Mehrdad Jafari
Unity Developer at استودیو بازیسازی مدریک- Claim this Profile
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English Full professional proficiency
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Persian Native or bilingual proficiency
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Bio
Mohammad Moqaddam
One of the best periods of my life was when I worked with Mehrdad, I learned a lot from him. Can always count on Mehrdad for any challenge that arises for projects.
Mohammad Moqaddam
One of the best periods of my life was when I worked with Mehrdad, I learned a lot from him. Can always count on Mehrdad for any challenge that arises for projects.
Mohammad Moqaddam
One of the best periods of my life was when I worked with Mehrdad, I learned a lot from him. Can always count on Mehrdad for any challenge that arises for projects.
Mohammad Moqaddam
One of the best periods of my life was when I worked with Mehrdad, I learned a lot from him. Can always count on Mehrdad for any challenge that arises for projects.
Credentials
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Ambient and Procedural Sound Design
Epic GamesOct, 2021- Nov, 2024 -
Best Practices for Creating and Using Plugins
Epic GamesOct, 2021- Nov, 2024 -
Dynamic Audio
Epic GamesOct, 2021- Nov, 2024 -
Sound and Space
Epic GamesOct, 2021- Nov, 2024 -
An In-Depth look at Real-Time Rendering
Epic GamesSep, 2021- Nov, 2024 -
Real-Time Rendering Fundamentals
Epic GamesSep, 2021- Nov, 2024 -
Rendering Kickstart
Epic GamesSep, 2021- Nov, 2024 -
Unreal Editor Fundamentals - Materials
Epic GamesSep, 2021- Nov, 2024 -
AEC Blueprints by Example
Epic GamesApr, 2021- Nov, 2024 -
Balancing Blueprint and C++ in Game Development
Epic GamesApr, 2021- Nov, 2024 -
Programming Kickstart
Epic GamesApr, 2021- Nov, 2024 -
Converting Blueprint to C++
Epic GamesMar, 2021- Nov, 2024 -
Introduction to AI with Blueprint
Epic GamesMar, 2021- Nov, 2024 -
Twin Stick Shooter with Blueprint
Epic GamesMar, 2021- Nov, 2024 -
Unreal Editor Fundamentals - Animation
Epic GamesMar, 2021- Nov, 2024 -
Using Enumerations in Blueprints
Epic GamesMar, 2021- Nov, 2024 -
Working with Data in Blueprints
Epic GamesMar, 2021- Nov, 2024 -
Your First Hour with Animation UE4
Epic GamesMar, 2021- Nov, 2024 -
Blueprints - Essential Concepts
Epic GamesFeb, 2021- Nov, 2024
Experience
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استودیو بازیسازی مدریک
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Iran
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Mobile Gaming Apps
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1 - 100 Employee
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Unity Developer
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Dec 2022 - Present
• Worked on the ”Mafia Nights” project, which is one of the best-selling games of Cafe Bazaar • Communicated with designers to add UI & gameplay features to the ”Mafia Nights” project. • Expanded a server-authoritative logic for the game using Photon Server Plugin • Contributed to the development of the game with 10k+ DAU. • Worked on the networking systems, allowing the game to handle a large community of players. • Worked on the ”Mafia Nights” project, which is one of the best-selling games of Cafe Bazaar • Communicated with designers to add UI & gameplay features to the ”Mafia Nights” project. • Expanded a server-authoritative logic for the game using Photon Server Plugin • Contributed to the development of the game with 10k+ DAU. • Worked on the networking systems, allowing the game to handle a large community of players.
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Unity gameplay programmer
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May 2022 - Nov 2022
As a gameplay programmer in Free State Games, I worked on hyper-casual games using Unity engine and C#. I improved the team’s workflow and brought new methods to the team. On the project ”HeroStrike”, I improved the game’s performance by about 4x. Also took the responsibility to publish our game on the GooglePlay store and had tests run using the Voodoo publishing platform. • Implemented and optimized several android projects by more than 50% that helped the app run smoothly on mobile devices. • Participated in brainstorming sessions to create more than 10 ideas. • Launched a game on GooglePlay store and Voodoo panel for testing in 1 week. Show less
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C++ UE4/Qt Developer
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Jan 2022 - May 2022
I started a journey of learning QT to build amazing desktop apps. ShEd is my most proud creation of that time. I started a journey of learning QT to build amazing desktop apps. ShEd is my most proud creation of that time.
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UE4 Game developer and programmer
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Jan 2020 - Jan 2022
At CyberSoul, I was working with a team of 5 people: 2 programmers (including me), 2 artists, and a designer. We worked on prototypes targeting PCs. My role was to impose systems such as inventory or procedural generation. We had a Minecraft-like procedural generation system that performed at 120 fps with almost no stutters. • Assisted in implementing and optimizing procedural terrain generation that allowed the app to perform 20% faster. • Created a dynamic inventory system with custom items and UI. Show less
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Education
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University of Science and Culture
Bachelor's degree, Computer Software Engineering