Michael Yoo

Senior Animator at Arkane Studios
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Location
US

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Garrett Brown

Mike is one of the fastest and most talented animators I've ever worked with. He understands the tech side and restraints of mobile game dev very well, and delivers animations with wonderful personality. One of my favorite personalities on the Might and Mayhem team, he was receptive to critique, and could easily take what was in our heads and put that into the game perfectly and efficiently. A raw and naturally talented animator with a humble personality, Mike is a great snag for any game developer.

Artie Romero

Michael came to ARG! Cartoon Animation, a division of CityStar Group, straight out of Savannah College of Art and Design (SCAD). His understanding and deft manipulation of Autodesk Maya is fantastic, and Michael immediately jumped into our 3D cartoon production of Squork & Ortney, creating character models and environments that are funny, creative and practical. Michael is always a team player and will bring a lot of spirit, imagination and technical expertise to any production to which he is assigned.

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Experience

    • France
    • Computer Games
    • 200 - 300 Employee
    • Senior Animator
      • Sep 2022 - Present
    • United States
    • Computer Games
    • 1 - 100 Employee
    • Senior Animator
      • May 2022 - Sep 2022

      • Provided keyframe animations for creatures • Cleaned up motion capture data • Provided keyframe animations for creatures • Cleaned up motion capture data

    • United Kingdom
    • Retail Office Equipment
    • Senior Animator on SMITE
      • Sep 2019 - May 2022

      • Provided keyframe animations for humanoids, creatures, and environmental assets• Collaborated with design and tech art to provide the desired presentation of animations• Provided rig feedback• Assisted the outsource department in sending out and reviewing animation tasks• Routinely acted as animation point for various characters and oversaw their production and implementation

    • Senior Animator on Realm Royale
      • Oct 2018 - Sep 2019

      • Oversaw all animations for the project• Collaborated with the Art Director and department leads to implement proper presentation ofnew characters and mounts• Assisted the outsource department in sending out and reviewing animation tasks• Provided rig feedback• Provided reviews for animations from the team• Assisted production in planning out scope of tasks and deadlines

    • Animator at Alacrity Studios
      • May 2017 - Oct 2018

      • Provided keyframe animations for multiple in-house projects including SMITE, Paladins, Hand of the Gods (SMITE Tactics), and cinematics.

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Lead Animator
      • Feb 2009 - Feb 2017

      • Oversaw gameplay animations• Provided keyframe animations for various humanoids, creatures, and environmental assets• Assisted in rigging characters and props• Provided reviews for animations from the team• Collaborated with the Creative Director to achieve the desired presentation of animations• Worked with programming in implementing animations and assets into Unity

    • Animator / 3D Artist
      • Jun 2008 - Feb 2009

    • 3D Artist
      • Aug 2007 - Jan 2008

Education

  • Savannah College of Art and Design
    B.F.A., Animation
    2003 - 2007

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