Michele Marchionni
3d character artist at Combat Waffle Studios Inc- Claim this Profile
Click to upgrade to our gold package
for the full feature experience.
-
Italiano Native or bilingual proficiency
-
Inglese Professional working proficiency
Topline Score
Bio
Experience
-
Combat Waffle Studios Inc
-
United States
-
Computer Games
-
1 - 100 Employee
-
3d character artist
-
Aug 2023 - Present
At Combat Waffle I'm responsible for creating stylized characters and props for VR games. I'm responsible for all the pipeline from high poly modeling, retopology, uv mapping, texturing and rigging in the case of characters and bringing the final assets inside of Unral Engine. At Combat Waffle I'm responsible for creating stylized characters and props for VR games. I'm responsible for all the pipeline from high poly modeling, retopology, uv mapping, texturing and rigging in the case of characters and bringing the final assets inside of Unral Engine.
-
-
-
Forge Studios
-
Italy
-
Computer Games
-
1 - 100 Employee
-
Freelance 3D Environment Artist
-
Feb 2023 - Jul 2023
I've worked at Forge as a 3d environment artist for an AAA project. I've mainly worked on bringing blockout environments to a production stage alongside the other members of the team by adjusting or redoing from scratch blockout assets. I've also worked on props creation from high poly modelling, creation of the actual ingame model and uv mapping. I've worked at Forge as a 3d environment artist for an AAA project. I've mainly worked on bringing blockout environments to a production stage alongside the other members of the team by adjusting or redoing from scratch blockout assets. I've also worked on props creation from high poly modelling, creation of the actual ingame model and uv mapping.
-
-
-
Evonove
-
Italy
-
Software Development
-
1 - 100 Employee
-
3D Generalist
-
Feb 2019 - Feb 2023
-
-
-
Pric Lab
-
Italy
-
Advertising Services
-
1 - 100 Employee
-
3D Artist
-
Jun 2018 - Nov 2018
-
-
Education
-
ITC F Scarpellini
Economia