Mehmet Akif Karasu

3D Artist at Fiber Games
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Location
Istanbul, Turkey, TR

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Experience

    • Türkiye
    • Computer Games
    • 1 - 100 Employee
    • 3D Artist
      • Aug 2022 - Present

      I am responsible for delivering Unity Engine ready assets for mobile and various game projects and prototypes . My main responsibilities are ; Modelling necessary assets and characters for the game, rigging and weight painting on required assets and characters, mesh optimization, texture painting for reducing draw calls. Finalize overall game look on unity . I am responsible for delivering Unity Engine ready assets for mobile and various game projects and prototypes . My main responsibilities are ; Modelling necessary assets and characters for the game, rigging and weight painting on required assets and characters, mesh optimization, texture painting for reducing draw calls. Finalize overall game look on unity .

    • Australia
    • Personal Care Product Manufacturing
    • 3D Artist
      • Sep 2021 - Aug 2022

      I was responsible for delivering Unity Engine ready assets for game projects. I was mainly responsible for character related modelling, mesh optimization & texturing tasks. I was responsible for delivering Unity Engine ready assets for game projects. I was mainly responsible for character related modelling, mesh optimization & texturing tasks.

    • Capital Markets
    • 3D Asset Artist
      • May 2021 - Sep 2021

      I was responsible for delivering 3D assets and textures for feature films and series. And involved in look development process. Mainly used tools such as Blender 2.92, Adobe Painter, Zbrush and many addons. I was responsible for delivering 3D assets and textures for feature films and series. And involved in look development process. Mainly used tools such as Blender 2.92, Adobe Painter, Zbrush and many addons.

    • Türkiye
    • Media Production
    • 1 - 100 Employee
    • Jr. Asset Artist & Digital Sculptor
      • Oct 2020 - May 2021

      I was responsible for delivering Unreal Engine 4.26 ready assets (both organic and hard surface) for virtual production projects . I was responsible for delivering Unreal Engine 4.26 ready assets (both organic and hard surface) for virtual production projects .

    • Jr. 3D Modeler
      • Oct 2019 - Oct 2020

      Was delivering 3D print -ready sculptures for commercial purposes when I was student. Was delivering 3D print -ready sculptures for commercial purposes when I was student.

Education

  • Yıldız Teknik Üniversitesi
    Yüksek Lisans (Master), Interactive Media Design
    2021 - 2022
  • Yıldız Teknik Üniversitesi
    Lisans Derecesi, İnteraktif Medya Tasarımı
    2016 - 2020

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