    • User Interface Artist
      • Jan 2023 - Present
    • Sweden
    • Software Development
    • 1 - 100 Employee
    • Art Director, Visual Designer
      • Mar 2017 - Jan 2023
    • United Kingdom
    • Consumer Services
    • User Interface Artist
      • Mar 2016 - Jan 2017

      Creating GUI (graphic user interface) design for video games on multiple platforms. I work with 3D model optimisation, texturing and game engine software like Unity. Creating GUI (graphic user interface) design for video games on multiple platforms. I work with 3D model optimisation, texturing and game engine software like Unity.

    • Computer Games
    • 1 - 100 Employee
    • 3D Modeler - Intern
      • Jun 2015 - Aug 2015

      I did an internship in Masthead studios as a 3D modeller for a mobile game. My responsibilities included high and low poly modelling and texturing of the models, following strict concept design. I did an internship in Masthead studios as a 3D modeller for a mobile game. My responsibilities included high and low poly modelling and texturing of the models, following strict concept design.

Education

  • NBU
    Bachelor's degree, Visual arts
    2008 - 2012
  • 36 соу "максим горки"
    High school, Linguistics
    2003 - 2008

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