Mickael Balloul
Art Director at Deep Silver FISHLABS- Claim this Profile
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Topline Score
Bio
Martin Elsaesser
Mickael is an outstanding art professional and inspiring colleague and friend. He has a profound knowledge of his craft and after many years of daily practice his eyes and drawing skills are sharp and fluent. Besides being a master craftsman with all the necessary knowledge about human anatomy, machinery, shapes, color and levels of stylization he is also able to direct an art style, lead a group of artists and communicate an artistic vison. Most importantly Mickael is able to provide options, generate ideas and quickly iterate on all visual aspects of a game - always in close collaboration with art direction and everyone else involved. With a background in fine art and comic book illustration, as well as knowledge of traditional animation principles, he brings an additional set of skills to the table that is most welcome in every character driven game production: poses, style and attitude as well as depth, heart and belivability. I can wholeheartedly recommend Mickael as a most valuable asset to every top talent art team. He is the perfect Senior or Lead Concept Artist and I hope we will get the chance of working together again one day...
Sandrine Vanneste
Travailler avec mick à été un réel bonheur ! C'est un lead très professionnel et aussi très humain, qui vous pousse vers le haut, donnant des conseils justes et adéquats acquis grâce à ses expériences professionnel et son talent. Une personne de confiance pour votre projet !
Martin Elsaesser
Mickael is an outstanding art professional and inspiring colleague and friend. He has a profound knowledge of his craft and after many years of daily practice his eyes and drawing skills are sharp and fluent. Besides being a master craftsman with all the necessary knowledge about human anatomy, machinery, shapes, color and levels of stylization he is also able to direct an art style, lead a group of artists and communicate an artistic vison. Most importantly Mickael is able to provide options, generate ideas and quickly iterate on all visual aspects of a game - always in close collaboration with art direction and everyone else involved. With a background in fine art and comic book illustration, as well as knowledge of traditional animation principles, he brings an additional set of skills to the table that is most welcome in every character driven game production: poses, style and attitude as well as depth, heart and belivability. I can wholeheartedly recommend Mickael as a most valuable asset to every top talent art team. He is the perfect Senior or Lead Concept Artist and I hope we will get the chance of working together again one day...
Sandrine Vanneste
Travailler avec mick à été un réel bonheur ! C'est un lead très professionnel et aussi très humain, qui vous pousse vers le haut, donnant des conseils justes et adéquats acquis grâce à ses expériences professionnel et son talent. Une personne de confiance pour votre projet !
Martin Elsaesser
Mickael is an outstanding art professional and inspiring colleague and friend. He has a profound knowledge of his craft and after many years of daily practice his eyes and drawing skills are sharp and fluent. Besides being a master craftsman with all the necessary knowledge about human anatomy, machinery, shapes, color and levels of stylization he is also able to direct an art style, lead a group of artists and communicate an artistic vison. Most importantly Mickael is able to provide options, generate ideas and quickly iterate on all visual aspects of a game - always in close collaboration with art direction and everyone else involved. With a background in fine art and comic book illustration, as well as knowledge of traditional animation principles, he brings an additional set of skills to the table that is most welcome in every character driven game production: poses, style and attitude as well as depth, heart and belivability. I can wholeheartedly recommend Mickael as a most valuable asset to every top talent art team. He is the perfect Senior or Lead Concept Artist and I hope we will get the chance of working together again one day...
Sandrine Vanneste
Travailler avec mick à été un réel bonheur ! C'est un lead très professionnel et aussi très humain, qui vous pousse vers le haut, donnant des conseils justes et adéquats acquis grâce à ses expériences professionnel et son talent. Une personne de confiance pour votre projet !
Martin Elsaesser
Mickael is an outstanding art professional and inspiring colleague and friend. He has a profound knowledge of his craft and after many years of daily practice his eyes and drawing skills are sharp and fluent. Besides being a master craftsman with all the necessary knowledge about human anatomy, machinery, shapes, color and levels of stylization he is also able to direct an art style, lead a group of artists and communicate an artistic vison. Most importantly Mickael is able to provide options, generate ideas and quickly iterate on all visual aspects of a game - always in close collaboration with art direction and everyone else involved. With a background in fine art and comic book illustration, as well as knowledge of traditional animation principles, he brings an additional set of skills to the table that is most welcome in every character driven game production: poses, style and attitude as well as depth, heart and belivability. I can wholeheartedly recommend Mickael as a most valuable asset to every top talent art team. He is the perfect Senior or Lead Concept Artist and I hope we will get the chance of working together again one day...
Sandrine Vanneste
Travailler avec mick à été un réel bonheur ! C'est un lead très professionnel et aussi très humain, qui vous pousse vers le haut, donnant des conseils justes et adéquats acquis grâce à ses expériences professionnel et son talent. Une personne de confiance pour votre projet !
Experience
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FISHLABS GmbH
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Germany
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Computer Games
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1 - 100 Employee
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Art Director
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Nov 2021 - Present
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Lead Artist
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Nov 2018 - Jan 2022
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Senior Concept Artist
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Feb 2015 - Jan 2022
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Ankama
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France
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Entertainment Providers
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300 - 400 Employee
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Lead Artist
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Jan 2014 - Jan 2015
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2D artist
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Nov 2012 - Jan 2014
Working on the mmorpg Wakfu
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Freelance artist
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2008 - Nov 2012
Concept art/ illustration/ Storyboard/ Comics Concept art/ illustration/ Storyboard/ Comics
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Ubisoft
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France
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Computer Games
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700 & Above Employee
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Roughman
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Feb 2012 - May 2012
Worked on Assassin's Creed 3 Worked on Assassin's Creed 3
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Ankama
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France
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Entertainment Providers
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300 - 400 Employee
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Comicbook artist
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Oct 2009 - Oct 2011
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Spellbound Entertainment AG
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Germany
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Computer Games
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1 - 100 Employee
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storyboard artist
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Aug 2011 - Sep 2011
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Press Start Studio
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France
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Computer Games
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1 - 100 Employee
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concept artist (co-founder)
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Jan 2009 - Jun 2011
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Illustrator
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2008 - 2009
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The Mighty Troglodytes
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Computer Games
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1 - 100 Employee
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concept artist
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Oct 2007 - Oct 2008
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Comicbook Artist
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2006 - 2007
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Nouveau Monde | Groupe CEETADEL
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France
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Advertising Services
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1 - 100 Employee
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storyboarder/roughman
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2003 - 2004
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Education
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ecole emile cohl