Michelangelo Demo

Game Designer at Ludia
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Contact Information
us****@****om
(386) 825-5501
Location
Canada, CA

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5.0

/5.0
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Jean-Francois Leblond

I got the chance to worked with Michelangelo for the last year and a half, and I can say that I rarely saw someone grow with such velocity. He demonstrated some serious design and technical skills, successfully worked on the weapon and enemy design, behaviors, and scalable balancing. Michelangelo is also a talented level designer, in our last game, he helps defined and implemented a robust procedural system that greatly reduces the number of assets needed for the level creation. Michelangelo is a real team player, he listens to others, he's involved and he tackles every problem with a great cooperation spirit.

Lydiane Beaulne-Bélisle

I know Michelangelo from Gameloft, we've been working together on the same project! It was really great working with him, always taking our feedback into consideration and bringing his own idea on how to balance the game, especially the weapons and gears. I'm really glad we had him to design the weapons and the enemies also. Figuring out which weapon is good against which enemy is not always simple and he did a splendid job! He has a great personality and I will miss working with Mico!

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Experience

    • Canada
    • Entertainment
    • 100 - 200 Employee
    • Game Designer
      • Oct 2021 - Present

    • Canada
    • Computer Games
    • 100 - 200 Employee
    • Junior Game Designer
      • Aug 2019 - Nov 2020

      o Designed and balanced weapons/gear o Designed and balanced weapon perks/stats o Created design documentation o Coordinated with all disciplines of the team o Iterated on design based on feedback o Worked with Producer and Director to create user stories/tasks o Designed and balanced weapons/gear o Designed and balanced weapon perks/stats o Created design documentation o Coordinated with all disciplines of the team o Iterated on design based on feedback o Worked with Producer and Director to create user stories/tasks

  • Little Lizard Studios
    • Burlington, Vermont
    • Game Designer/VFX Artist
      • Jan 2019 - May 2019

      The project was developed in Unity 3D. My primary responsibilities were to do visual effects for all of the various weapons, enemies, and UI effects for beat detection. I also worked on designing weapons and combat juice/gamefeel for the game. The project was developed in Unity 3D. My primary responsibilities were to do visual effects for all of the various weapons, enemies, and UI effects for beat detection. I also worked on designing weapons and combat juice/gamefeel for the game.

  • Fully Cohesive Games
    • Burlington, Vermont
    • Game Designer/Programmer/VFX Artist
      • Sep 2018 - Dec 2018

      The project was developed in Unity 3D. My main roles were systems design/scripting for the combat in the game, level design for multiplayer maps, and visual effects for everything in the game (kills, attacks, UI). The project was developed in Unity 3D. My main roles were systems design/scripting for the combat in the game, level design for multiplayer maps, and visual effects for everything in the game (kills, attacks, UI).

    • United States
    • Education Management
    • 300 - 400 Employee
    • ID Tech instructor
      • Jul 2018 - Aug 2018

      o Taught game design and programming to kids o Used Unity, Unreal 4, JavaScript o Organized and facilitated activities o Taught game design and programming to kids o Used Unity, Unreal 4, JavaScript o Organized and facilitated activities

    • United States
    • Education Management
    • 300 - 400 Employee
    • ID Tech Instructor
      • Jul 2017 - Aug 2017

      o Taught game design and programming to kids o Used Unity, Unreal 4, JavaScript o Organized and facilitated activities o Taught game design and programming to kids o Used Unity, Unreal 4, JavaScript o Organized and facilitated activities

Education

  • Champlain College
    Bachelor of Science - BS, Game and Interactive Media Design
    2015 - 2019

Community

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