Michaël Defroyennes
Art Director at Appeal Studios- Claim this Profile
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Bio
Jon T.
Michael is a great mentor and a fantastic guy to work with. While he was in Singapore, i learnt alot from him and he showed great leadership and inspiration in the project. He is very patient guy and motivates his team mates to deliver the best art work possible. His wide experience in gaming industry shows it all when you see him work. He is fast and efficent artist. It was a privilege to have work along with him. All the best Michael. :)
Jon T.
Michael is a great mentor and a fantastic guy to work with. While he was in Singapore, i learnt alot from him and he showed great leadership and inspiration in the project. He is very patient guy and motivates his team mates to deliver the best art work possible. His wide experience in gaming industry shows it all when you see him work. He is fast and efficent artist. It was a privilege to have work along with him. All the best Michael. :)
Jon T.
Michael is a great mentor and a fantastic guy to work with. While he was in Singapore, i learnt alot from him and he showed great leadership and inspiration in the project. He is very patient guy and motivates his team mates to deliver the best art work possible. His wide experience in gaming industry shows it all when you see him work. He is fast and efficent artist. It was a privilege to have work along with him. All the best Michael. :)
Jon T.
Michael is a great mentor and a fantastic guy to work with. While he was in Singapore, i learnt alot from him and he showed great leadership and inspiration in the project. He is very patient guy and motivates his team mates to deliver the best art work possible. His wide experience in gaming industry shows it all when you see him work. He is fast and efficent artist. It was a privilege to have work along with him. All the best Michael. :)
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Experience
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Appeal Studios
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Belgium
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Computer Games
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1 - 100 Employee
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Art Director
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Oct 2018 - Present
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Haute Ecole Albert Jacquard
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Belgium
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Higher Education
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100 - 200 Employee
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teacher
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Sep 2008 - Present
Computer arts/video games art Computer arts/video games art
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Supinfogame Rubika
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France
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Higher Education
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1 - 100 Employee
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Visiting teatcher
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Oct 2015 - Present
Visiting teatcher in texturing, environment, art direction Visiting teatcher in texturing, environment, art direction
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ECV Creative Schools & Community
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France
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Higher Education
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200 - 300 Employee
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visiting teacher
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Oct 2014 - Jun 2020
visiting teacher (concept art, art direction, environment modeling/texturing) visiting teacher (concept art, art direction, environment modeling/texturing)
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AMA studios
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Germany
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Retail Apparel and Fashion
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1 - 100 Employee
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Freelance 3d artist
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Feb 2013 - Nov 2013
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Softkinetic
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Belgium
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IT Services and IT Consulting
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1 - 100 Employee
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Art director
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Aug 2008 - Jan 2013
art director at softkinetic. art director at softkinetic.
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10Tacle Studios Belgium
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Computer Games
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1 - 100 Employee
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Art Director
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Apr 2007 - Aug 2008
Art director / art manager on Totems Urban Race.
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art manager
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Jul 2006 - Mar 2007
- art assets management for Totems.- outsourcing management- art team coaching
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Trainer / coach
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Jan 2006 - Jun 2006
collaboration with 10Tacle Asia on a badminton game (3 months in Belgium, 3 months on site in Singapore)- training/coaching of the art team. - technical artist (training about our methodology, tools, engine and animation pipeline)
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Elsewhere Entertainment
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Australia
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Entertainment Providers
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Lead artist
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Jul 2002 - Dec 2005
- Environment modeling/texturing - character animation - concept design Released game : David Douillet Judo - Environment modeling/texturing - character animation - concept design Released game : David Douillet Judo
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Appeal
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Netherlands
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Legal Services
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1 - 100 Employee
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lead artist
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Jun 1997 - Jul 2002
- character/environment modeling_texturing - character animation - concept design Released games : Outcast 3 years production on Outcast 2 project. - character/environment modeling_texturing - character animation - concept design Released games : Outcast 3 years production on Outcast 2 project.
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Art & Magic SA
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United States
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Retail
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2D / 3D computer artist
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Oct 1993 - May 1997
- 2D artist (sprite-based arcade games) - Character/environment modeling/texturing. - Released games : StoneBall - Cheese Chase - Western Shooting - 1 year production on a 3D tennis game. - 2D artist (sprite-based arcade games) - Character/environment modeling/texturing. - Released games : StoneBall - Cheese Chase - Western Shooting - 1 year production on a 3D tennis game.
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Education
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SD WORX management training courses
management training courses -
Académie royale des Beaux-Arts et des Arts décoratifs de Tournai
+4, computer art