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5.0

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Travis Crowell

Michael Fiedler is an exceptionally talented all-around artist. Whether Michael is creating 3D models in 3d Studio Max, characters in Zbrush, textures in Photoshop or concept art, the result is always excellent in quality. Michael is able to provide consistent, high-quality deliverables in time sensitive production cycles. In addition to his eye for detail, Michael is an extremely good communicator and teammate. He also fully understands video game product cycles through his experience working as an artist in the video game industry. Please consider Michael Fiedler for your open position.

Ka Yin (Gary) Lee

Mike is an exceptionally talented artist, very good with technical side of things and also a problem solver. I worked with Mike for more than a year at Flying Lab Software, and I learned a lot from him. He is very passionate about what he does. When he work, he likes to keep his head down and deliver with quality. I highly recommend Mike, and would like to have a chance to work with him in the future.

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Experience

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • 3D Artist
      • Jan 2023 - Present
    • Uganda
    • Real Estate Agents and Brokers
    • 1 - 100 Employee
    • Dad
      • Nov 2020 - Present

      Character Artist, Environment artist, tech artist, Animation artist, FX artist, and espresso drinker. Character Artist, Environment artist, tech artist, Animation artist, FX artist, and espresso drinker.

    • Character Artist
      • Dec 2016 - Dec 2020
    • Strategic Management Services
    • 1 - 100 Employee
    • Character Artist
      • Jun 2016 - Aug 2016
    • Senior Environment Artist
      • Apr 2013 - Apr 2016
    • United States
    • Software Development
    • 200 - 300 Employee
    • environment artist
      • Apr 2012 - Apr 2013

      Environment artist on project spark.

    • Texture Artist
      • May 2010 - Apr 2012

      • Responsible for creation of Microsoft Flight environment textures.• Programs used: Adobe Photoshop.

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Character Artist
      • 2009 - 2010

      • Created 3d models and textures from 2d concepts. • Responsible for building character rigs. • Testing of assets in game. • Programs used: Maya, XSI Softimage, 3d Studio Max, ZBrush, Photoshop, and UV Layout. • Created 3d models and textures from 2d concepts. • Responsible for building character rigs. • Testing of assets in game. • Programs used: Maya, XSI Softimage, 3d Studio Max, ZBrush, Photoshop, and UV Layout.

    • 3D/Texture Artist
      • Sep 2007 - Sep 2008

      • Responsible for creation of Microsoft Train Simulator 2 and Flight Simulator game textures, models and in game asset verification. • Programs used: 3d Studio Max, Adobe Photoshop, Product Studio, Source Depot, and in house game engine. • Responsible for creation of Microsoft Train Simulator 2 and Flight Simulator game textures, models and in game asset verification. • Programs used: 3d Studio Max, Adobe Photoshop, Product Studio, Source Depot, and in house game engine.

    • United Kingdom
    • Staffing and Recruiting
    • 1 - 100 Employee
    • 3d Modeler/animator
      • Jul 2001 - Jul 2002

      • Assisted in the production of 3d animations primarily visualizing medical procedures for companies such as Johnson & Johnson. • Created story boards for various projects. • Created 3d models for various projects. • Programs used: 3d Studio Max, After Effects, Photoshop and Premiere. • Assisted in the production of 3d animations primarily visualizing medical procedures for companies such as Johnson & Johnson. • Created story boards for various projects. • Created 3d models for various projects. • Programs used: 3d Studio Max, After Effects, Photoshop and Premiere.

Education

  • Vancouver Film School
    3d Animation and visual effects, Modeling,Animation,Rigging
    2006 - 2007

Community

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