Meryl H.

Staff Software Engineer (Technical Lead Manager) at One Concern
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Contact Information
us****@****om
(386) 825-5501
Location
Mountain View, California, United States, US

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Experience

    • United States
    • Software Development
    • 1 - 100 Employee
    • Staff Software Engineer (Technical Lead Manager)
      • May 2022 - Present

      Menlo Park, California, United States Along with my current responsibilities I am currently also performing the role of being a Technical Lead Manager

    • Staff Software Engineer
      • Jul 2021 - Present

      Menlo Park, California, United States Technical Lead

    • Senior Software Engineer Technical Lead
      • Feb 2020 - Jul 2021

      Menlo Park Solving problems from my home and being optimistic about our future during Covid-19. Working on improvements, proof of concepts and being better at what I do, a step at a time.

    • Software Engineer Team Lead
      • Sep 2019 - Feb 2020

      Menlo Park Responsible for building and architecting proof of concept for our resilience offering which would be an inspiration point for our main product's architecture in 2020. Leaner Application with a Frontend and a GraphQL federated Microservice in Node.JS with versioned databases and API contract management via typescript-postgres tool. During this time period I delved in Kubernetes, Docker, CircleCI, ML pipelines at one concern, understanding performance improvements with Postgres… Show more Responsible for building and architecting proof of concept for our resilience offering which would be an inspiration point for our main product's architecture in 2020. Leaner Application with a Frontend and a GraphQL federated Microservice in Node.JS with versioned databases and API contract management via typescript-postgres tool. During this time period I delved in Kubernetes, Docker, CircleCI, ML pipelines at one concern, understanding performance improvements with Postgres and GraphQL from a request perspective. Apart from that worked on regular feature improvement, running scrum, task creation, deliverables, adoption of react hooks and adoption of a consistent data visualization for our application using hexagons

    • Software Engineer Team Lead
      • Jan 2019 - Sep 2019

      Menlo park Team lead responsible for mentoring, new technologies, project delivery for everything frontend related. The team varied from 3~5 people. In early 2019 we adopted Typescript, OAuth Suite Keycloak, localization, storybook for internal components, automated asset sprite generation for mapbox and product sprites, Unit test suites Jest, Enzyme while building new features and supporting localized products.

    • Software Engineer
      • Jul 2017 - Dec 2018

      Mountain View Worked as a full-stack developer and later took on the role of primary frontend engineer. Introduced design teams and engineering teams and helped in adoption of best practices from asset management, handoffs, data visualization, coding, release management process etc. Instrumental in introducing and revamping frontend to modern frontend frameworks like React, Apollo, GraphQL, build tools like Browserify and Webpack and in-house Atomic CSS style guide with responsive first… Show more Worked as a full-stack developer and later took on the role of primary frontend engineer. Introduced design teams and engineering teams and helped in adoption of best practices from asset management, handoffs, data visualization, coding, release management process etc. Instrumental in introducing and revamping frontend to modern frontend frameworks like React, Apollo, GraphQL, build tools like Browserify and Webpack and in-house Atomic CSS style guide with responsive first design (that we still use in 2020) Worked and assisted with feature improvements on projects that included map tiling server, internal customer service tools, feature improvements on RubyonRails, Node, JavaScript, Python

    • Canada
    • Computer Games
    • 500 - 600 Employee
    • Software Engineer Intern (Gameplay)
      • Jun 2016 - Aug 2016

      Culver City As an intern, i was involved in prototyping and building many game features for their biggest project yet (Avatar). Used their in house products for NGUI, react inspired framework with flux, unity game objects patterns, mongodb to Implement top three quests, along with story flow, Crafting and Quests Orderboard with autofilling, social shouting across players (sending emojis across players during a simulated group tower attack), multi step radial selection menus with game interactions, areas… Show more As an intern, i was involved in prototyping and building many game features for their biggest project yet (Avatar). Used their in house products for NGUI, react inspired framework with flux, unity game objects patterns, mongodb to Implement top three quests, along with story flow, Crafting and Quests Orderboard with autofilling, social shouting across players (sending emojis across players during a simulated group tower attack), multi step radial selection menus with game interactions, areas of influence and treasure drops etc. Worked across teams to deliver same feature set for two very different frameworks. Show less

    • United States
    • Research Services
    • 1 - 100 Employee
    • Research Programmer
      • Oct 2015 - May 2016

      Greater Los Angeles Area Worked with Dr. Ning Wang on "Improving Learning Transfer with Digital Doppelganger" using methods like cognitive dissonance or counter attitudinal advocacy. Used smartbody, virtual human toolkit and Unity3D , Rapid Avatar Capture to achieve this. I was in charge of shipping the entire project and took the project from game design till deployment, reported to 5 researchers who were my mentors. This project enabled raising more funds for research along with successful live deployment… Show more Worked with Dr. Ning Wang on "Improving Learning Transfer with Digital Doppelganger" using methods like cognitive dissonance or counter attitudinal advocacy. Used smartbody, virtual human toolkit and Unity3D , Rapid Avatar Capture to achieve this. I was in charge of shipping the entire project and took the project from game design till deployment, reported to 5 researchers who were my mentors. This project enabled raising more funds for research along with successful live deployment at university. Developed something similar to an episodic game (with live integration of scanned user meshes from rapid capture and delivering NLP for body language(known as BML) from a hosted simulation engine known as smartbody) like life is strange for a research based study sponsored by the Army Research Lab(ARL). Link to published paper : http://scholar.google.com/scholar_url?url=http://people.ict.usc.edu/~nwang/PDF/ITS2018-Wang.pdf&hl=en&sa=X&scisig=AAGBfm1oIqVZt9Uo_xu9Qmc02-pJdSbTbQ&nossl=1&oi=scholarr A mention of my work on the link provided. http://news.usc.edu/91424/the-future-of-gaming-create-your-own-character-in-just-four-minutes/ Show less

    • Computer Games
    • 1 - 100 Employee
    • Game Engine Programmer Intern
      • May 2015 - Aug 2015

      Greater Los Angeles Area Worked as a Engine Programmer, rewrote their sound engine based on OpenAL, system registry and texture format parsers to suppport cross platform and IOS.

Education

  • University of Southern California
    Master’s Degree, Computer Science
    2014 - 2016
  • GITAM University
    Bachelor's Degree, Computer Science and Engineering
    2010 - 2014
  • Udacity
    Nanodegree, Artificial Intelligence
    2016 - 2017

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