Melissa Powell Scharf
Expert Producer at That's No Moon- Claim this Profile
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French -
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French Native or bilingual proficiency
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Bio
Experience
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That's No Moon
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United States
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Computer Games
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100 - 200 Employee
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Expert Producer
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Jun 2022 - Present
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Electronic Arts (EA)
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United States
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Entertainment Providers
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700 & Above Employee
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EA Sports Madden | Lead Cinematics Producer
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Apr 2020 - Jun 2022
As Lead Cinematics Producer for EA Sports Madden - I am held accountable as the seniorproduct/business owner responsible for delivering the overall cinematics, presentation and audioacross the game. For leading and connecting the core development feature/content work to the liveservice needs to ensure the business requirements are met for my domain. This includes workingwith the UXR and QV teams to gather the right telemetry to influence/guide decisions as to the enduser experience. I am accountable for maintaining a big picture view of the business and makingsure that the targeted goals that I set for my team are aligned and support the day-to-day needs andpriorities.I work closely alongside the Creative Director, the Art and Animation Directors, Narrative Designers,Character Lead, Technical Animation Lead, and Production to plan and manage work across alldisciplines from pre-production through delivery by establishing best practices: for scheduling, toooversee implementation of the schedule by guiding and directing production staff and departmentmanagers, and communicating project goals, schedules, deadlines, and other information to theproject team members, and internal/external stakeholders.Responsible for managing the yearly fiscal budget, inclusive of scope and capacity planning forcinematics, presentation and audio department. Additionally, I work closely with my productionteam to establish and set priority of the backlog as well as balancing scope as well as to finalizethe quality road maps for the features that we support. To ensure that we are always connected tothe big picture goal for the team so that the content that we are responsible for is cohesive.
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Motion Capture | Producer
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Nov 2012 - Apr 2020
Producer for The Capture Lab - EA’s Motion Capture Studio.As a Producer for The Capture Lab - I support various AAA titles in the planning and execution of cinematics and in game assets. Facilitating and guiding stakeholders through a variety of options in tech that lead to a set of deliverables which meet the varied needs of the development team. I help to bring the creative vision to life through capture. As well as managing end to end in collaboration with the partner teams and the development teams. I am a primary point of contact and provide client management for all capture services required by EA Labels such as: Bioware, Ghost, Criterion, Motive, and EA Sports titles – MADDEN, NBA and NHL. Recent credits include: Longshot 1, Longshot 2, Madden, NBA, UFC, NHL, Hashtag, Star Wars Battlefront II, FIFA etc…Responsible for fiscal budget planning, scope estimates and budget reconciliation. As well as fiscal production planning the project needs across their game development cycle and subsequent resource & technology planning for the Capture Lab. As well as working collaboratively with other central groups to successfully ensure the success of the overall team. Accountable for leading and planning all capture sessions including: motion capture, performance capture, Virtual Director Camera, 3D head & body scanning shoots, in various locations worldwide. Duties include: scope planning and scheduling against key milestone date, crew and vendor management, casting, resource planning, deliverables for visual target and plan, travel logistics.Creating, supporting and maintain procedures and processes: Assisted in establishing best practices for the production tasks of various services, assisting in the redesigned various financial reporting. Helped to create the Game development frame work for The Capture Lab in conjunction with Rigging and Animation which is used as a tool to help keep development team and other partner teams accountable.
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Motion Capture | Production Supervisor
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Nov 2010 - Nov 2012
As Production Supervisor my main role is Project/Production Management point-of-contact between EA Game Teams and all Capture Lab departments. The Production Supervisor acts with strong understanding of EA’s core values, The Capture Lab’s goals and client needs and guides the planning and execution of the assigned shoots. In this capacity the Production Supervisor is an expert communicator with a strong knowledge of the principles and techniques of motion capture process; steering clients through a myriad of production choices – from capture and post processing to casting and auditions.
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Creator and Co-Artistic Associate
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Sep 2006 - Mar 2020
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VIVID Lighting Solutions
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Canada
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Events Services
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1 - 100 Employee
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Associate Lighting Designer
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Mar 2006 - Nov 2010
As associate Lighting designer my responsibilities ranged from being the main point of contact with Clients to developing lighting designs that work within their budget. Generated estimate, event logistics from system designs to crew hires, cadd works, and shipping logistics to the USA. As associate Lighting designer my responsibilities ranged from being the main point of contact with Clients to developing lighting designs that work within their budget. Generated estimate, event logistics from system designs to crew hires, cadd works, and shipping logistics to the USA.
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Executive Producer
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Sep 2006 - Nov 2007
As Executive Producer for Bent by Martin Sherman. I handled all contracting with actors, designers, the venue. As well as budgeting, grant applications, reporting to our board of directors. As Executive Producer for Bent by Martin Sherman. I handled all contracting with actors, designers, the venue. As well as budgeting, grant applications, reporting to our board of directors.
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Education
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The University of British Columbia
BFA -Theatre Production and Design, Theatre Production and Design