Krasimir Ivanov

Chief Executive Officer at MetaTransApps
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Contact Information
us****@****om
(386) 825-5501
Location
TR

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Experience

    • Bulgaria
    • Computer Games
    • 1 - 100 Employee
    • Chief Executive Officer
      • Jan 2022 - Present

    • Software Programmer
      • Jan 2019 - Present

      1. Chess Board Position Scanner, Editor and Analyzer – released on 18.01.2021This app was big technical challenge for me, as it covers areas of artificial intelligence, like Computer Vision and Machine Learning. It was a very good inspiration for me during the development. I have learned a lot, for example working with OpenCV and Deepleraning4j frameworks. It is capable to scan 2D chess boards from the screen of laptops, computers, etc. and converts them to machine readable format (FEN) so the chess board positions could be imported in chess programs for analysis. It also incorporates the open source java chess engine Bagatur as build-in ability for analysis of the scanned chess positions.2. Wisconsin Card Sorting Test (WCST) Variant: Cards – released on 2.06.2019The third game organized as a test sequence. It is related with psychology and is used by psychologists as brain test. Based on my observations, it is also used by psychology students in class. Most users enjoys it as a interesting brain challenge. Technically, the user interface is again implemented with direct drawing on canvas.3. Gravity Force Finger 137: Cross the Orbits – released on 31.05.2019This game demonstrates the effect of gravity force among objects and the finger put on the screen. It could be interesting for kids as well. Technically, it is based on own 2D animation framework.4. Non Stop Balloons: Shooter for Kids and Adults – released on 21.05.2019This game is for entertainment, appropriate for kids as well as for adults. It tests the speed of reactions. The technical implementation is based on own 2D animation framework.5. Bagatur Chess Engine with GUI: Chess AI – released on 7.05.2019The main purpose of this app is to port the open source java chess engine Bagatur to Android platform. The app is well accepted from Bagatur fans.

    • Software Programmer
      • Jan 2013 - Jan 2019

      6. Maze Runner 2D: Old School Labyrinth Offline Game – released on 25.09.2015With this game I have implemented own 2D animation framework instead of using Unity or something similar. The game concept is to play with mazes or labyrinths with different size and difficulty, which are each time different as they are generated dynamically with a special algorithm. Based on the feedback, the users, which like mazes, are quite happy with this game.7. Stroop effect Test: Challenge and Test your Brain – released on 10.01.2015This is the second game, organized as a test sequence. Its main idea is to demonstrate Stroop effect and of course to make people happy by playing it as it challenges the brain a lot. The user of this game are mainly people with affinity to colors as well as psychologists.8. Math for Kids: 1 2 3 4 Grade Class Graders – released on 18.12.2014The second game for Android, also developed in more than an year. The main idea is to help kids learn math. It is organized as a test sequence. It has different levels, for kindergarten to 4th grade. There are visual questions for counting objects and shapes, arithmetic operations and raws of numbers. Technically, the user interface is again implemented with direct drawing on canvas.9. Chess Art for Kids: Kindergarten to Grandmaster – released on 21.02.2014This is the first game for Android, which I have created. It took me more than an year and I have learned a lot. It is based on the open source java chess engine Bagatur. The idea of the game is to provide different modes of playing so kids can learn chess rules. Once the rules of chess are known, the people can play against Bagatur with different strengths levels. More technically, the user interface of the program is drawn by using low level Android functions – drawing pixels, lines, circles, bitmaps and everything directly on canvas.

Education

  • Sofia University St. Kliment Ohridski
    Master's degree, Informatics
    1998 - 2004

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