Michal Domanski

Founder & Game Designer at Duck Matter
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Contact Information
Location
Vienna, Vienna, Austria, AT
Languages
  • German Native or bilingual proficiency
  • Polish Native or bilingual proficiency
  • English Full professional proficiency

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Milo Gutmann

I had the pleasure working with Michal during my time as a Lead Game Designer for AErena. Beyond his role as a gameplay programmer, Michal was responsible for ensuring that the game could run on iOS platforms. It was a joy working with him, seeing him being great at his job and passionate about what we do.

David Höck

Die Zusammenarbeit mit Michal war äußerst professionell und angenehm. Die Materie war relativ komplex und er hat sich schnell reindenken können, um am Ende ein überzeugendes UI/UX-Konzept zu erstellen.

Arlindo Lima

Michal's contributions to Tricentis significantly improved its products' UX. He was great at coming up with elegant solutions for a B2B product that was very complex. No matter what you threw at him, he figured it out, challenged the right things, and did all of this with a smile. As a Product Manager at Tricentis, I've worked with Michal closely on several projects. He was very hands-on in prototyping/ testing design solutions and a great team player. It was a pleasure working with Michal, and I would welcome the opportunity to work with him again.

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Experience

    • Austria
    • Computer Games
    • 1 - 100 Employee
    • Founder & Game Designer
      • Jan 2021 - Present

      I conceptualised our current game title utilising rapid prototyping and an explorative experience driven design approach to converge towards innovative game mechanics. I secured funding for a proof of concept and was leading a small team developing it. I was also taking care of running the business itself. Currently on the lookout for interested publishers to finance production of our game I conceptualised our current game title utilising rapid prototyping and an explorative experience driven design approach to converge towards innovative game mechanics. I secured funding for a proof of concept and was leading a small team developing it. I was also taking care of running the business itself. Currently on the lookout for interested publishers to finance production of our game

    • Austria
    • Design Services
    • UX Design & Consultancy
      • Sep 2020 - Present

      I offer both UX design and research to my clients. I focus on B2B enterprises which offer complex products which require a certain amount of technical expertise I offer both UX design and research to my clients. I focus on B2B enterprises which offer complex products which require a certain amount of technical expertise

    • Austria
    • IT Services and IT Consulting
    • 700 & Above Employee
    • User Experience Designer
      • Oct 2019 - Sep 2020

      I was responsible for all of the marketing channels related teams. As such, there was many different product areas and teams I had to provide with design artifacts. My main responsibilities were: wireframing, user journeys, mockups, prototypes and consultancy I was responsible for all of the marketing channels related teams. As such, there was many different product areas and teams I had to provide with design artifacts. My main responsibilities were: wireframing, user journeys, mockups, prototypes and consultancy

    • United States
    • Software Development
    • 700 & Above Employee
    • User Experience Designer
      • Aug 2018 - Sep 2019

      I worked in an agile, heavily enterprise oriented environment. I was part of a small UX team within Product Managment, improving the user experience of our entire product line. -) Research and setup of our toolchain and processes -) Building Design Systems for our core products -) User Research -) Designing both Low and High Fidelity Prototypes -) UI and Graphic Design -) Consulting the other departments in UX challenges both proactively and on demand -) Supporting the development of new product strategies -) Participate in the planing of future releases Show less

    • Austria
    • Software Development
    • 1 - 100 Employee
    • Software Developer
      • Jan 2017 - Jul 2018

      I continued working on the client project from VRVis. Together in a team of 4, we all were responsible for research, design, development, marketing and management of the product. The team was structured as a lean startup within the company, with the CEO taking the role of an investor, giving us a yearly budget based on our performance. Product: 3DWorx Designer - Hybrid GiS Data - Photogrammetry - 3D Scans - Heterogenous 3D Formats - Architectural Plans - BIM - Modern UI - Semi Automation Show less

    • CG Researcher
      • Jun 2015 - Dec 2016

      I participated in the Semantic Modeling and Acquisition Research Group. I worked on a client project for rmDATA. The core focus was on point cloud rendering and editing, as well as handling of hybrid 3D data.

    • Research Internship
      • Mar 2015 - May 2015

      I participated in the Semantic Modeling and Acquisition Research Group. Within the scope of my internship I was responsible for the implementation of a semantic aware texture synthesis algorithm.

    • Game Developer
      • Jul 2012 - Jun 2015

      I was working in our technical department, where I was responsible for the implementation of our products, while supporting our other departments with tools and technical advisory. I enjoyed working in an environment with lots of cross discipline communication in a flat hierarchy. - Backend Development - Game Mechanics Implementation - Touch UX Design - Ui Implementation - Client Server Architecture - Cross Platform Development - CG Effects Implementation - Animation Framework - TDD - Agile Development - Coaching Show less

    • Software Development
    • Software Developer
      • May 2011 - Jun 2012

      I was responsible for prototyping of augmented reality applications. Also, I was working on certain key features of viewar. I was responsible for prototyping of augmented reality applications. Also, I was working on certain key features of viewar.

    • Software Engineer
      • Feb 2011 - Apr 2011

      Implementation of email/ticketing module for an ATM management system Implementation of email/ticketing module for an ATM management system

Education

  • Technische Universität Wien
    Bachelor of Science (B.Sc.), Media and Computer Science
    2005 - 2008
  • Technische Universität Wien
    Master of Science (M.Sc.), Computer Graphics
    2008 -

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