Miguel Campião
Gameplay/Tools Programmer at Romero Games Ltd.- Claim this Profile
Click to upgrade to our gold package
for the full feature experience.
-
English Full professional proficiency
-
Spanish Full professional proficiency
-
French Elementary proficiency
Topline Score
Bio
0
/5.0 / Based on 0 ratingsFilter reviews by:
Experience
-
Romero Games Ltd.
-
Ireland
-
Computer Games
-
1 - 100 Employee
-
Gameplay/Tools Programmer
-
Jul 2018 - Present
-
-
-
Imaginary Cloud
-
Portugal
-
IT Services and IT Consulting
-
1 - 100 Employee
-
Software Engineer
-
Oct 2013 - Oct 2016
Senior iOS developer | Mobile Team lead Developed and published several apps on the store. Ported an old iOS game to the newer version of iOS at the time (ios9), by changing the code base in Objective-C to the new language Swift. Co-design, developed and published an AppleTV game: Miami Duck Shooter(now removed from the store) Senior iOS developer | Mobile Team lead Developed and published several apps on the store. Ported an old iOS game to the newer version of iOS at the time (ios9), by changing the code base in Objective-C to the new language Swift. Co-design, developed and published an AppleTV game: Miami Duck Shooter(now removed from the store)
-
-
-
Freelance
-
Egypt
-
Human Resources
-
1 - 100 Employee
-
Freelance iOS Developer
-
Oct 2011 - Sep 2013
-
-
-
Geomobile
-
Germany
-
Information Technology & Services
-
1 - 100 Employee
-
Product Engineer
-
Sep 2010 - Jul 2011
- Project estimation - Full life cycle development - Interface building - Project estimation - Full life cycle development - Interface building
-
-
-
Grandemercado
-
Wholesale
-
Junior programmer
-
Apr 2010 - May 2010
Main activities and responsibilitiesWebsite integration of an online payment solution, using the partner's web services.(HTTP, HTML, PHP, Web services)Name and address of employer Grandemercado.ptType of business or sector Classified ads website
-
-
Junior programmer
-
Oct 2009 - Mar 2010
Main activities and responsibilitiesAnalysis, design and implementation of an iPhone application.Responsible for all phases of the project, including analysis, design, interface creation, actual development of the application, debug and testing.(Objective-C, XCode, Interface Builder, Instruments, Model-View-Controller, Target-Action, Key-Value-Coding, Key-Value-Observing, Delegation)
-
-
Education
-
University of Limerick
Master's degree, Game Design and Development -
Universidade Nova de Lisboa
BSC, Computer Engineering