Theo Michel

Senior Technical Program Manager at 343 Industries
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Contact Information
us****@****om
(386) 825-5501
Location
Bellevue, US

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Bio

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Experience

    • United States
    • Computer Games
    • 200 - 300 Employee
    • Senior Technical Program Manager
      • Aug 2021 - Dec 2022

      I served as the primary TPM for the multiplayer (Matchmaking and Skill) systems that support Halo Infinite. This role includes defining features, writing specs, and coordinating technical work across several teams, as well as mining and analysis of huge volumes of data. I served as the primary TPM for the multiplayer (Matchmaking and Skill) systems that support Halo Infinite. This role includes defining features, writing specs, and coordinating technical work across several teams, as well as mining and analysis of huge volumes of data.

    • United States
    • Public Safety
    • 1 - 100 Employee
    • Technical Project Manager
      • Aug 2020 - May 2021

      The COVID Tracking Project was created in March of 2020 in response to a lack of nationwide COVID data. I joined as a volunteer, and later became part of a small group of paid contractors. It was a very agile environment, and I did what was needed, including coordinating technical (tooling and database) projects and helping to analyze data. The COVID Tracking Project was created in March of 2020 in response to a lack of nationwide COVID data. I joined as a volunteer, and later became part of a small group of paid contractors. It was a very agile environment, and I did what was needed, including coordinating technical (tooling and database) projects and helping to analyze data.

    • Broadcast Media Production and Distribution
    • Co-host and producer
      • Jul 2019 - Feb 2020

      The podcast explored electric vehicles from an economic and technological standpoint. I was involved with all aspects of the production, from topic research to writing, hosting, and editing. The podcast explored electric vehicles from an economic and technological standpoint. I was involved with all aspects of the production, from topic research to writing, hosting, and editing.

    • Consumer Electronics
    • 1 - 100 Employee
    • Lead Program Manager
      • Jan 2017 - Jun 2018

      Led a team of Program Managers in a small, fast-paced environment. Drove product definition, scheduling, and managed resources across the Wink mobile apps, website, hardware, and firmware. Also managed relationships with key partners, bringing new hardware devices and accompanying software experiences on the Wink platform. Led a team of Program Managers in a small, fast-paced environment. Drove product definition, scheduling, and managed resources across the Wink mobile apps, website, hardware, and firmware. Also managed relationships with key partners, bringing new hardware devices and accompanying software experiences on the Wink platform.

    • United States
    • Software Development
    • 700 & Above Employee
    • Principal Software Developer
      • 2011 - 2015

      I was a technical lead on the team developing and maintaining the Xbox One multiplayer gaming services and maintaining the services for Xbox 360. This included working closely with internal and external partners and game developers to gather requirements for, evangelize, schedule, implement, and document new features and services at internet scale. These projects were developed using scrum and continuous delivery, giving me valuable experience in how to make those methodologies work well.

    • Senior Software Development Lead
      • 2009 - 2011

      During this period I led a team of 3-4 developers implementing service features for Xbox Live, and Xbox 360 client code supporting the Kinect camera. The Kinect project was an exciting challenge for me and my team, having previously been service-focused. We were able to set aggressive goals while managing complexity and feature creep, ramp up quickly on new technologies (a mix of C and LUA), and deliver on time with the Kinect release in 2010.

    • Senior Software Developer
      • 2007 - 2009

      In my first couple years as a developer on Xbox Live I was the primary owner of the Matchmaking service, which enables games to find groups of players for online play. I maintained and evolved the service to add features and prepare for rapidly increasing load generated by the launches of hit series such as Halo and Call of Duty. Additionally I owned the Xbox Live Leaderboards service, and worked on the services backing the Zune music player.

    • Senior Software Developer / Lead
      • 2000 - 2007

      In Microsoft Office I worked on a variety of projects including an online service deployment and monitoring system, the office.microsoft.com site, a WebDAV calendar service, and related calendaring features within the Outlook client. This was my first work experience as a developer (having just switched from Program Management) so I started as an SDE2, but I was able to quickly ramp up to the senior level. From 2001 through 2004, I led a team of 3-5 developers.

    • Program Manager 2
      • 1998 - 2000

      I was a technical program manager in the early years of MSN Search, which later became Bing. I worked closely with the developers to create a high performance directory search engine, web browser UI, and the components that seamlessly merged the directory search results with webcrawler results.

Education

  • Duke University
    Bachelor of Science (B.S.), Computer Science
    1994 - 1998

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