Mehrdad Jafari

Unity Developer at استودیو بازی‌سازی مدریک
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Contact Information
us****@****om
(386) 825-5501
Location
Tehran, Tehran Province, Iran, IR
Languages
  • English Full professional proficiency
  • Persian Native or bilingual proficiency

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Mohammad Moqaddam

One of the best periods of my life was when I worked with Mehrdad, I learned a lot from him. Can always count on Mehrdad for any challenge that arises for projects.

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Credentials

  • Ambient and Procedural Sound Design
    Epic Games
    Oct, 2021
    - Nov, 2024
  • Best Practices for Creating and Using Plugins
    Epic Games
    Oct, 2021
    - Nov, 2024
  • Dynamic Audio
    Epic Games
    Oct, 2021
    - Nov, 2024
  • Sound and Space
    Epic Games
    Oct, 2021
    - Nov, 2024
  • An In-Depth look at Real-Time Rendering
    Epic Games
    Sep, 2021
    - Nov, 2024
  • Real-Time Rendering Fundamentals
    Epic Games
    Sep, 2021
    - Nov, 2024
  • Rendering Kickstart
    Epic Games
    Sep, 2021
    - Nov, 2024
  • Unreal Editor Fundamentals - Materials
    Epic Games
    Sep, 2021
    - Nov, 2024
  • AEC Blueprints by Example
    Epic Games
    Apr, 2021
    - Nov, 2024
  • Balancing Blueprint and C++ in Game Development
    Epic Games
    Apr, 2021
    - Nov, 2024
  • Programming Kickstart
    Epic Games
    Apr, 2021
    - Nov, 2024
  • Converting Blueprint to C++
    Epic Games
    Mar, 2021
    - Nov, 2024
  • Introduction to AI with Blueprint
    Epic Games
    Mar, 2021
    - Nov, 2024
  • Twin Stick Shooter with Blueprint
    Epic Games
    Mar, 2021
    - Nov, 2024
  • Unreal Editor Fundamentals - Animation
    Epic Games
    Mar, 2021
    - Nov, 2024
  • Using Enumerations in Blueprints
    Epic Games
    Mar, 2021
    - Nov, 2024
  • Working with Data in Blueprints
    Epic Games
    Mar, 2021
    - Nov, 2024
  • Your First Hour with Animation UE4
    Epic Games
    Mar, 2021
    - Nov, 2024
  • Blueprints - Essential Concepts
    Epic Games
    Feb, 2021
    - Nov, 2024

Experience

    • Iran
    • Mobile Gaming Apps
    • 1 - 100 Employee
    • Unity Developer
      • Dec 2022 - Present

      • Worked on the ”Mafia Nights” project, which is one of the best-selling games of Cafe Bazaar • Communicated with designers to add UI & gameplay features to the ”Mafia Nights” project. • Expanded a server-authoritative logic for the game using Photon Server Plugin • Contributed to the development of the game with 10k+ DAU. • Worked on the networking systems, allowing the game to handle a large community of players. • Worked on the ”Mafia Nights” project, which is one of the best-selling games of Cafe Bazaar • Communicated with designers to add UI & gameplay features to the ”Mafia Nights” project. • Expanded a server-authoritative logic for the game using Photon Server Plugin • Contributed to the development of the game with 10k+ DAU. • Worked on the networking systems, allowing the game to handle a large community of players.

    • Unity gameplay programmer
      • May 2022 - Nov 2022

      As a gameplay programmer in Free State Games, I worked on hyper-casual games using Unity engine and C#. I improved the team’s workflow and brought new methods to the team. On the project ”HeroStrike”, I improved the game’s performance by about 4x. Also took the responsibility to publish our game on the GooglePlay store and had tests run using the Voodoo publishing platform. • Implemented and optimized several android projects by more than 50% that helped the app run smoothly on mobile devices. • Participated in brainstorming sessions to create more than 10 ideas. • Launched a game on GooglePlay store and Voodoo panel for testing in 1 week. Show less

    • C++ UE4/Qt Developer
      • Jan 2022 - May 2022

      I started a journey of learning QT to build amazing desktop apps. ShEd is my most proud creation of that time. I started a journey of learning QT to build amazing desktop apps. ShEd is my most proud creation of that time.

    • UE4 Game developer and programmer
      • Jan 2020 - Jan 2022

      At CyberSoul, I was working with a team of 5 people: 2 programmers (including me), 2 artists, and a designer. We worked on prototypes targeting PCs. My role was to impose systems such as inventory or procedural generation. We had a Minecraft-like procedural generation system that performed at 120 fps with almost no stutters. • Assisted in implementing and optimizing procedural terrain generation that allowed the app to perform 20% faster. • Created a dynamic inventory system with custom items and UI. Show less

Education

  • University of Science and Culture
    Bachelor's degree, Computer Software Engineering
    2019 - 2023

Community

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