Martin Bjarke Kragh Nielsen

Principal Technical Artist at IO Interactive
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Contact Information
us****@****om
(386) 825-5501
Location
Copenhagen, Capital Region, Denmark, DK

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5.0

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Christian Bering Damm

Having worked with Martin at ZeitGuyz Game Developers I can vouch for his strong technical insight and friendly nature - Always willing to help one out. My highest recommendations.

Timothy Evison

Martin has a fantastic ability to independently think through problems and find his own solution, this is unusual but what made Martin special was that he was then able to communicate the solution to others in a way that was easy to undestand at whichever level he chose. This makes him an invaluable asset to any company that wants to keep up to date in this fast moving industry.

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Experience

    • Denmark
    • Computer Games
    • 200 - 300 Employee
    • Principal Technical Artist
      • Jun 2018 - Present

    • Lead Effects Artist
      • Sep 2012 - Present

      Leading a team of effects artists on the next game in the Hitman series.

    • VFX / Technical Environment Artist
      • Dec 2010 - Sep 2012

      Currently working on the AAA game Hitman Absolution, running on the in-house engine Glacier 2. The work consists of in-game particle and physics VFX, but also in engine scripting setup of vehicles and other technical art assets.

    • VFX / Technical Environment Artist
      • May 2010 - Dec 2010

      Working with VFX and prototyping on a couple of unannounced AAA titles using in-house engines.

    • VFX / Technical Environment Artist
      • Sep 2008 - May 2010

      Worked on the AAA game Kane & Lynch 2: Dog Days running on the in-house engine Glacier 1. Did most of the in-game VFX particle and physics destruction work, but also technical environment task and debugging.

    • External examiner
      • May 2009 - May 2009

      Examined 2 groups at their main thesis exam Examined 2 groups at their main thesis exam

    • Technical and Environment Artist
      • Aug 2006 - May 2008

      Creating 3d environment art, shader design and special effects for Recoil: Retrograd, a AAA title on Unreal 3 tech. Creating 3d environment art, shader design and special effects for Recoil: Retrograd, a AAA title on Unreal 3 tech.

    • External examiner
      • Jun 2007 - Jun 2007

      Did one examination of a group of 5 students who wrote their main multimediadesigner thesis on advergaming. Did one examination of a group of 5 students who wrote their main multimediadesigner thesis on advergaming.

    • Denmark
    • Research Services
    • 700 & Above Employee
    • Teaching assistant
      • Sep 2005 - May 2006

      Assisting students on assignments during the lower levels of the Java programming courses Assisting students on assignments during the lower levels of the Java programming courses

    • Denmark
    • Software Development
    • 1 - 100 Employee
    • Multimediadesigner
      • Feb 2003 - Jul 2004

      Created misc. web- and multimediadesign. Created misc. web- and multimediadesign.

    • Harbour master assistant
      • Apr 1999 - Sep 2000

      Collecting fees for boats staying overnight in the harbour during the summertime. Collecting fees for boats staying overnight in the harbour during the summertime.

Education

  • Game Developers Conference 2011
    2011 - 2011
  • Game Developers Conference 2007
    2007 - 2007
  • Aalborg University
    B.Sc. Medialogy, Realtime graphic design
    2004 - 2006
  • Center of Visual Communication and Design
    Multimediadesigner, Graphics design, web and multimedia development, communication and marketing
    2002 - 2004
  • Odense Technical School
    Digital Media, Webdesign, multimedia development and 3d graphics
    2001 - 2002
  • Odense Technical College
    High School
    1998 - 2001

Community

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