Mihai George Preda

VP of Product Development at FUN labs
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Contact Information
us****@****om
(386) 825-5501
Location
RO
Languages
  • English -

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5.0

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Adrian Filippini

Going above and beyond. Highly recommended as a Leader.

Dragos-Florin Stanculescu

Mihai's superb mastery of 3D modelling and animation techniques across multiple software packages and his desire to share his knowledge with the other members of the team made him stand out as the leader of the Holotech Studios art department. His impeccable work ethic coupled with a relentless drive to stay at the forefront of his craft make him an invaluable asset to any team. Creative and visionary, he can fit perfectly in art management positions, production management or in establishing art creation pipelines that successfully blend AAA art output with timely delivery.

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Experience

    • Romania
    • Computer Games
    • 1 - 100 Employee
    • VP of Product Development
      • Jan 2017 - Present

      Assess product development and enhancement opportunities. Oversee competitive research and technology assessments. Evaluate and establish program priorities in line with the business objectives. Planning, assigning and directing workloads. Interviewing, hiring and training of employees. Appraising performance, rewarding and disciplining employees. Lead, define, represent and communicate product strategy and vision in line with the businesses long-term goals. Accountable for quality of teams, product, human and business performance. Responsible for ensuring effective cross-functional collaboration. Be passionate about satisfying customers by building world-class teams and processes. Take part of industry events including: conventions, panels, forums.

    • United States
    • Software Development
    • 1 - 100 Employee
    • 3D Technical Advisor
      • Sep 2016 - Jan 2020

      Involved in development decisions regarding 3D models, textures maps and animation, writing scripted tools in Python, Lua and Maxscript, providing training and documentation for 3D workflows, prototyping new development solutions, making models from artwork to high resolution modeling, to real-time models, to texturing, rigging, animation and data preparations.

    • Senior 3D technical artist
      • Sep 2014 - Dec 2016

      Making key models and animations, prototyping new production workflows, making scripted tools in Maxscript, Lua and Python, representing the 3D department in the production meetings, managing outsourcing, coordinating inter-department tasks, teaching 3D methods to team members, evaluating and testing the data created by the 3D department.

    • Romania
    • Computer Games
    • 1 - 100 Employee
    • 3D artist Lead and software designer
      • Jan 2008 - Apr 2012

      Prototyping new production workflows, making key models and animations, making scripted tools in Maxscript, Lua and Python, representing the 3D department in the production meetings, managing outsourcing, supervising and editing motion capture sessions, coordinating inter-department tasks, teaching 3D methods to team members, evaluating and testing the data created by the 3D department. Prototyping new production workflows, making key models and animations, making scripted tools in Maxscript, Lua and Python, representing the 3D department in the production meetings, managing outsourcing, supervising and editing motion capture sessions, coordinating inter-department tasks, teaching 3D methods to team members, evaluating and testing the data created by the 3D department.

    • Romania
    • Computer Games
    • 1 - 100 Employee
    • 3D Senior Generalist
      • 2003 - 2007

      Assessing production of 3D department (three teams for three multiplaform projects per year). Making key models and animation. Prototyping, making documentations, teaching team members 3D methods.

    • 3D Lead
      • 2002 - 2003

      Leading one of the three teams in the 3D department.

    • 3D modeler and animator
      • Jan 2001 - Jan 2002

      3D characters, weapons, vehicles and other type of 3D objects. Polygonal modeling, skinning, mapping.Freeform animation and mocap editing.

    • 3D and 2D artist
      • 1997 - 2001

      2D and 3D Graphic Design for web and print. 2D and 3D Graphic Design for web and print.

  • Animadream
    • Bucharest, Romania
    • 2D Clean-up artist and intermediarist, junior 2D animator
      • 1994 - 1996

      Animation clean-up and in-betweens. Freehand animations. Animation clean-up and in-betweens. Freehand animations.

Education

  • Academy of Arts "Luceafarul"
    Bachelor's degree, Painting
    1997 - 2001
  • Fine Art Highschool "Nicolae Tonitza"
    Highschool Diploma, Industrial and Product Design
    1992 - 1996

Community

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