Michael Whitehead
Senior Quality Assurance Engineer II at Swampfox Technologies- Claim this Profile
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Experience
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Swampfox Technologies
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United States
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Software Development
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1 - 100 Employee
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Senior Quality Assurance Engineer II
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Sep 2022 - Present
Promoted from Level I to Level II
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Senior Quality Assurance Engineer I
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Oct 2021 - Sep 2022
Promoted to Senior level as part of recommendations from previous QA Manager Todd Frye and consideration from the Swampfox leadership team. Was assigned responsibility for all QA operations regarding Custom Projects for Swampfox customers and internal product Outbound Campaign Manager. In 2022, took a more active role in QA operations for internal product Intelligent Customer Experience (ICX) and lead recruiting efforts for SFQA's summer internship program.
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Junior Quality Assurance Engineer III
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Jan 2021 - Oct 2021
Promoted with merits to level III
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Junior Quality Assurance Engineer II
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Jan 2020 - Jan 2021
Promoted from Level I to Level II
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Junior Quality Assurance Engineer
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Jun 2019 - Jan 2020
Promoted from part-time to full-time position upon graduation from the University of South Carolina
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Quality Assurance Intern
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May 2018 - Jun 2019
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University of South Carolina
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United States
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Higher Education
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700 & Above Employee
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Unity Developer
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Sep 2020 - May 2021
Continued development on the Virtual Piranesi, but now paid via contract under a grant secured from the University of South Carolina by Professor Jason Porter. Worked in tandem with fellow developer Patrick Nugent to further improve the project's multiplayer capabilities, using the Normcore V2 Multiplayer tools for Unity. Continued development on the Virtual Piranesi, but now paid via contract under a grant secured from the University of South Carolina by Professor Jason Porter. Worked in tandem with fellow developer Patrick Nugent to further improve the project's multiplayer capabilities, using the Normcore V2 Multiplayer tools for Unity.
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Unity Developer
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May 2019 - May 2020
Worked in tandem with the Irvin Department of Rare Books on the Virtual Pantheon, as part of the Digital Piranesi Project. Was tasked with working with provided 3D-rendered models to translate Italian artist Giovanni Piranesi's artistic interpretation of the Roman Pantheon into a virtual-reality space. Developed in the Unity Game Engine for deployment on the Oculus Quest. Worked in tandem with the Irvin Department of Rare Books on the Virtual Pantheon, as part of the Digital Piranesi Project. Was tasked with working with provided 3D-rendered models to translate Italian artist Giovanni Piranesi's artistic interpretation of the Roman Pantheon into a virtual-reality space. Developed in the Unity Game Engine for deployment on the Oculus Quest.
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Education
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University of South Carolina
Bachelor of Science - BS, Computer Science