Michaela Cristina-Faith Gonzales

Game Engineer at The Initiative
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Contact Information
us****@****om
(386) 825-5501

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Experience

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Game Engineer
      • Dec 2021 - Present

    • United States
    • Software Development
    • 700 & Above Employee
    • Software Engineer @ Mixed Reality
      • Sep 2020 - Dec 2021

    • United States
    • Higher Education
    • 1 - 100 Employee
    • Data & Analytics Intern
      • Dec 2017 - Dec 2019

      - Data architect - Maintained professional CRM database for Applied Innovation - Leads automated deal flow project every fiscal quarter. Deliverable is used by board members. - Data architect - Maintained professional CRM database for Applied Innovation - Leads automated deal flow project every fiscal quarter. Deliverable is used by board members.

    • Software Engineer Intern
      • Aug 2019 - Oct 2019

      - Solo developed chat bot using artificial intelligence to guide physicians in filling out important data. Led to overall increase of data collection - Implemented a search algorithm for users to quickly find physicians in their area - Solo developed chat bot using artificial intelligence to guide physicians in filling out important data. Led to overall increase of data collection - Implemented a search algorithm for users to quickly find physicians in their area

    • Germany
    • Software Development
    • Game Engine / C# Instructor
      • Apr 2019 - Oct 2019

      - Developed Unity3D Artificial Intelligence curriculum for aspiring game developers. Includes procedural generation algorithms, Non-playable character / Enemy AI, finite state machines, animation, and utilizing Navigation Meshes. - Leads 8-10 week-long game development courses focused on Artificial Intelligence and Game development in C# , Javascript, and Python. - Developed Unity3D Artificial Intelligence curriculum for aspiring game developers. Includes procedural generation algorithms, Non-playable character / Enemy AI, finite state machines, animation, and utilizing Navigation Meshes. - Leads 8-10 week-long game development courses focused on Artificial Intelligence and Game development in C# , Javascript, and Python.

Education

  • UC Irvine
    Bachelor of Science - BS, Computer Science

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