Michiel Kolders

Lead Software Engineer at Nixxes Software BV
  • Claim this Profile
Contact Information
us****@****om
(386) 825-5501
Location
Baarn, Utrecht, Netherlands, NL
Languages
  • Dutch Native or bilingual proficiency
  • English Full professional proficiency
  • German Elementary proficiency

Topline Score

Topline score feature will be out soon.

Bio

Generated by
Topline AI

You need to have a working account to view this content.
You need to have a working account to view this content.

Experience

    • Netherlands
    • Computer Games
    • 1 - 100 Employee
    • Lead Software Engineer
      • Mar 2005 - Present

      In my many years at Nixxes Software, I've lead various programming teams creating platform conversions of triple A games as well as co-development of titles running on game consoles including Sony PlayStation 2/3/4, Microsoft's original Xbox and 360, Google Stadia and Microsoft Windows. Recently I've been using all this experience as a support engineer to keep our content creators as productive as possible, addressing immediate problems and developing productivity boosting tools for the upcoming Marvel's Avengers game. I've worked on a long list of awesome games, including... - Tomb Raider Trilogy for Google Stadia (2019) - Rise of the Tomb Raider: 20 Year Celebration for PS4 (2016) - Rise Of The Tomb Raider for Xbox 360 (2015) - Lara Croft and the Temple of Osiris for PS4 (2014) - Tomb Raider: Definitive edition for PS4 (2014) - Hitman: Absolution for PC (2012) - Deus Ex: Human Revolution for PC (2011) - Kane & Lynch 2: Dog Days for PC (2010) - Lara Croft and the Guardian of Light for PS3 & PC (2010) - Tomb Raider: Underworld for PS3 & PC (2008) - Tomb Raider: Anniversary for PC (2007) - Tomb Raider: Legend for original Xbox (2006) Show less

    • Netherlands
    • IT Services and IT Consulting
    • 700 & Above Employee
    • Software Engineer
      • Jan 2004 - Feb 2005

      Developing car navigation software for Pocket PC devices. Developing car navigation software for Pocket PC devices.

    • United States
    • Software Development
    • Software Engineer
      • May 2002 - Sep 2003

      Developed various subsystems for the Urban Freestyle Soccer game for Nintendo GameCube and PC. Developed various subsystems for the Urban Freestyle Soccer game for Nintendo GameCube and PC.

  • Davilex
    • Houten, Netherlands
    • Software Engineer
      • Sep 1999 - Mar 2002

      Worked on various game systems including artificial intelligence, menu structures and gameplay on these videogames: - US Racer - Europe Racing - Invasion Deutschland - Oranje Eurokampioen Worked on various game systems including artificial intelligence, menu structures and gameplay on these videogames: - US Racer - Europe Racing - Invasion Deutschland - Oranje Eurokampioen

Education

  • Technisch College Ede
    1995 - 1999

Community

You need to have a working account to view this content. Click here to join now